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[Planescape poll 2] What makes up the elusive Planescape "feel"?

What makes up the elusive Planescape "feel" to you?

  • Abstract made manifest, e.g. meet your own mortality or conscience

    Votes: 27 30.7%
  • Adventures spanning multiple contrasting planes

    Votes: 44 50.0%
  • Aesthetics (graphic design, art, writing style, dark humor)

    Votes: 54 61.4%
  • Cant (planar slang)

    Votes: 34 38.6%
  • Compelling questions/revelations, eg. "what can change the nature of a man?"

    Votes: 27 30.7%
  • 15 factions managing Sigil's civil government (pre-Faction War timeline)

    Votes: 32 36.4%
  • Interaction emphasized as equal to or more important than combat

    Votes: 44 50.0%
  • Killing fiends and stealing their stuff

    Votes: 6 6.8%
  • Overland travel thru strange paths like the Infinite Staircase or River Styx

    Votes: 41 46.6%
  • Philosophers with clubs playing critical roles in the adventures

    Votes: 32 36.4%
  • Player decisions shaping the planes in a significant way (the power of belief)

    Votes: 30 34.1%
  • Portals (used in a variety of ways)

    Votes: 48 54.5%
  • Sigil, City of Doors, as a key adventuring site

    Votes: 60 68.2%
  • Strong adventure hooks, eg. WHY we're planting a rose in the Abyss

    Votes: 37 42.0%
  • Subversive fantasy playing on expected villains and outcomes

    Votes: 28 31.8%
  • Sense of wonder and majesty of the planes

    Votes: 53 60.2%
  • Other/Lemon Slaad (see my post below)

    Votes: 2 2.3%

I play in French, so the cant... it's cool when reading the blurbs and the in-character texts, but in game-time? Not going to be used all that much...

The awesome of Plane Scape for me : the town that slips into another plane (Recruiters), treating with "gods" (in a somewhat believable manner), witnessing/deciding the fate of a new creature (Deva Spark), the "danger" of true happiness (Infinite Staircase), villains that are "plagues" (Infinite Staircase), moral dilemmas (some in Modron March), mysteries of the Planes (Harbinger House), Plane-shaping adventures (Squaring the Circle), and other things I can't recall off the top of my head...
 

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