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General Tabletop Discussion
*Pathfinder & Starfinder
[Planescape poll 2] What makes up the elusive Planescape "feel"?
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<blockquote data-quote="Quickleaf" data-source="post: 6388510" data-attributes="member: 20323"><p>Good point about barriers to entry. I think there's a balance to be struck between being designing an intelligent adventure true to the setting & making it accessible to a wider audience of gamers interested in adventuring on the planes. One thought I have is to gradually introduce things, a gatetown and a few factions here, the complexities of portal travel and dead gods there, and so on.</p><p></p><p></p><p>Never say never <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I agree it's unlikely with the kind of budget I'd be working with if I did this myself (not to mention all the setting changes I'd need to make to stay OGL-compliant!). Though if it comes to that and the project gathers more momentum besides an ever-growing file on my computer and pages in my sketchbook, I'd be tempted to get in touch with all the original creators, Tony Diterlizzi included. Those guys poured a lot of love into the setting!</p><p></p><p> Right now, given the "pro planar" vibe coming from WOTC and no guidelines about 3rd party material, I'm in a bit of a wait-and-see, though that doesn't stop me from writing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some of the artists - besides Tony D of course - I'm interested in are: Robb Ruppel (for the cover), Justin Gerard (possibly for a cover or full page interior), Attila Adorjany & Eoghan Kerrigan (interior art).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6388510, member: 20323"] Good point about barriers to entry. I think there's a balance to be struck between being designing an intelligent adventure true to the setting & making it accessible to a wider audience of gamers interested in adventuring on the planes. One thought I have is to gradually introduce things, a gatetown and a few factions here, the complexities of portal travel and dead gods there, and so on. Never say never :) I agree it's unlikely with the kind of budget I'd be working with if I did this myself (not to mention all the setting changes I'd need to make to stay OGL-compliant!). Though if it comes to that and the project gathers more momentum besides an ever-growing file on my computer and pages in my sketchbook, I'd be tempted to get in touch with all the original creators, Tony Diterlizzi included. Those guys poured a lot of love into the setting! Right now, given the "pro planar" vibe coming from WOTC and no guidelines about 3rd party material, I'm in a bit of a wait-and-see, though that doesn't stop me from writing :) Some of the artists - besides Tony D of course - I'm interested in are: Robb Ruppel (for the cover), Justin Gerard (possibly for a cover or full page interior), Attila Adorjany & Eoghan Kerrigan (interior art). [/QUOTE]
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[Planescape poll 2] What makes up the elusive Planescape "feel"?
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