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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9071295" data-attributes="member: 66357"><p><em>Pops open 2e Player's Primer to the Outlands</em></p><p></p><p>Let's see here... Setting aside the 16 Gate-Towns, we have:</p><p></p><p>Specific Locations</p><ul> <li data-xf-list-type="ul">The Court of Light - divine realm of the naga goddess Shekinester</li> <li data-xf-list-type="ul">The Dwarven Mountain - divine realm of three dwarven gods and massive subterranean dwarven civilization</li> <li data-xf-list-type="ul">Gzemnid's Realm - divine realm of a beholder god, somewhat mingling with the realm of the illithid god Ilsensine</li> <li data-xf-list-type="ul">The Hidden Realm - divine realm of the giant god Annam</li> <li data-xf-list-type="ul">The Hinterlands - the unmappable region outside the ring of the Gate-Towns, where space and distance becomes warped</li> <li data-xf-list-type="ul">The Caverns of Thought - divine realm of the illithid god Ilsensine, somewhat mingling with the realm of the beholder god Gzemnid</li> <li data-xf-list-type="ul">Ironridge - human community serving as a trade hub between the Dwarven Mountain and the rest of the multiverse</li> <li data-xf-list-type="ul">The Mausoleum of Chronepsis - divine realm of the draconic god of fate</li> <li data-xf-list-type="ul">The Palace of Judgement - divine realm and headquarters of the Celestial Bureaucracy (Chinese pantheon)</li> <li data-xf-list-type="ul">The Realm of the Norns - realm of the Norse fates, home to the Well of Urd and a branch of the World Ash Yggdrasil</li> <li data-xf-list-type="ul">The River Ma'at - home to many villages along its banks, mostly made up of petitioners of the Egyptian god Thoth</li> <li data-xf-list-type="ul">Semuanya's Bog - divine realm of a lizardfolk god</li> <li data-xf-list-type="ul">Sheela Peryroyl's Realm - divine realm of a halfling goddess of agriculture</li> <li data-xf-list-type="ul">The Spire - magic nullifying, infinitely tall mountain in the center of the Outlands</li> <li data-xf-list-type="ul">Thebestys and Thoth's Estate - divine realm(s) of the Egyptian god Thoth, along the river Ma'at</li> <li data-xf-list-type="ul">Tir fo Thuinn - divine realm of Celtic sea god Manannan mac Lir</li> <li data-xf-list-type="ul">Tir na Og - shared divine realm of the rest of the Celtic pantheon</li> <li data-xf-list-type="ul">Tvashtri's Realm - divine realm of a Hindu/Vedic(?) god of artifice and science</li> </ul><p>General Locations and Groups</p><ul> <li data-xf-list-type="ul">Nomadic tribes of bariaur</li> <li data-xf-list-type="ul">Lost Blood War patrols</li> <li data-xf-list-type="ul">Periodic modron army on march</li> <li data-xf-list-type="ul">Hermitages - assorted singular homesteads, often remote and isolated</li> <li data-xf-list-type="ul">Indep Villages - small, self-sufficient communities scattered across the Outlands</li> <li data-xf-list-type="ul">Walking castles - mobile homesteads of spellcasters looking to take advantage of the Spire's magic suppressing properties</li> </ul><p>And that's just that one, 32-page book. Could these be expanded upon, certainly - Player's Primer to the Outlands covers them all in ~5 pages and mostly devotes all of two paragraphs a piece to them - but saying there's nothing in the Outlands beyond the Spire and the Gate-Towns is simply false.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9071295, member: 66357"] [I]Pops open 2e Player's Primer to the Outlands[/I] Let's see here... Setting aside the 16 Gate-Towns, we have: Specific Locations [LIST] [*]The Court of Light - divine realm of the naga goddess Shekinester [*]The Dwarven Mountain - divine realm of three dwarven gods and massive subterranean dwarven civilization [*]Gzemnid's Realm - divine realm of a beholder god, somewhat mingling with the realm of the illithid god Ilsensine [*]The Hidden Realm - divine realm of the giant god Annam [*]The Hinterlands - the unmappable region outside the ring of the Gate-Towns, where space and distance becomes warped [*]The Caverns of Thought - divine realm of the illithid god Ilsensine, somewhat mingling with the realm of the beholder god Gzemnid [*]Ironridge - human community serving as a trade hub between the Dwarven Mountain and the rest of the multiverse [*]The Mausoleum of Chronepsis - divine realm of the draconic god of fate [*]The Palace of Judgement - divine realm and headquarters of the Celestial Bureaucracy (Chinese pantheon) [*]The Realm of the Norns - realm of the Norse fates, home to the Well of Urd and a branch of the World Ash Yggdrasil [*]The River Ma'at - home to many villages along its banks, mostly made up of petitioners of the Egyptian god Thoth [*]Semuanya's Bog - divine realm of a lizardfolk god [*]Sheela Peryroyl's Realm - divine realm of a halfling goddess of agriculture [*]The Spire - magic nullifying, infinitely tall mountain in the center of the Outlands [*]Thebestys and Thoth's Estate - divine realm(s) of the Egyptian god Thoth, along the river Ma'at [*]Tir fo Thuinn - divine realm of Celtic sea god Manannan mac Lir [*]Tir na Og - shared divine realm of the rest of the Celtic pantheon [*]Tvashtri's Realm - divine realm of a Hindu/Vedic(?) god of artifice and science [/LIST] General Locations and Groups [LIST] [*]Nomadic tribes of bariaur [*]Lost Blood War patrols [*]Periodic modron army on march [*]Hermitages - assorted singular homesteads, often remote and isolated [*]Indep Villages - small, self-sufficient communities scattered across the Outlands [*]Walking castles - mobile homesteads of spellcasters looking to take advantage of the Spire's magic suppressing properties [/LIST] And that's just that one, 32-page book. Could these be expanded upon, certainly - Player's Primer to the Outlands covers them all in ~5 pages and mostly devotes all of two paragraphs a piece to them - but saying there's nothing in the Outlands beyond the Spire and the Gate-Towns is simply false. [/QUOTE]
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