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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9073354" data-attributes="member: 66357"><p>I would say that using a rocket is more analogous to getting on a Spelljammer, flying it through a portal to the Astral Plane proper, and then finding a color pool leading to Baator from there. A portal's more in line with a point-to-point transport, a la a Stargate/wormhole or Star Trek style transporter. Still, that's the general idea.</p><p></p><p>End of the day, it's graph theory. If I have a portal in my house leading to the other side of the galaxy, the other side of the galaxy is conceptually "closer" to me than my local supermarket a couple of blocks down the road, regardless of the actual distance.</p><p></p><p>The Outlands is a heavily traveled hub region with a bunch of "Stargates" leading to other locations - the Great Wheel cosmological framework is more about how easy it is to get from one plane to another (plus a bunch of philosophical musings, i.e. alignment, mixed in) than it is where those planes are actually located in relation to one another.</p><p></p><p>Setting aside the "let's throw all these old planes in the bin and create new ones to replace them" part, 4e's model of the (Outer) Planes as "islands" in the Astral Sea works just fine in conjunction with the classical Great Wheel - it's just examining the same thing from two different perspectives.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9073354, member: 66357"] I would say that using a rocket is more analogous to getting on a Spelljammer, flying it through a portal to the Astral Plane proper, and then finding a color pool leading to Baator from there. A portal's more in line with a point-to-point transport, a la a Stargate/wormhole or Star Trek style transporter. Still, that's the general idea. End of the day, it's graph theory. If I have a portal in my house leading to the other side of the galaxy, the other side of the galaxy is conceptually "closer" to me than my local supermarket a couple of blocks down the road, regardless of the actual distance. The Outlands is a heavily traveled hub region with a bunch of "Stargates" leading to other locations - the Great Wheel cosmological framework is more about how easy it is to get from one plane to another (plus a bunch of philosophical musings, i.e. alignment, mixed in) than it is where those planes are actually located in relation to one another. Setting aside the "let's throw all these old planes in the bin and create new ones to replace them" part, 4e's model of the (Outer) Planes as "islands" in the Astral Sea works just fine in conjunction with the classical Great Wheel - it's just examining the same thing from two different perspectives. [/QUOTE]
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