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<blockquote data-quote="Marandahir" data-source="post: 9073631" data-attributes="member: 6803643"><p>Mu.</p><p></p><p>The Outlands, the Outer Planes, and the Astral Sea are all their own wanderers - their own planetos, their own planes of existence. They are not matroyshka dolls nor are they physically the same space except where and when they are. They are not floating in the Astral Sea.</p><p></p><p>They overlap in places but we have to get away from 3-Dimensional thinking. D&D planes are NOT space. The Astral Sea, the Outlands, the Ethereal Realm, and the Blind Eternities are all mutually exclusive in-between places. But none of them spatially contain the others. If they did, they would be stepping on each others toes. </p><p></p><p>Yes, in the Outlands, if a part of the region around the Gatetown becomes too morally equivalent to its Outer Plane semi-cognate, then it world-falls into that Outer Plane. That's because Outer Planes are literally spatial manifestations of D&D's alignment mechanic. If you are wandering in the Outlands and get to a place that is so Baator-esque, yes, you may world-fall there. There's also a stable portal at the respective gate-town.</p><p></p><p>In the Astral Sea, the color veils are "portals" to the Outer Planes. You could model them as floating in the Astral Sea, in the sense that the Astral Sea is a silvery space formed by thought and emotion, and thus tied directly to alignment. But they're only so much islands as they are self-contained. There are places that bleed over into other planes of existence, but our understanding of space and time and distance is distorted when we cross a world-fall. It would be like walking through a 4D space, you turn around, and it's not the same world you left behind. It's not possible to physically map out where the Outer Planes are in the Astral Sea other than to say here's a color pool / color veil that takes you to them. But conceptually these planes are linked, and the Astral Sea is relatively securely linked to the Outer Planes in a way that the other transitive planes are not (Ethereal can get you to Shadowfell, Feywild, other Material Planes, the Astral Sea or to the Inner Planes but not directly to the Outer Planes, at least not normally; Blind Eternities are only really connecting M:tG planes for planeswalkers to pass through and these Halls of Time are not a physical space either, though Planeswalkers have tried to make sense of them by calling them a space).</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9073631, member: 6803643"] Mu. The Outlands, the Outer Planes, and the Astral Sea are all their own wanderers - their own planetos, their own planes of existence. They are not matroyshka dolls nor are they physically the same space except where and when they are. They are not floating in the Astral Sea. They overlap in places but we have to get away from 3-Dimensional thinking. D&D planes are NOT space. The Astral Sea, the Outlands, the Ethereal Realm, and the Blind Eternities are all mutually exclusive in-between places. But none of them spatially contain the others. If they did, they would be stepping on each others toes. Yes, in the Outlands, if a part of the region around the Gatetown becomes too morally equivalent to its Outer Plane semi-cognate, then it world-falls into that Outer Plane. That's because Outer Planes are literally spatial manifestations of D&D's alignment mechanic. If you are wandering in the Outlands and get to a place that is so Baator-esque, yes, you may world-fall there. There's also a stable portal at the respective gate-town. In the Astral Sea, the color veils are "portals" to the Outer Planes. You could model them as floating in the Astral Sea, in the sense that the Astral Sea is a silvery space formed by thought and emotion, and thus tied directly to alignment. But they're only so much islands as they are self-contained. There are places that bleed over into other planes of existence, but our understanding of space and time and distance is distorted when we cross a world-fall. It would be like walking through a 4D space, you turn around, and it's not the same world you left behind. It's not possible to physically map out where the Outer Planes are in the Astral Sea other than to say here's a color pool / color veil that takes you to them. But conceptually these planes are linked, and the Astral Sea is relatively securely linked to the Outer Planes in a way that the other transitive planes are not (Ethereal can get you to Shadowfell, Feywild, other Material Planes, the Astral Sea or to the Inner Planes but not directly to the Outer Planes, at least not normally; Blind Eternities are only really connecting M:tG planes for planeswalkers to pass through and these Halls of Time are not a physical space either, though Planeswalkers have tried to make sense of them by calling them a space). [/QUOTE]
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