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<blockquote data-quote="Quickleaf" data-source="post: 9076754" data-attributes="member: 20323"><p>I ran a little Limbo back when I GMed AD&D Planescape. I was a teen so there was no grand design or intent behind this, I just did it… Limbo had everything about to change, so every situation or environment was like a swaying boulder on the top of a peak or a kettle 1 degree from boiling. This also applied to NPCs who either were on cusp of emotional changes or belief changes or changes in state (eg getting the helmed horror made of deadman’s armor to realize it’s no longer alive & to move onto afterlife).</p><p></p><p>For some reason I had lots of floating mirrors and Escher-esque staircases in Limbo. Maybe there was some Tony Diterlizzi art I was inspired by? Kinda like Elemental Chaos, but more instances of built/constructed environments.</p><p></p><p>The big thing I had was “private heavens/hells” for githzerai, which formed a sort of dreamscape bubble around the deceased (their bodies were shot out in crystal coffins kinda like naval burials at sea). Within the deceased’s body was surrounded by subconsciously conjured illusions of people from their life. BUT the shapeshifting green slaad infiltrated these “githzerai afterlives” as impostors, trying to get the githzerai soul to abandon its values/hope and embrace chaos/nihilism, which then allowed the green slaad to devour their soul.</p><p></p><p>The other thing I used was Limbo warping planewalkers during their stay if they interacted with certain things/sites (weird powers) & also warping equipment (which might be chaos imps possessing a sword OR armor being rapidly decomposed to constituent minerals).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9076754, member: 20323"] I ran a little Limbo back when I GMed AD&D Planescape. I was a teen so there was no grand design or intent behind this, I just did it… Limbo had everything about to change, so every situation or environment was like a swaying boulder on the top of a peak or a kettle 1 degree from boiling. This also applied to NPCs who either were on cusp of emotional changes or belief changes or changes in state (eg getting the helmed horror made of deadman’s armor to realize it’s no longer alive & to move onto afterlife). For some reason I had lots of floating mirrors and Escher-esque staircases in Limbo. Maybe there was some Tony Diterlizzi art I was inspired by? Kinda like Elemental Chaos, but more instances of built/constructed environments. The big thing I had was “private heavens/hells” for githzerai, which formed a sort of dreamscape bubble around the deceased (their bodies were shot out in crystal coffins kinda like naval burials at sea). Within the deceased’s body was surrounded by subconsciously conjured illusions of people from their life. BUT the shapeshifting green slaad infiltrated these “githzerai afterlives” as impostors, trying to get the githzerai soul to abandon its values/hope and embrace chaos/nihilism, which then allowed the green slaad to devour their soul. The other thing I used was Limbo warping planewalkers during their stay if they interacted with certain things/sites (weird powers) & also warping equipment (which might be chaos imps possessing a sword OR armor being rapidly decomposed to constituent minerals). [/QUOTE]
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