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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9078210" data-attributes="member: 66357"><p>I don't think it's all that different, really.</p><p></p><p>Even back in 2e Planescape, the model of the cosmology was basically the Ethereal Plane (containing the Inner/Elemental Planes) and Astral Plane (containing the Outer Planes) as two distinct regions of a Venn diagram overlapping at the Material Plane. Change a few proper nouns, mix the elemental planes together, and break up the Great Wheel framework of the Outer Planes into a bunch of distinct "islands", and the only real differences between the 2e cosmology and 4e's World Axis is the addition of the Feywild and Shadowfell to the Material Plane's "Ethereal/Astral overlap" region and moving Limbo and the Abyss to the Elemental side of the "map".</p><p></p><p>All 5e did is reverse the most disruptive parts of 4e's cosmology rework - putting the Great Wheel back together, moving Limbo and the Abyss back, and restoring the classic elemental planes. Everything else is the same as the World Axis.</p><p></p><p>The pure elemental planes eventually mix together into the Elemental Chaos if you go "deep" enough, and their regions "bordering" the Material Plane are "dominated" by a particular element but still possess enough of the others harmoniously mixed together to be readily adventured in without the classic "if you don't have this spell to nullify planar environmental effects, you'll die in 30 seconds" issue people like to complain about when it comes to the Inner Planes.</p><p></p><p>The Outer Planes are still distinct "islands" when viewed from the Astral Plane, they're just internally connected via portals and common planar byways so as to make them traversable as the Great Wheel of old again. Astral Dominions, by all accounts, are exactly the same, either the Astral equivalent of demiplanes (usually found in the Ethereal), other minor planes not recognized as part of the classic Great Wheel, or direct "backdoor" entrances to divine realms within one of the Outer Planes.</p><p></p><p>The Feywild and Shadowfell are still present. Wildspace is still just the space surrounding and between different Material Plane worlds. The Far Realm is still something from "outside" the established cosmology.</p><p></p><p>All they did with regards to Eberron is say it can keep its unique cosmology and each DM can make it as easy or as difficult to connect to the broader D&D multiverse as they like.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9078210, member: 66357"] I don't think it's all that different, really. Even back in 2e Planescape, the model of the cosmology was basically the Ethereal Plane (containing the Inner/Elemental Planes) and Astral Plane (containing the Outer Planes) as two distinct regions of a Venn diagram overlapping at the Material Plane. Change a few proper nouns, mix the elemental planes together, and break up the Great Wheel framework of the Outer Planes into a bunch of distinct "islands", and the only real differences between the 2e cosmology and 4e's World Axis is the addition of the Feywild and Shadowfell to the Material Plane's "Ethereal/Astral overlap" region and moving Limbo and the Abyss to the Elemental side of the "map". All 5e did is reverse the most disruptive parts of 4e's cosmology rework - putting the Great Wheel back together, moving Limbo and the Abyss back, and restoring the classic elemental planes. Everything else is the same as the World Axis. The pure elemental planes eventually mix together into the Elemental Chaos if you go "deep" enough, and their regions "bordering" the Material Plane are "dominated" by a particular element but still possess enough of the others harmoniously mixed together to be readily adventured in without the classic "if you don't have this spell to nullify planar environmental effects, you'll die in 30 seconds" issue people like to complain about when it comes to the Inner Planes. The Outer Planes are still distinct "islands" when viewed from the Astral Plane, they're just internally connected via portals and common planar byways so as to make them traversable as the Great Wheel of old again. Astral Dominions, by all accounts, are exactly the same, either the Astral equivalent of demiplanes (usually found in the Ethereal), other minor planes not recognized as part of the classic Great Wheel, or direct "backdoor" entrances to divine realms within one of the Outer Planes. The Feywild and Shadowfell are still present. Wildspace is still just the space surrounding and between different Material Plane worlds. The Far Realm is still something from "outside" the established cosmology. All they did with regards to Eberron is say it can keep its unique cosmology and each DM can make it as easy or as difficult to connect to the broader D&D multiverse as they like. [/QUOTE]
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