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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 1880198" data-attributes="member: 18021"><p>There's been talk here of converting the old 2e stuff to 3.5. I have to agree that with a few glaring exceptions (most notably factions), old material is easy to convert. </p><p></p><p>What I would like to see is a Sigil hardbound comparable to <em>Sharn: City of Towers</em> or <em>City of Splendors: Waterdeep. </em> </p><p></p><p>I just want enough of a revision that the setting can continue from where it left off without the gaping hole left by the ban on factions in the City of Doors. The Great Upheaval didn't spell the end of Sigil 400 years, ago. Monte's as much as said that the aftermath of <em>Faction War </em> was never meant to be a permanent condition.</p><p></p><p>The problem for me is that WotC's new material occasionally refers to Sigil and its factions in source material as though nothing ever happened, but then the rare sorjourn in the Cage in a WotC module never makes use of the factions, but likes to play up the devastation at the site of the old armory.</p><p></p><p>The continuing adventures section of <em>Faction War </em> was incomplete, and at this point, supplementing it means a complete revisitation of the setting.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 1880198, member: 18021"] There's been talk here of converting the old 2e stuff to 3.5. I have to agree that with a few glaring exceptions (most notably factions), old material is easy to convert. What I would like to see is a Sigil hardbound comparable to [I]Sharn: City of Towers[/I] or [I]City of Splendors: Waterdeep. [/I] I just want enough of a revision that the setting can continue from where it left off without the gaping hole left by the ban on factions in the City of Doors. The Great Upheaval didn't spell the end of Sigil 400 years, ago. Monte's as much as said that the aftermath of [I]Faction War [/I] was never meant to be a permanent condition. The problem for me is that WotC's new material occasionally refers to Sigil and its factions in source material as though nothing ever happened, but then the rare sorjourn in the Cage in a WotC module never makes use of the factions, but likes to play up the devastation at the site of the old armory. The continuing adventures section of [I]Faction War [/I] was incomplete, and at this point, supplementing it means a complete revisitation of the setting. [/QUOTE]
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