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Planescape shows up in the wild. Tease from Chris Perkins.
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<blockquote data-quote="Henadic Theologian" data-source="post: 9132150" data-attributes="member: 7030526"><p>I've been thinking about the weakest outer planes from a story perspective and give them something more then a vague between like Neutral Good/Lawful Good alignment, a philosophy that is more tangible and distinct from its neighbours. </p><p></p><p> Like Bytopia good as a priority with neutral and law as minor alignments, so it's a plane that is about understanding laws to use them to help people, but as a means to an ends, the law is the means, good the ends, and the Petitioners generally put the good before the law if no better means presents itself. Arcadia's the opposite, good is the means, because less suffering means fewer folks desperate enough to break the law, protecting the law, with good the means, but the ultimate goal is law. </p><p></p><p>Plus I'd find mythological roots and explore them more, like play up the inflounce of Heliopolis on Arcadia.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9132150, member: 7030526"] I've been thinking about the weakest outer planes from a story perspective and give them something more then a vague between like Neutral Good/Lawful Good alignment, a philosophy that is more tangible and distinct from its neighbours. Like Bytopia good as a priority with neutral and law as minor alignments, so it's a plane that is about understanding laws to use them to help people, but as a means to an ends, the law is the means, good the ends, and the Petitioners generally put the good before the law if no better means presents itself. Arcadia's the opposite, good is the means, because less suffering means fewer folks desperate enough to break the law, protecting the law, with good the means, but the ultimate goal is law. Plus I'd find mythological roots and explore them more, like play up the inflounce of Heliopolis on Arcadia. [/QUOTE]
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Planescape shows up in the wild. Tease from Chris Perkins.
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