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Planescape Solo Campaign with Mythic Game Master Emulator
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<blockquote data-quote="Fairytale" data-source="post: 5620854" data-attributes="member: 82493"><p>[FONT=&quot]<span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'">I received some old TSR Planescape books from a friend and after playing Planescape:Torment I was hungering for more action in the multiverse. The problem was it was all in 2nd edition AD&D (I'm a 3.5 player) and regardless of this I didn't have time to prepare a campaign anyway and didn't know anyone else who was interested.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> So was it time to give up on my dreams of a Planescape campaign? Nope! Not with the <a href="http://www.rpgnow.com/product_info.php?products_id=20798&it=1" target="_blank"><span style="color: blue">Mythic Game Master Emulator</span></a> by Tom Pigeon at my disposal. I'd purchased the pdf months ago and attempted to run a game with my brother but we didn't get too far with it so it kind of got left on the bottom of the pile. The concept is radically different from any other system I've encountered.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> Basically the idea is that with this system based on logic, interpretation and improvisation the player/s can do away with the GM and construct a game without any preparation. Mythic GME acts as an artificial intelligence, answering any and all questions you have about the game world, while leaving you free to choose any RP system with which to implement it. Sounds wacky I know, and I have to admit I don't think the system would be to everyone’s taste but it’s certainly very clever. And I'm definitely getting used to it.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> So...I have the 2E rules but am not familiar with them. I have the Planescape campaign setting books and I've familiarised myself with the player's guide but haven't read the DM's guide so as not to spoil too much for myself. When the situation arises and I need information regarding a certain topic, plane or character I'll turn to the relevant section. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> I've got the Mythic GME rules and a cool little program called Mythic Apprentice which is a good aid for using the system, and there are plenty of random generators online that I can use for naming or describing NPCs, towns, inns etc. So I'm ready to roll up a character!</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> But first, the Planescape guide tells me to ask my DM what kind of campaign he/she is going to run. Is my character familiar with the concept of the planes, perhaps a denizen of a particular realm, or is he a visitor from another world (a prime)? Since there is no DM I ask Mythic. It seems I am a visitor to the planes and I come from another campaign setting originally. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> I am very familiar with the Forgotten Realms campaign world so I decide to that my character hails from Faerun. I know it’s clichéd but I love the drow so I roll up a renegade dark elf fighter/mage. Once I'm done I wince at my starting hp of 2 and AC of 20 (in 2E, for anyone not aware, 20 is bad, 0 is good). I also notice that the more time I spend away from the underdark the less drow abilities are available to me. Well...at least it'll be an interesting character to play.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Palatino Linotype'"> And so Luaryn Auvryani is born! I knock up a quick description and back story</span>:</span>[/FONT]</p><p> </p><p> [FONT=&quot] [/FONT]</p><p> </p><p> [FONT=&quot] <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Using the setup rules from Mythic I soon begin my adventures. But the question remains: how do I end up travelling the planes? Well here's a transcript of the adventure so far. Mythic splits an adventure up into scenes so here is the first scene. I write as each event transpires. Its not the most eloquent or graceful of scripts because I didn't want to get bogged down thinking up elaborate descriptions or elegant wordsmithery because I wanted the adventure to run smoothly so as to maximise my enjoyment of the game. But I had to write things down so I don't forget what's happened!</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">And so ends the first scene. I can imagine it might be somewhat confusing to those of you who aren't familiar with Mythic so if you have any questions regarding the means to which I generated the above events, conversations and characters then please ask away.</span></span></p></blockquote><p></p>
[QUOTE="Fairytale, post: 5620854, member: 82493"] [FONT="][SIZE=3][FONT=Palatino Linotype]I received some old TSR Planescape books from a friend and after playing Planescape:Torment I was hungering for more action in the multiverse. The problem was it was all in 2nd edition AD&D (I'm a 3.5 player) and regardless of this I didn't have time to prepare a campaign anyway and didn't know anyone else who was interested. So was it time to give up on my dreams of a Planescape campaign? Nope! Not with the [URL="http://www.rpgnow.com/product_info.php?products_id=20798&it=1"][COLOR=blue]Mythic Game Master Emulator[/COLOR][/URL] by Tom Pigeon at my disposal. I'd purchased the pdf months ago and attempted to run a game with my brother but we didn't get too far with it so it kind of got left on the bottom of the pile. The concept is radically different from any other system I've encountered. Basically the idea is that with this system based on logic, interpretation and improvisation the player/s can do away with the GM and construct a game without any preparation. Mythic GME acts as an artificial intelligence, answering any and all questions you have about the game world, while leaving you free to choose any RP system with which to implement it. Sounds wacky I know, and I have to admit I don't think the system would be to everyone’s taste but it’s certainly very clever. And I'm definitely getting used to it. So...I have the 2E rules but am not familiar with them. I have the Planescape campaign setting books and I've familiarised myself with the player's guide but haven't read the DM's guide so as not to spoil too much for myself. When the situation arises and I need information regarding a certain topic, plane or character I'll turn to the relevant section. I've got the Mythic GME rules and a cool little program called Mythic Apprentice which is a good aid for using the system, and there are plenty of random generators online that I can use for naming or describing NPCs, towns, inns etc. So I'm ready to roll up a character! But first, the Planescape guide tells me to ask my DM what kind of campaign he/she is going to run. Is my character familiar with the concept of the planes, perhaps a denizen of a particular realm, or is he a visitor from another world (a prime)? Since there is no DM I ask Mythic. It seems I am a visitor to the planes and I come from another campaign setting originally. I am very familiar with the Forgotten Realms campaign world so I decide to that my character hails from Faerun. I know it’s clichéd but I love the drow so I roll up a renegade dark elf fighter/mage. Once I'm done I wince at my starting hp of 2 and AC of 20 (in 2E, for anyone not aware, 20 is bad, 0 is good). I also notice that the more time I spend away from the underdark the less drow abilities are available to me. Well...at least it'll be an interesting character to play. And so Luaryn Auvryani is born! I knock up a quick description and back story[/FONT]:[/SIZE][/FONT] [FONT="][FONT=Palatino Linotype][SIZE=3][/SIZE][/FONT] [/FONT] [FONT="] [FONT=Palatino Linotype][SIZE=3]Using the setup rules from Mythic I soon begin my adventures. But the question remains: how do I end up travelling the planes? Well here's a transcript of the adventure so far. Mythic splits an adventure up into scenes so here is the first scene. I write as each event transpires. Its not the most eloquent or graceful of scripts because I didn't want to get bogged down thinking up elaborate descriptions or elegant wordsmithery because I wanted the adventure to run smoothly so as to maximise my enjoyment of the game. But I had to write things down so I don't forget what's happened![/SIZE][/FONT][/FONT] [FONT=Palatino Linotype][SIZE=3] [/SIZE][/FONT][FONT=Palatino Linotype][SIZE=3] And so ends the first scene. I can imagine it might be somewhat confusing to those of you who aren't familiar with Mythic so if you have any questions regarding the means to which I generated the above events, conversations and characters then please ask away.[/SIZE][/FONT] [/QUOTE]
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