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Planescape Solo Campaign with Mythic Game Master Emulator
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<blockquote data-quote="Fairytale" data-source="post: 5691093" data-attributes="member: 82493"><p>[FONT=&quot]<span style="font-size: 12px">At the end of the previous scene I’d established that this man was an illusionist of some kind, or at least in possession of a very powerful item which enabled him to create extraordinary illusions, presumably the orb in his hands. My character doesn’t know this which I don’t like because it lessens the surprise. But I suppose when playing solo this will inevitably happen. I just have to minimize the chances of this in the best way I can.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px"> So to begin a scene the Mythic rules dictate that I come up with a likely proposition for its opening. Then I make a roll to see if that proposition is indeed what comes to pass. So I propose that we reappear in another plane entirely, assuming that all of the githzerai and probably even the warship are all part of the same illusion. If this is the case then there is no reason why we should be heading to the home of the githzerai. </span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]Scene Three[/FONT]</strong> </span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]CF: [/FONT]</strong></span> [FONT=&quot]<span style="font-size: 12px">7</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]Scene Proposition: [/FONT]</strong></span> [FONT=&quot]<span style="font-size: 12px">We appear in another plane with the illusionist</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Roll 1d10 to see if seen is altered or interrupted (10) – Unaltered</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Now, in an extension to the Mythic rules it gives you the chance to ask ‘complex questions’ as opposed to simple yes/no questions. This works in a similar way to the generation of random events. I roll up two random words; an action and a subject. These are then combined and I am supposed to generate the most logical answer from this combination of words. </span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Q: Which plane have we travelled to?</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">A: Inform Pleasures</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Hmm...sounds saucy. I’ll take a look in the planescape campaign guide to see if I can find something within the context. The first thing that comes to mind is The Society of Sensation. I remembered it from the PC game Planescape: Torment. I had a quick flick through the book and it seems the most appropriate conclusion to come to. The Mythic rules suggest that you should run with the first logical idea you have to keep things moving.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px"> Now, a quick scan through the description tells me that the Sensates are most commonly active on the plane of Arborea but they also have headquarters in Sigil. I have no idea which one it’ll be so I say it’s a 50/50 between the two so I roll a d6 (1, 2, 3 = Arborea or 4, 5, 6 = The Civic Festhall on Sigil) and I get a 4.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px"> I think I’ll just confirm that it is indeed the Festhall that I have arrived at given all the other, if less logical, places I could have wound up. To ask a yes/no question I have to determine to likelihood of the answer being a yes. The rules use a simple system of descriptive words to classify these probabilities. I think it is ‘likely’ that I will arrive here. </span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Q: Do I arrive at the Civic Festhall in Sigil?</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">A: Yes</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">I quickly glance at the description of the Festhall and onwards I go, asking more of these yes/no questions to set the scene, such as: Is it the daytime? Am I at the entrance to the hall?</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Illusionist: Attacks warrior with spell.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Deva: Enters and teleports us to a prison.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Nelayss: Fires crossbow at warrior.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px">Luaryn: Fires magic missile at warrior if not already dead.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span>[FONT=&quot]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[FONT=&quot]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[FONT=&quot]<span style="font-size: 12px">I've struggled to find time to do this. Hopefully can pick this up again soon.</span></p><p>[/FONT]</p></blockquote><p></p>
[QUOTE="Fairytale, post: 5691093, member: 82493"] [FONT="][SIZE=3]At the end of the previous scene I’d established that this man was an illusionist of some kind, or at least in possession of a very powerful item which enabled him to create extraordinary illusions, presumably the orb in his hands. My character doesn’t know this which I don’t like because it lessens the surprise. But I suppose when playing solo this will inevitably happen. I just have to minimize the chances of this in the best way I can.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3] So to begin a scene the Mythic rules dictate that I come up with a likely proposition for its opening. Then I make a roll to see if that proposition is indeed what comes to pass. So I propose that we reappear in another plane entirely, assuming that all of the githzerai and probably even the warship are all part of the same illusion. If this is the case then there is no reason why we should be heading to the home of the githzerai. [/SIZE][/FONT][SIZE=3] [B][FONT="]Scene Three[/FONT][/B] [/SIZE][SIZE=3] [B][FONT="]CF: [/FONT][/B][/SIZE] [FONT="][SIZE=3]7[/SIZE][/FONT][SIZE=3] [B][FONT="]Scene Proposition: [/FONT][/B][/SIZE] [FONT="][SIZE=3]We appear in another plane with the illusionist[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Roll 1d10 to see if seen is altered or interrupted (10) – Unaltered[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Now, in an extension to the Mythic rules it gives you the chance to ask ‘complex questions’ as opposed to simple yes/no questions. This works in a similar way to the generation of random events. I roll up two random words; an action and a subject. These are then combined and I am supposed to generate the most logical answer from this combination of words. [/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Q: Which plane have we travelled to?[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]A: Inform Pleasures[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Hmm...sounds saucy. I’ll take a look in the planescape campaign guide to see if I can find something within the context. The first thing that comes to mind is The Society of Sensation. I remembered it from the PC game Planescape: Torment. I had a quick flick through the book and it seems the most appropriate conclusion to come to. The Mythic rules suggest that you should run with the first logical idea you have to keep things moving.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3] Now, a quick scan through the description tells me that the Sensates are most commonly active on the plane of Arborea but they also have headquarters in Sigil. I have no idea which one it’ll be so I say it’s a 50/50 between the two so I roll a d6 (1, 2, 3 = Arborea or 4, 5, 6 = The Civic Festhall on Sigil) and I get a 4.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3] I think I’ll just confirm that it is indeed the Festhall that I have arrived at given all the other, if less logical, places I could have wound up. To ask a yes/no question I have to determine to likelihood of the answer being a yes. The rules use a simple system of descriptive words to classify these probabilities. I think it is ‘likely’ that I will arrive here. [/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Q: Do I arrive at the Civic Festhall in Sigil?[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]A: Yes[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]I quickly glance at the description of the Festhall and onwards I go, asking more of these yes/no questions to set the scene, such as: Is it the daytime? Am I at the entrance to the hall?[/SIZE][/FONT][SIZE=3] [/SIZE][SIZE=3][/SIZE][SIZE=3] [/SIZE][FONT="][SIZE=3] Illusionist: Attacks warrior with spell.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Deva: Enters and teleports us to a prison.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Nelayss: Fires crossbow at warrior.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]Luaryn: Fires magic missile at warrior if not already dead.[/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3] [/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3] [/SIZE][/FONT][SIZE=3] [/SIZE][FONT="][SIZE=3]I've struggled to find time to do this. Hopefully can pick this up again soon.[/SIZE] [/FONT] [/QUOTE]
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