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Planescape/Spelljammer knowledge needed ...
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<blockquote data-quote="Ambrus" data-source="post: 2213350" data-attributes="member: 17691"><p>Heh, this goes quite a ways back but IIRC I once read a discussion on the subject of flying a spelljammer from the surface of the Outlands (Concordant Opposition) up the spire to reach sigil. I believe it was part of a question sent in to Sage Advice back in the day. I also seem to recall the question included the alternate idea of climbing the spire to reach Sigil King-Kong style. I think the answer amounted to "if you could get a spelljammer to the Outlands somehow, then yes it could fly around but as it neared the Spire the helm would fail because of the ever-increasing anti-magical properties of the Spire itself. Even if one could somehow keep flying or climbing up the Spire, one could never actually reach Sigil on top because the Spire is truly infinite in height and so is not a traversable distance by any means."</p><p></p><p>Now, for a contrasting point of vue: I once read a Planecape novel in which this army from the Abyss attacked Sigil by hollowing out these indestructible VW bug sized seed pods that grew in Arcadia, but which had the natural ability to plane-shift to other planes once they fell from their vines. Once inside the seeds the pilots, focused their thoughts on the city and caused their pods to plane-shift to Sigil where they began a series of destructive kamikaze attacks on the city itself (because apparently they could also fly the seed pods around with their thoughts). The indestructable pods slammed into the city streets and actually pierced the outside of the Torus (the giant ring that contains Sigil) and continued buzzing around the top of the Spire before ramming the Torus again and again turning the city into swiss cheese. All in all it was a rather odd story with some hard to accept plot developments.</p><p></p><p>All that being said, I think you should do what you think will be the most fun for your group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2213350, member: 17691"] Heh, this goes quite a ways back but IIRC I once read a discussion on the subject of flying a spelljammer from the surface of the Outlands (Concordant Opposition) up the spire to reach sigil. I believe it was part of a question sent in to Sage Advice back in the day. I also seem to recall the question included the alternate idea of climbing the spire to reach Sigil King-Kong style. I think the answer amounted to "if you could get a spelljammer to the Outlands somehow, then yes it could fly around but as it neared the Spire the helm would fail because of the ever-increasing anti-magical properties of the Spire itself. Even if one could somehow keep flying or climbing up the Spire, one could never actually reach Sigil on top because the Spire is truly infinite in height and so is not a traversable distance by any means." Now, for a contrasting point of vue: I once read a Planecape novel in which this army from the Abyss attacked Sigil by hollowing out these indestructible VW bug sized seed pods that grew in Arcadia, but which had the natural ability to plane-shift to other planes once they fell from their vines. Once inside the seeds the pilots, focused their thoughts on the city and caused their pods to plane-shift to Sigil where they began a series of destructive kamikaze attacks on the city itself (because apparently they could also fly the seed pods around with their thoughts). The indestructable pods slammed into the city streets and actually pierced the outside of the Torus (the giant ring that contains Sigil) and continued buzzing around the top of the Spire before ramming the Torus again and again turning the city into swiss cheese. All in all it was a rather odd story with some hard to accept plot developments. All that being said, I think you should do what you think will be the most fun for your group. :D [/QUOTE]
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