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[Planescape] Squaring the Circle Redux - Characters
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<blockquote data-quote="Ferrix" data-source="post: 1770228" data-attributes="member: 6115"><p><strong>Donner Hund</strong></p><p></p><p>Donner Hund</p><p>Male Strongheart Hin Fighter 6/Halfling Hound Master 6</p><p>Neutral </p><p></p><p>Str 20 +5 (16 pts, -2 racial, +2 lvl8,12, +2 enh)</p><p>Dex 10 +0 (0 pts, +2 racial)</p><p>Con 15 +2 (5 pts, +2 enh)</p><p>Int 14 +2 (6 pts)</p><p>Wis 8 -1 (0 pts)</p><p>Cha 14 +2 (5 pts, +1 lvl4)</p><p></p><p>Hit Points 99 (12d10+24)</p><p>AC 25 (+9 armor, +4 shield, +1 size, +1 defl), Touch 12, Flat 25, ACP -3</p><p>Init +0</p><p>BAB +12, Grap +13</p><p>Speed 15 (base 20, load 31.5/100, medium)</p><p>Fort +14 [+10 base, +2 Con, +2 Res]</p><p>Refl +6 [+4 base, +0 Dex, +2 Res]</p><p>Will +5 [+4 base, -1 Wis, +2 Res]</p><p></p><p>+19/+14/+9 Melee, +1 Ghost Touch Longsword, 1d6+6, 19-20/x2</p><p>+21/+16/+11 Melee, +2 Sure Striking Lance, 1d6+9, 19-20/x3</p><p>+23 Charge, +2 Sure Striking Lance, 3d6+27, 19-20/x3</p><p></p><p>Small humanoid, 3'4" tall, 38 wt, 45 yrs old</p><p>Black hair, gray eyes, tan skin</p><p></p><p>Speaks common, halfling, celestial, and auran.</p><p></p><p>Skills (60sp)</p><p>+20 Handle Animal (15 ranks, +2 Cha, +3 Feat) </p><p>+17 Ride (15 ranks, +0 Dex, +2 Circ)</p><p>+17 Intimidate (15 ranks, +2 Cha)</p><p>+4 Survival (4cc+1 ranks, -1 Wis)</p><p>+9 Jump (2 ranks, +5 Str, +2 Racial)</p><p>+9 Climb (2 ranks, +5 Str, +2 Racial)</p><p>+7 Swim (2 ranks, +5 Str)</p><p></p><p>Feats</p><p>-Saddleback (halfling 1)</p><p>-Mounted Combat (level 1)</p><p>-Ride By Attack (fighter 1)</p><p>-Spirited Charge (fighter 2)</p><p>-Weapon Focus: Lance (level 3)</p><p>-Weapon Specialization: Lance (fighter 4)</p><p>-Skill Focus: Handle Animal (level 6)</p><p>-Power Attack (fighter 6)</p><p>-Leadership (level 9)</p><p>-Improved Critical: Lance (level 12)</p><p> </p><p>Strongheart Hin Traits</p><p>-bonus feat at 1st level</p><p>-+2 racial bonus on Climb, Jump, and Move Silently checks</p><p>-+2 morale bonus on saving throws against fear</p><p>-+1 racial bonus on attack rolls with thrown weapons and slings</p><p>-+2 racial bonus on Listen checks.</p><p></p><p>Fighter Abilities</p><p>-fighter bonus feats (1st, 2nd, 4th, 6th)</p><p></p><p>Halfling Hound Rider Abilities</p><p>-Bonded Hound</p><p>-Canine Empathy</p><p>-Pack Master (2 hounds)</p><p>-Hound Rider +2</p><p>-Hound?s Best Friend +2</p><p>-Pack Mentality</p><p></p><p>+1 Called Mithril Fullplate (worn, 12.5wt) (14500gp)</p><p>+2 Mithril Heavy Shield (worn, 2.5wt) (5020gp)</p><p>Adventurers Outfit (worn, 8wt)</p><p></p><p>+2 Sure Striking Adamantine Lance (held, 5wt) (21310gp)</p><p>+1 Ghost Touch Longsword (belt left, 2wt) (8000gp)</p><p>Masterwork Cold Iron Flail (belt right, 2.5wt) (316gp)</p><p>Masterwork Silver Kukri (belt front, 1wt) (310gp)</p><p></p><p>Other items attached to belt (location, ??wt) </p><p></p><p>Masterwork Composite (+5) Longbow (left shoulder, 1.5wt) (900gp)</p><p>Quiver (right shoulder, -wt)</p><p>20 +1 Arrows (quiver, 1.5wt) (940gp)</p><p>40 Arrows (quiver, 3wt) (2gp)</p><p>Backpack (center back, ??wt)</p><p>Bedroll (below backpack, ??wt) </p><p>Other items worn on back or shoulders (location, ??wt)</p><p></p><p>Stout Shirt of Health +2 (worn, -wt) (4000gp)</p><p>Cloak of Resistance +2 (worn, -wt) (4000gp)</p><p>Ring of Protection +1 (left pointer finger, -wt) (2000gp)</p><p>Ring of Sustenance (right pinky finger, -wt) (2500gp)</p><p>Necklace of Adaptation (worn, -wt) (9000gp)</p><p>Gauntlets of Giant Strength +2 (hands, -wt) (4000gp)</p><p></p><p>Potions</p><p>-Neutralize Poison (750gp)</p><p>-Cure Moderate Wounds (3) (900gp)</p><p>-Endure Elements (4) (200gp)</p><p>-Lesser Restoration (2) (600gp)</p><p></p><p>Waterskin- water (backpack, ??wt) </p><p>5 Torches (backpack, ??wt) </p><p>Flint & Steel (backpack, ??wt)</p><p>Trail Rations- 1 days (backpack, ??wt)</p><p>Other backpack contents (backpack, ??wt)</p><p></p><p>Masterwork Military Saddle (70gp)</p><p>Saddlebags of Providing (8000gp)</p><p></p><p>Payment to Badurth (250gp)</p><p></p><p>Coins- 432gp, ??sp, ??cp (pouch, ??wt)</p><p>Gemname- ??gp (pouch, -wt)</p><p>Gemname- ??gp (pouch, -wt)</p><p>Other pouch contents (pouch, ??wt)</p><p></p><p>Description: Quite unlike most halflings you?ll meet, Donner is a grizzled figher who prefers the thunder of a charge to nearly anything except maybe a stiff drink. Donner stands over three feet, his surprisingly broad frame often encased in a heavy suit of plate. Always with stubble on his face, he looks usually slightly unkempt despite his sharp features. He has scar running it?s way down his right arm where an old lance splintered, tearing into his flesh. His gray eyes often possess a hardness to them that when combined with the grim smile that often rests on his face will usually deter most men from bothering him. With silver hairs starting to edge their way onto his temples, he seems one of a seasoned sort.</p><p></p><p>Usually wearing a suit of full plate, he carries an almost knightly assortment of armaments, although much less regal looking; heavy crossbow, lance, longsword, flail and shield. When he?s not in armor, he wears an extensively worn and patched explorers outfit. In or out of armor, he always carries a silver kukri on his belt and wears a thick forest green cape. Nothing he wears possesses any sort of ornamentation that doesn?t possess some use.</p><p></p><p>History: Donner has seen a good fourty-five years of life and nearly all of that spent on the road, forging a reputation as a hardened warrior. Raised by the Captain of the town guard, he has never known any direct family, only the harsh order of martial life. Often relegated to grunt work in his youth due to his size compared to the surrounding humans he lived with; he eventually got the nerve to walk onto the training yard. Once the trainer realized he was there, he attempted to scoot the young halfling off of the yard but Donner stood his ground and demanded he be allowed to train as well. With a sarcastic huff the trainer snatched up a padded wooden spear and tossed it to the young halfling, and told him to defend himself and beckoned one of the better students to teach him a lesson. Within a few moments Donner had knocked the man off of his feet and stood on his chest, the practice spear comically towering over the young halfling.</p><p></p><p>So with reluctance from the Captain, Donner was allowed to train with the other guards, although he was not allowed on duty. Donner, content with the training, worked himself to the bone. Mimicking the soldiers on horseback by riding upon the massive hounds which resided in the barracks, he soon earned the embittered respect of the guards by the time he rode out of the barracks into the world.</p><p></p><p>He left the barracks, traveling mostly alone, although occasionally joining up with some motley crew of would be heroes, he?s found that most of the time he?s the only one left by the time they would have returned from an adventure. A bit hardened by the road, and still preferring the company of his many dogs to humans, he?s usually gruff but a steadfast companion to those that last long enough.</p><p></p><p>Mount/Cohort (special mount & 10th level cohort)</p><p>Grizzle; Medium Magical Beast [Augmented]; HD 6d8+2d10+24 (62 hp); Init +2; Speed 50 feet; AC 28 (+2 Dex, +10 natural, +6 armor), flatfooted 26, touch 12; BAB +6, Grapple +11; Atk +12/+7 melee (1d6+7, critical x2, bite); SA Trip (as wolf); SQ empathic link, improved evasion, improved speed, low-light vision, scent, share spells, share saving throws; SV Fort +14, Ref +8, Will +7; Str 20, Dex 14, Con 17, Int 7, Wis 14, Cha 6. Skills and Feats: Jump +12, Listen +8, Spot +8, Swim +7, Survival +2 (+5 when tracking by scent); Alertness, Blind Fight, Dodge, Mobility, Weapon Focus (bite), Track.</p><p></p><p>Carrying capacity: A light load for Grizzle is up to 200 pounds; a medium load 201-400 pounds; and a heavy load, 401-600 pounds. He can drag 3,000 lbs. </p><p></p><p>Possessions: +2 mithral chain shirt barding (5,200 gp), collar of adaptation (9,000 gp), halter of resistance +1 (1,000 gp), 4 potions of magic fang (200 gp), 2 potions of cure moderate wounds (600 gp).</p><p></p><p>Pack Members (6th level animal companions):</p><p>Aegis and Tor</p><p>Riding Dogs (2); Medium Magical Beast [Augmented Animal]; HD 6d8+18 (45 hp); Init +3; Speed 40 feet; AC 21 (+3 Dex, +8 natural), flatfooted 18, touch 13; Bab +4, Grapple +7; Atk +7 melee (1d6+4, critical x2, bite); SA: Trip (as wolf); SQ: Low-light vision, scent, link, share spells, evasion, devotion; SV Fort +8, Refl +9, Will +3; Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6. Skills and Feats: Jump +9, Listen +7, Spot +7, Swim +4, Survival +1 (+5 for tracking); Alertness, Track, Endurance, Diehard. Tricks: attack any, come, defend, down, guard, heel, fetch, seek.</p><p></p><p>Arbor</p><p>Riding Dogs; Medium Magical Beast [Augmented Animal]; HD 6d8+con (45 hp); Init +3; Speed 40 feet; AC 21 (+3 Dex, +8 natural), flatfooted 18, touch 13; Bab +4, Grapple +7; Atk +7 melee (1d6+4, critical x2, bite); SA: Trip (as wolf); SQ: Low-light vision, scent, link, share spells, evasion, devotion; SV Fort +8, Refl +9, Will +3; Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6. Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +4, Survival +6 (+5 for tracking); Alertness, Track, Endurance, Diehard. Tricks: attack any, come, down, heel, seek, track, fetch, defend.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1770228, member: 6115"] [b]Donner Hund[/b] Donner Hund Male Strongheart Hin Fighter 6/Halfling Hound Master 6 Neutral Str 20 +5 (16 pts, -2 racial, +2 lvl8,12, +2 enh) Dex 10 +0 (0 pts, +2 racial) Con 15 +2 (5 pts, +2 enh) Int 14 +2 (6 pts) Wis 8 -1 (0 pts) Cha 14 +2 (5 pts, +1 lvl4) Hit Points 99 (12d10+24) AC 25 (+9 armor, +4 shield, +1 size, +1 defl), Touch 12, Flat 25, ACP -3 Init +0 BAB +12, Grap +13 Speed 15 (base 20, load 31.5/100, medium) Fort +14 [+10 base, +2 Con, +2 Res] Refl +6 [+4 base, +0 Dex, +2 Res] Will +5 [+4 base, -1 Wis, +2 Res] +19/+14/+9 Melee, +1 Ghost Touch Longsword, 1d6+6, 19-20/x2 +21/+16/+11 Melee, +2 Sure Striking Lance, 1d6+9, 19-20/x3 +23 Charge, +2 Sure Striking Lance, 3d6+27, 19-20/x3 Small humanoid, 3'4" tall, 38 wt, 45 yrs old Black hair, gray eyes, tan skin Speaks common, halfling, celestial, and auran. Skills (60sp) +20 Handle Animal (15 ranks, +2 Cha, +3 Feat) +17 Ride (15 ranks, +0 Dex, +2 Circ) +17 Intimidate (15 ranks, +2 Cha) +4 Survival (4cc+1 ranks, -1 Wis) +9 Jump (2 ranks, +5 Str, +2 Racial) +9 Climb (2 ranks, +5 Str, +2 Racial) +7 Swim (2 ranks, +5 Str) Feats -Saddleback (halfling 1) -Mounted Combat (level 1) -Ride By Attack (fighter 1) -Spirited Charge (fighter 2) -Weapon Focus: Lance (level 3) -Weapon Specialization: Lance (fighter 4) -Skill Focus: Handle Animal (level 6) -Power Attack (fighter 6) -Leadership (level 9) -Improved Critical: Lance (level 12) Strongheart Hin Traits -bonus feat at 1st level -+2 racial bonus on Climb, Jump, and Move Silently checks -+2 morale bonus on saving throws against fear -+1 racial bonus on attack rolls with thrown weapons and slings -+2 racial bonus on Listen checks. Fighter Abilities -fighter bonus feats (1st, 2nd, 4th, 6th) Halfling Hound Rider Abilities -Bonded Hound -Canine Empathy -Pack Master (2 hounds) -Hound Rider +2 -Hound?s Best Friend +2 -Pack Mentality +1 Called Mithril Fullplate (worn, 12.5wt) (14500gp) +2 Mithril Heavy Shield (worn, 2.5wt) (5020gp) Adventurers Outfit (worn, 8wt) +2 Sure Striking Adamantine Lance (held, 5wt) (21310gp) +1 Ghost Touch Longsword (belt left, 2wt) (8000gp) Masterwork Cold Iron Flail (belt right, 2.5wt) (316gp) Masterwork Silver Kukri (belt front, 1wt) (310gp) Other items attached to belt (location, ??wt) Masterwork Composite (+5) Longbow (left shoulder, 1.5wt) (900gp) Quiver (right shoulder, -wt) 20 +1 Arrows (quiver, 1.5wt) (940gp) 40 Arrows (quiver, 3wt) (2gp) Backpack (center back, ??wt) Bedroll (below backpack, ??wt) Other items worn on back or shoulders (location, ??wt) Stout Shirt of Health +2 (worn, -wt) (4000gp) Cloak of Resistance +2 (worn, -wt) (4000gp) Ring of Protection +1 (left pointer finger, -wt) (2000gp) Ring of Sustenance (right pinky finger, -wt) (2500gp) Necklace of Adaptation (worn, -wt) (9000gp) Gauntlets of Giant Strength +2 (hands, -wt) (4000gp) Potions -Neutralize Poison (750gp) -Cure Moderate Wounds (3) (900gp) -Endure Elements (4) (200gp) -Lesser Restoration (2) (600gp) Waterskin- water (backpack, ??wt) 5 Torches (backpack, ??wt) Flint & Steel (backpack, ??wt) Trail Rations- 1 days (backpack, ??wt) Other backpack contents (backpack, ??wt) Masterwork Military Saddle (70gp) Saddlebags of Providing (8000gp) Payment to Badurth (250gp) Coins- 432gp, ??sp, ??cp (pouch, ??wt) Gemname- ??gp (pouch, -wt) Gemname- ??gp (pouch, -wt) Other pouch contents (pouch, ??wt) Description: Quite unlike most halflings you?ll meet, Donner is a grizzled figher who prefers the thunder of a charge to nearly anything except maybe a stiff drink. Donner stands over three feet, his surprisingly broad frame often encased in a heavy suit of plate. Always with stubble on his face, he looks usually slightly unkempt despite his sharp features. He has scar running it?s way down his right arm where an old lance splintered, tearing into his flesh. His gray eyes often possess a hardness to them that when combined with the grim smile that often rests on his face will usually deter most men from bothering him. With silver hairs starting to edge their way onto his temples, he seems one of a seasoned sort. Usually wearing a suit of full plate, he carries an almost knightly assortment of armaments, although much less regal looking; heavy crossbow, lance, longsword, flail and shield. When he?s not in armor, he wears an extensively worn and patched explorers outfit. In or out of armor, he always carries a silver kukri on his belt and wears a thick forest green cape. Nothing he wears possesses any sort of ornamentation that doesn?t possess some use. History: Donner has seen a good fourty-five years of life and nearly all of that spent on the road, forging a reputation as a hardened warrior. Raised by the Captain of the town guard, he has never known any direct family, only the harsh order of martial life. Often relegated to grunt work in his youth due to his size compared to the surrounding humans he lived with; he eventually got the nerve to walk onto the training yard. Once the trainer realized he was there, he attempted to scoot the young halfling off of the yard but Donner stood his ground and demanded he be allowed to train as well. With a sarcastic huff the trainer snatched up a padded wooden spear and tossed it to the young halfling, and told him to defend himself and beckoned one of the better students to teach him a lesson. Within a few moments Donner had knocked the man off of his feet and stood on his chest, the practice spear comically towering over the young halfling. So with reluctance from the Captain, Donner was allowed to train with the other guards, although he was not allowed on duty. Donner, content with the training, worked himself to the bone. Mimicking the soldiers on horseback by riding upon the massive hounds which resided in the barracks, he soon earned the embittered respect of the guards by the time he rode out of the barracks into the world. He left the barracks, traveling mostly alone, although occasionally joining up with some motley crew of would be heroes, he?s found that most of the time he?s the only one left by the time they would have returned from an adventure. A bit hardened by the road, and still preferring the company of his many dogs to humans, he?s usually gruff but a steadfast companion to those that last long enough. Mount/Cohort (special mount & 10th level cohort) Grizzle; Medium Magical Beast [Augmented]; HD 6d8+2d10+24 (62 hp); Init +2; Speed 50 feet; AC 28 (+2 Dex, +10 natural, +6 armor), flatfooted 26, touch 12; BAB +6, Grapple +11; Atk +12/+7 melee (1d6+7, critical x2, bite); SA Trip (as wolf); SQ empathic link, improved evasion, improved speed, low-light vision, scent, share spells, share saving throws; SV Fort +14, Ref +8, Will +7; Str 20, Dex 14, Con 17, Int 7, Wis 14, Cha 6. Skills and Feats: Jump +12, Listen +8, Spot +8, Swim +7, Survival +2 (+5 when tracking by scent); Alertness, Blind Fight, Dodge, Mobility, Weapon Focus (bite), Track. Carrying capacity: A light load for Grizzle is up to 200 pounds; a medium load 201-400 pounds; and a heavy load, 401-600 pounds. He can drag 3,000 lbs. Possessions: +2 mithral chain shirt barding (5,200 gp), collar of adaptation (9,000 gp), halter of resistance +1 (1,000 gp), 4 potions of magic fang (200 gp), 2 potions of cure moderate wounds (600 gp). Pack Members (6th level animal companions): Aegis and Tor Riding Dogs (2); Medium Magical Beast [Augmented Animal]; HD 6d8+18 (45 hp); Init +3; Speed 40 feet; AC 21 (+3 Dex, +8 natural), flatfooted 18, touch 13; Bab +4, Grapple +7; Atk +7 melee (1d6+4, critical x2, bite); SA: Trip (as wolf); SQ: Low-light vision, scent, link, share spells, evasion, devotion; SV Fort +8, Refl +9, Will +3; Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6. Skills and Feats: Jump +9, Listen +7, Spot +7, Swim +4, Survival +1 (+5 for tracking); Alertness, Track, Endurance, Diehard. Tricks: attack any, come, defend, down, guard, heel, fetch, seek. Arbor Riding Dogs; Medium Magical Beast [Augmented Animal]; HD 6d8+con (45 hp); Init +3; Speed 40 feet; AC 21 (+3 Dex, +8 natural), flatfooted 18, touch 13; Bab +4, Grapple +7; Atk +7 melee (1d6+4, critical x2, bite); SA: Trip (as wolf); SQ: Low-light vision, scent, link, share spells, evasion, devotion; SV Fort +8, Refl +9, Will +3; Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6. Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +4, Survival +6 (+5 for tracking); Alertness, Track, Endurance, Diehard. Tricks: attack any, come, down, heel, seek, track, fetch, defend. [/QUOTE]
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