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[Planescape] Squaring the Circle Redux - IC
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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1870832" data-attributes="member: 4796"><p>You all head off towards Dohin, taking the massive suspension bridge spanning the two volcanic spires nearby. It is a truly cyclopean affair, measuring dozens of city blocks in length, and in looking over its edge, the people and buildings of lower Torch resemble little more than insects swarming across an anthill, so high up it is. In fact, lounging on the bridge and watching the poor sods below scrabbling to survive seems to be a popular pastime among the hoi poi.</p><p></p><p>Dohin lacks the bustle of Maygel but its peace is sullen, not placid, with violence just simmering beneath a thin veneer of cold indifference. Sometimes, this erupts into outright bloodshed, and more than once, your group has to detour around sudden vicious knife fights spilling into the streets. There seems to be no Watch or law of any kind; no one makes any attempt to curb the hostilities and bodies lie where they fall, unless their comrades are so kind as to loot them or (more rarely) drag them off.</p><p></p><p>In passing through another gate (also guarded) and descending down the side of the mount, you note the neighborhood is getting increasingly decrepit and neglected. Only the most wretched live here, eking out a barely sustainable existence among the filth and pestilence and odd killer frog. They view you with a simple-minded mixture of fear and covetness, hating you for your skin and faces unmarked by plague, bodies unwithered by starvation, and fine clothes to ward off the chilly wind.</p><p></p><p>Finally, you come across a nearly collapsed building that was once surrounded by a solid walled courtyard, though it looks like much of the stone have long since been carried off by scavengers looking for building material. It's approximately located where Badurth said Daubei's Obscure Woe would be. Razorvine and other creeping weeds spreads over much of the yard, covering the rubble from the ruined wall and a few small outbuildings and threatening to make footing arduous, if not downright painful. Fortunately, what remains of the entranceway seems a little clearer due to the presence of several sunken paving stones. Several not-so-small rodents scurry about the debris, retreating reluctantly into the thick weeds at your approach. On one side of the courtyard seems to be a small, forgotten graveyard, the headstones barely visible beneath the growth. In the center of the graveyard, a statue of a man leans heavily to one side, the stone wrapped with vines. Ahead of you, the ironbound door leading to the interior of the decaying mansion hangs slightly ajar, seeping dust and darkness and silence.</p><p></p><p>Burrow: [spoiler][Burrowed rolled Spot 7+10=17] You take an occasional casual glance around and catch a few flashes of a small horned shadow darting from building to building. It appears that the kobold is still following you cautiously, though he dropped further back with the addition of all the new people to your company. He creeps closer once the group heads into lower Dohin, his fear overcoming his uneasiness of your friends.[/spoiler]</p><p>Flaust: [spoiler]You check the pouches, finding a total of 23 gp, 12 sp, and 37 cp. You also find a rough stone with multicolor amber and brown bands running through it as well as a boiled egg of some indeterminate sort wrapped in a large leaf.[/spoiler]</p><p>Kiaros: [spoiler][Kiaros rolled Spot 8+20=28] In the course of your stroll across town, you notice that the party seems to have picked up a few extra hangers-on. There's a lone kobold skulking along, mostly intent on Burrow, though he looks more nervous and fearful than threatening. More concerning is the group of tiefers spread in a loose v behind and to the sides, keeping pace with the group. If you wish to do something before the group gets to the estate, just let me know.[/spoiler]</p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1870832, member: 4796"] You all head off towards Dohin, taking the massive suspension bridge spanning the two volcanic spires nearby. It is a truly cyclopean affair, measuring dozens of city blocks in length, and in looking over its edge, the people and buildings of lower Torch resemble little more than insects swarming across an anthill, so high up it is. In fact, lounging on the bridge and watching the poor sods below scrabbling to survive seems to be a popular pastime among the hoi poi. Dohin lacks the bustle of Maygel but its peace is sullen, not placid, with violence just simmering beneath a thin veneer of cold indifference. Sometimes, this erupts into outright bloodshed, and more than once, your group has to detour around sudden vicious knife fights spilling into the streets. There seems to be no Watch or law of any kind; no one makes any attempt to curb the hostilities and bodies lie where they fall, unless their comrades are so kind as to loot them or (more rarely) drag them off. In passing through another gate (also guarded) and descending down the side of the mount, you note the neighborhood is getting increasingly decrepit and neglected. Only the most wretched live here, eking out a barely sustainable existence among the filth and pestilence and odd killer frog. They view you with a simple-minded mixture of fear and covetness, hating you for your skin and faces unmarked by plague, bodies unwithered by starvation, and fine clothes to ward off the chilly wind. Finally, you come across a nearly collapsed building that was once surrounded by a solid walled courtyard, though it looks like much of the stone have long since been carried off by scavengers looking for building material. It's approximately located where Badurth said Daubei's Obscure Woe would be. Razorvine and other creeping weeds spreads over much of the yard, covering the rubble from the ruined wall and a few small outbuildings and threatening to make footing arduous, if not downright painful. Fortunately, what remains of the entranceway seems a little clearer due to the presence of several sunken paving stones. Several not-so-small rodents scurry about the debris, retreating reluctantly into the thick weeds at your approach. On one side of the courtyard seems to be a small, forgotten graveyard, the headstones barely visible beneath the growth. In the center of the graveyard, a statue of a man leans heavily to one side, the stone wrapped with vines. Ahead of you, the ironbound door leading to the interior of the decaying mansion hangs slightly ajar, seeping dust and darkness and silence. Burrow: [spoiler][Burrowed rolled Spot 7+10=17] You take an occasional casual glance around and catch a few flashes of a small horned shadow darting from building to building. It appears that the kobold is still following you cautiously, though he dropped further back with the addition of all the new people to your company. He creeps closer once the group heads into lower Dohin, his fear overcoming his uneasiness of your friends.[/spoiler] Flaust: [spoiler]You check the pouches, finding a total of 23 gp, 12 sp, and 37 cp. You also find a rough stone with multicolor amber and brown bands running through it as well as a boiled egg of some indeterminate sort wrapped in a large leaf.[/spoiler] Kiaros: [spoiler][Kiaros rolled Spot 8+20=28] In the course of your stroll across town, you notice that the party seems to have picked up a few extra hangers-on. There's a lone kobold skulking along, mostly intent on Burrow, though he looks more nervous and fearful than threatening. More concerning is the group of tiefers spread in a loose v behind and to the sides, keeping pace with the group. If you wish to do something before the group gets to the estate, just let me know.[/spoiler] [/QUOTE]
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