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[Planescape] Squaring the Circle Redux - IC
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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1873180" data-attributes="member: 4796"><p>The little kobold looks surprised by Burrow's question. "My name iz Rupert, yes! *yip* But most times, I get called 'hey, you!' or 'runt'... grrrrr!" Then the first half of Burrow's statement sinks in and he blanches under his brown scales. "Yous going in <em>there</em>!? Yous all barmy! *yip* Place looks like no good, not at all! I iz not that smart, *yip* but even I knows that em--"</p><p></p><p>But the rest of Rupert's statement is lost when the wind rises suddenly with a moan, and its icy fingers seem to sink straight into your bones and settle there. The undergrowth, previously filled with the soft rustlings of wildlife, has grown ominously quiet. In the brief silence, Rupert lets out a terrified squeak. "Badplacebadbadbad!!"</p><p></p><p>There is the sense of something hideously corrupt and baleful awakening and coming to attention... and seconds later, you are all plunged into shadowy darkness. The ruddy glare of Torch's sky dims to a deep maroon and you are little more than dark silhouettes to each other in a deepening twilight.</p><p></p><p>In front of Zoe rises a terrifying spectre: a large, bestial form with great tattered wings and four arms, each ending in powerful talons. It grips a sinister greataxe in two of its claws and its golden eyes shine vacantly like lamplight with a millennia of madness. Eldritch runes seem burned into its essence, its insubstantial flesh writhing in torment around them. Its twisted and deranged visage fills you with a nameless dread that threatens to overwhelm you and sap your strength and vigor. The ghostly fiend shrieks in rage and pleasure both and attacks Zoe savagely, it enchanted blade cutting a gash in her thigh. Fortunately, the blessing of Shaundakul cushions the blow.</p><p></p><p>Initiative (status):</p><p>Flaust (51/51, -4 Str, -2 Dex, -2 Con)</p><p>Vlad (85/85)</p><p>Burrow (100/100)</p><p>Grizzle (62/62), Aegis, Arbor, and Tor (33/33, -3 Str, -3 Dex, -3 Con)</p><p>Fiendish Ghost (uninjured)</p><p>Rupert (uninjured, ability damaged)</p><p>Zoe (100/104+15, +4 Str)</p><p>Blade (106/106)</p><p>Claw (62/62, -4 Str, -2 Dex, -2 Con)</p><p>Kiaros (54/54)</p><p>Donner (94/94)</p><p>Hrothgeat (42/42, -4 Str, -4 Dex, -1 Con)</p><p></p><p>Everyone made a Fort save, except Kiaros who was immune. Blade, Burrow, Donner, Grizzle, Vlad, and Zoe all succeeded and took no ability damage. Aegis, Arbor, Claw, Flaust, Hrothgeat, Rupert, and Tor failed; results are listed above (hit points have been adjusted for lower Con). Ghost made a single attack against Zoe, hitting her for 19 points of damage.</p><p></p><p style="text-align: center"><a href="http://s92908152.onlinehome.us/hellbound/combat/map0.jpg" target="_blank">Encounter Map</a></p><p></p><p><em>Map Notes: Everyone is identified by the initial of their first name, except Blade who is identified by an "S" (for Stopthrust/spiker) and Arbor, who is identified by a "R" (for aRbor/riding dog). PCs are in gray, companions are in white, and enemies are in red. The triangles are headstones, the cross shape is the statue, dashed boxes are ruined outbuildings, and each square = 5 feet. When moving, please use the coordinates along the top and left side to identify the space your character is moving to.</em></p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1873180, member: 4796"] The little kobold looks surprised by Burrow's question. "My name iz Rupert, yes! *yip* But most times, I get called 'hey, you!' or 'runt'... grrrrr!" Then the first half of Burrow's statement sinks in and he blanches under his brown scales. "Yous going in [i]there[/i]!? Yous all barmy! *yip* Place looks like no good, not at all! I iz not that smart, *yip* but even I knows that em--" But the rest of Rupert's statement is lost when the wind rises suddenly with a moan, and its icy fingers seem to sink straight into your bones and settle there. The undergrowth, previously filled with the soft rustlings of wildlife, has grown ominously quiet. In the brief silence, Rupert lets out a terrified squeak. "Badplacebadbadbad!!" There is the sense of something hideously corrupt and baleful awakening and coming to attention... and seconds later, you are all plunged into shadowy darkness. The ruddy glare of Torch's sky dims to a deep maroon and you are little more than dark silhouettes to each other in a deepening twilight. In front of Zoe rises a terrifying spectre: a large, bestial form with great tattered wings and four arms, each ending in powerful talons. It grips a sinister greataxe in two of its claws and its golden eyes shine vacantly like lamplight with a millennia of madness. Eldritch runes seem burned into its essence, its insubstantial flesh writhing in torment around them. Its twisted and deranged visage fills you with a nameless dread that threatens to overwhelm you and sap your strength and vigor. The ghostly fiend shrieks in rage and pleasure both and attacks Zoe savagely, it enchanted blade cutting a gash in her thigh. Fortunately, the blessing of Shaundakul cushions the blow. Initiative (status): Flaust (51/51, -4 Str, -2 Dex, -2 Con) Vlad (85/85) Burrow (100/100) Grizzle (62/62), Aegis, Arbor, and Tor (33/33, -3 Str, -3 Dex, -3 Con) Fiendish Ghost (uninjured) Rupert (uninjured, ability damaged) Zoe (100/104+15, +4 Str) Blade (106/106) Claw (62/62, -4 Str, -2 Dex, -2 Con) Kiaros (54/54) Donner (94/94) Hrothgeat (42/42, -4 Str, -4 Dex, -1 Con) Everyone made a Fort save, except Kiaros who was immune. Blade, Burrow, Donner, Grizzle, Vlad, and Zoe all succeeded and took no ability damage. Aegis, Arbor, Claw, Flaust, Hrothgeat, Rupert, and Tor failed; results are listed above (hit points have been adjusted for lower Con). Ghost made a single attack against Zoe, hitting her for 19 points of damage. [center][url=http://s92908152.onlinehome.us/hellbound/combat/map0.jpg]Encounter Map[/url][/center] [i]Map Notes: Everyone is identified by the initial of their first name, except Blade who is identified by an "S" (for Stopthrust/spiker) and Arbor, who is identified by a "R" (for aRbor/riding dog). PCs are in gray, companions are in white, and enemies are in red. The triangles are headstones, the cross shape is the statue, dashed boxes are ruined outbuildings, and each square = 5 feet. When moving, please use the coordinates along the top and left side to identify the space your character is moving to.[/i] [/QUOTE]
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