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[Planescape] Squaring the Circle Redux - IC
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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1998797" data-attributes="member: 4796"><p>As Flaust expected, the situation does suddenly get very ugly very fast. As she is backing out of the plume of smoke from the irritable nightmare, and quietly drawing her bow, she notices Zoe turning her back on the hag from out of the corner of her eye. Within the space of a few seconds, her silver-plated form is suddenly replaced by a gangly 9' foot tall devil, disconcerting several party members in the process.</p><p></p><p>The hag gapes momentarily in surprise. "You...!" she sputters, but by then the devil-formerly-known-as-Zoe is already acting....</p><p></p><p>Initiative (status):</p><p>Zoe as a Bone Devil (95/95)</p><p>Kiaros (54/54)</p><p>Donner (94/94) on Grizzle (62/62)</p><p>Oppinimos Mar (uninjured) on Nightmare (uninjured)</p><p>Flaust (51/51, -1 Str, -2 Dex, -2 Con)</p><p>Burrow (100/100)</p><p>Blade (106/106)</p><p>Rupert (uninjured, ability damaged)</p><p>Vlad (56/61, -4 Con)</p><p></p><p>Companions and Familiars:</p><p>Claw (62/62, -4 Str, -2 Dex, -2 Con)</p><p>Aegis, Arbor and Tor (33/33, -3 Str, -3 Dex, -3 Con)</p><p>Hrothgeat (42/42, -4 Str, -4 Dex, -1 Con)</p><p></p><p>Ability damage from the ghost battle still in effect. Burrow is still <em>stoneskinned</em> (104/110). Ehr, those PCs with animal companions, familiars and whatnot-- just assume they go at the same time as your character. It gets too hairy rolling separate initiatives for them as well. For this first round, I only have an action for Zoe (casting <em>dimensional anchor</em>) thus far.</p><p></p><p>Bone Devil Stats: AC 25 (-1 size, +5 Dex, +11 natural); hp 95; Init +9; Spd 40 ft.; Grp +19; Atk +14 melee (bite, 1d8+5) and +12 melee (2 claws, 1d4+2) and sting +12 melee (3d4+2 plus poison); Space/Reach 10 ft./10 ft.; SA spell-like abilities, fear aura, poison; SQ darkvision, DR 10/good, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 21, telepathy; Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14; Fort +12, Ref +12, Will +11.</p><p></p><p style="text-align: center"><a href="http://s92908152.onlinehome.us/hellbound/combat/map0.jpg" target="_blank">Encounter Map</a></p><p></p><p><em>Map Notes: Everyone is identified by the initial of their first name, except Blade who is identified by an "S" (for Stopthrust/spiker) and Arbor, who is identified by a "R" (for aRbor/riding dog). PCs are in gray, companions are in white, and enemies are in red. The hag is not Large, but the nightmare she is riding is. The rectangle behind her is the portal back to Sigil.</em></p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1998797, member: 4796"] As Flaust expected, the situation does suddenly get very ugly very fast. As she is backing out of the plume of smoke from the irritable nightmare, and quietly drawing her bow, she notices Zoe turning her back on the hag from out of the corner of her eye. Within the space of a few seconds, her silver-plated form is suddenly replaced by a gangly 9' foot tall devil, disconcerting several party members in the process. The hag gapes momentarily in surprise. "You...!" she sputters, but by then the devil-formerly-known-as-Zoe is already acting.... Initiative (status): Zoe as a Bone Devil (95/95) Kiaros (54/54) Donner (94/94) on Grizzle (62/62) Oppinimos Mar (uninjured) on Nightmare (uninjured) Flaust (51/51, -1 Str, -2 Dex, -2 Con) Burrow (100/100) Blade (106/106) Rupert (uninjured, ability damaged) Vlad (56/61, -4 Con) Companions and Familiars: Claw (62/62, -4 Str, -2 Dex, -2 Con) Aegis, Arbor and Tor (33/33, -3 Str, -3 Dex, -3 Con) Hrothgeat (42/42, -4 Str, -4 Dex, -1 Con) Ability damage from the ghost battle still in effect. Burrow is still [i]stoneskinned[/i] (104/110). Ehr, those PCs with animal companions, familiars and whatnot-- just assume they go at the same time as your character. It gets too hairy rolling separate initiatives for them as well. For this first round, I only have an action for Zoe (casting [i]dimensional anchor[/i]) thus far. Bone Devil Stats: AC 25 (-1 size, +5 Dex, +11 natural); hp 95; Init +9; Spd 40 ft.; Grp +19; Atk +14 melee (bite, 1d8+5) and +12 melee (2 claws, 1d4+2) and sting +12 melee (3d4+2 plus poison); Space/Reach 10 ft./10 ft.; SA spell-like abilities, fear aura, poison; SQ darkvision, DR 10/good, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 21, telepathy; Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14; Fort +12, Ref +12, Will +11. [center][url=http://s92908152.onlinehome.us/hellbound/combat/map0.jpg]Encounter Map[/url][/center] [i]Map Notes: Everyone is identified by the initial of their first name, except Blade who is identified by an "S" (for Stopthrust/spiker) and Arbor, who is identified by a "R" (for aRbor/riding dog). PCs are in gray, companions are in white, and enemies are in red. The hag is not Large, but the nightmare she is riding is. The rectangle behind her is the portal back to Sigil.[/i] [/QUOTE]
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