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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Old Fezziwig" data-source="post: 1755377" data-attributes="member: 59"><p>Here's a rough, not including equipment or background for my idea above (also doesn't include stats for a familiar, mount, or cohort). I've listed prepared spells, but how many spells would Vlad have in his spellbook? Let me know.</p><p></p><p>thanks,</p><p>Nick</p><p></p><p><strong>Vladimir Kronenheim</strong></p><p>Male Dwarf Pal5/Nec7; Size M; HD 5d10+15 plus 7d4+21; hp 85; Init +1 (+1 Dex); Spd. 20 ft.; AC 11 (+1 Dex), 15 mage armor, 11 touch, 10 flat-footed; BAB +8/+3; Grp +7; Atk +9 melee (spiked chain), +9 ranged; Full Atk +9/+4 melee (spiked chain); SA smite evil 2/day, turn undead; SQ paladin abilities, dwarf abilities; AL LG; Fort +11 (+3 Con, +2 Cha), Ref +6 (+1 Dex, +2 Cha), Will +9 (+1 Wis, +2 Cha); Str 8, Dex 12, Con 16, Int 18 (15 at 1st, 16 at 4th, 17 at 8th, 18 at 12th), Wis 12, Cha 14.</p><p></p><p><strong>Skills, Feats, Languages</strong></p><p>Concentration +18 (+3 Con, 15 ranks), Craft/Armorer +6 (+1 Wis, 5 ranks; synergy: +2 Appraise on armor), Craft/Weaponsmith +15 (+1 Wis, 14 ranks; synergy: +2 Appraise on weapons), Heal +7 (+1 Wis, 6 ranks), Knowledge/Religion +9 (+4 Int, 5 ranks), Knowledge/Planes +9 (+4 Int, 5 ranks; synergy: +2 Survival checks in the planes), Profession/Enbalmer +8 (+1 Wis, 7 ranks), Spellcraft +17 (+4 Int, 13 ranks); Exotic Weapon Proficiency/Spiked Chain (1st), Weapon Finesse (3rd), Leadership (6th), Scribe Scroll (6th/Wiz1), Combat Casting (9th), Spell Focus/Necromancy (10th/Wiz5), Craft Magic Arms & Armor (12th); Common, Dwarf, Giant, Terran.</p><p></p><p><strong>Dwarf Abilities</strong></p><p>+2 Con, -2 Cha, base speed 20 ft., darkvision 60 ft., stonecunning, weapon familiarity (dwarven waraxe, urgrosh), stability (+4 to resist bullrush, trip), +2 racial bonus to saves against poison, +2 racial bonus to saves against spells and spell-like effects, +1 racial bonus to attacks against goblinoids and orcs, +4 dodge bonus to AC against giants, +2 racial bonus on Appraise checks regarding stone or metal, +2 racial bonus to Craft checks involving stone or metal.</p><p></p><p><strong>Paladin Abilities</strong></p><p>Aura of good, detect evil (at will), smite evil 2/day, divine grace (+2 Cha bonus to saves), lay on hands (10 hp/day), aura of courage, divine health, turn undead as Clr2 (+2 synergy bonus from Knowledge/Religion), special mount, divine spells.</p><p></p><p><strong>Necromancer Abilities</strong></p><p>Arcane spells, familiar, opposition schools: Enchantment, Illusion, +1 Necromancy spell/day, +2 Spellcraft to learn Necromancy spells.</p><p></p><p><strong>Paladin spells</strong></p><p>1/0/0/0, Save DC 12</p><p>1st level: lesser restoration.</p><p></p><p><strong>Necromancer spells</strong> (* = Necromancy)</p><p>4+1/5+1/4+1/3+1/2+1, Save DC 14+spell level or 15+spell level for Necromancy</p><p>0-level: arcane mark, disrupt undead*, light, ray of frost, touch of fatigue*</p><p>1st level: chill touch*, mage armor, magic missile, obscuring mist, shield, ray of enfeeblement*</p><p>2nd level: command undead*, ghoul touch*, protection from arrows, spectral hand*, summon monster II</p><p>3rd level: dispel magic, gaseous form, slow, vampiric touch*</p><p>4th level: enervation*, stoneskin, polymorph</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1755377, member: 59"] Here's a rough, not including equipment or background for my idea above (also doesn't include stats for a familiar, mount, or cohort). I've listed prepared spells, but how many spells would Vlad have in his spellbook? Let me know. thanks, Nick [b]Vladimir Kronenheim[/b] Male Dwarf Pal5/Nec7; Size M; HD 5d10+15 plus 7d4+21; hp 85; Init +1 (+1 Dex); Spd. 20 ft.; AC 11 (+1 Dex), 15 mage armor, 11 touch, 10 flat-footed; BAB +8/+3; Grp +7; Atk +9 melee (spiked chain), +9 ranged; Full Atk +9/+4 melee (spiked chain); SA smite evil 2/day, turn undead; SQ paladin abilities, dwarf abilities; AL LG; Fort +11 (+3 Con, +2 Cha), Ref +6 (+1 Dex, +2 Cha), Will +9 (+1 Wis, +2 Cha); Str 8, Dex 12, Con 16, Int 18 (15 at 1st, 16 at 4th, 17 at 8th, 18 at 12th), Wis 12, Cha 14. [b]Skills, Feats, Languages[/b] Concentration +18 (+3 Con, 15 ranks), Craft/Armorer +6 (+1 Wis, 5 ranks; synergy: +2 Appraise on armor), Craft/Weaponsmith +15 (+1 Wis, 14 ranks; synergy: +2 Appraise on weapons), Heal +7 (+1 Wis, 6 ranks), Knowledge/Religion +9 (+4 Int, 5 ranks), Knowledge/Planes +9 (+4 Int, 5 ranks; synergy: +2 Survival checks in the planes), Profession/Enbalmer +8 (+1 Wis, 7 ranks), Spellcraft +17 (+4 Int, 13 ranks); Exotic Weapon Proficiency/Spiked Chain (1st), Weapon Finesse (3rd), Leadership (6th), Scribe Scroll (6th/Wiz1), Combat Casting (9th), Spell Focus/Necromancy (10th/Wiz5), Craft Magic Arms & Armor (12th); Common, Dwarf, Giant, Terran. [b]Dwarf Abilities[/b] +2 Con, -2 Cha, base speed 20 ft., darkvision 60 ft., stonecunning, weapon familiarity (dwarven waraxe, urgrosh), stability (+4 to resist bullrush, trip), +2 racial bonus to saves against poison, +2 racial bonus to saves against spells and spell-like effects, +1 racial bonus to attacks against goblinoids and orcs, +4 dodge bonus to AC against giants, +2 racial bonus on Appraise checks regarding stone or metal, +2 racial bonus to Craft checks involving stone or metal. [b]Paladin Abilities[/b] Aura of good, detect evil (at will), smite evil 2/day, divine grace (+2 Cha bonus to saves), lay on hands (10 hp/day), aura of courage, divine health, turn undead as Clr2 (+2 synergy bonus from Knowledge/Religion), special mount, divine spells. [b]Necromancer Abilities[/b] Arcane spells, familiar, opposition schools: Enchantment, Illusion, +1 Necromancy spell/day, +2 Spellcraft to learn Necromancy spells. [b]Paladin spells[/b] 1/0/0/0, Save DC 12 1st level: lesser restoration. [b]Necromancer spells[/b] (* = Necromancy) 4+1/5+1/4+1/3+1/2+1, Save DC 14+spell level or 15+spell level for Necromancy 0-level: arcane mark, disrupt undead*, light, ray of frost, touch of fatigue* 1st level: chill touch*, mage armor, magic missile, obscuring mist, shield, ray of enfeeblement* 2nd level: command undead*, ghoul touch*, protection from arrows, spectral hand*, summon monster II 3rd level: dispel magic, gaseous form, slow, vampiric touch* 4th level: enervation*, stoneskin, polymorph [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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