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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Serpenteye" data-source="post: 1758468" data-attributes="member: 1492"><p>The SRD mentions nothing about an anchor, but it does mention the Ghosts grave-site and that the physical orginals of the ghost's equipment lies there and that they must remain there in order to be usable to the ghost. That's not a magical compulsion, but a practical consideration that could serve as an anchor.</p><p></p><p></p><p></p><p>My greatest worry is one of character motivation. What could possibly persuade a person to stick around after his death? Which powerful emotional force could motivate that?</p><p> </p><p>There is nothing that could reasonably tie him to any particular item... He could be "protecting a family heirloom" or "a memento from a long lost love", but what sane person would devote his entire existance to that? What would be the point? Wouldn't he simply get over it? Isn't it greater to go out into the infinite multiverse and live, live eternally, tasting life trough a thousand malevolenced possessions?</p><p> </p><p>He could be tied to another person, I guess. Love can do strange things to people, and people give up their own lives to obsess over someone else all the time. But that would also be a RP-problem. Whatever he's anchored to has got to be an object of powerful obsession, he has to love absolutely and desperately. (Whether that is romantic love or the love of family would depend on the other character, his race is not set in stone) That would be a tremendous role-playing challenge for me and for the other player who'se character is the object of the obsession. I'm not sure I could make that credible, and I'm not sure that it would be good for the party and the game if I tried.</p><p>The fact that he (I) would be completely dependant on another character (player) would reduce him to little more than a cohort. I guess that my character would be ripped away into oblivion as soon as the other character died, wether of violence or old age. And that kind of makes his primary motivation, the obsession for immortality, pointless.</p><p></p><p></p><p></p><p></p><p>These items would serve to achor the ghost to a specific location, not by magical compulsion but by a practical need to protect his ethereal equipment. The location of his grave would have to be somehow protected or hidden.</p><p>Having his grave-site as a de-facto anchor would also give him a way to make use of his new-found magical equipment. By returning to his grave and, with some sort of burial-ritual, placing the new equipment in the grave he would create an ethereal copy of the equipment that he could use. Otherwise the wealth-levels in the party would soon become severely unbalanced.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1758468, member: 1492"] The SRD mentions nothing about an anchor, but it does mention the Ghosts grave-site and that the physical orginals of the ghost's equipment lies there and that they must remain there in order to be usable to the ghost. That's not a magical compulsion, but a practical consideration that could serve as an anchor. My greatest worry is one of character motivation. What could possibly persuade a person to stick around after his death? Which powerful emotional force could motivate that? There is nothing that could reasonably tie him to any particular item... He could be "protecting a family heirloom" or "a memento from a long lost love", but what sane person would devote his entire existance to that? What would be the point? Wouldn't he simply get over it? Isn't it greater to go out into the infinite multiverse and live, live eternally, tasting life trough a thousand malevolenced possessions? He could be tied to another person, I guess. Love can do strange things to people, and people give up their own lives to obsess over someone else all the time. But that would also be a RP-problem. Whatever he's anchored to has got to be an object of powerful obsession, he has to love absolutely and desperately. (Whether that is romantic love or the love of family would depend on the other character, his race is not set in stone) That would be a tremendous role-playing challenge for me and for the other player who'se character is the object of the obsession. I'm not sure I could make that credible, and I'm not sure that it would be good for the party and the game if I tried. The fact that he (I) would be completely dependant on another character (player) would reduce him to little more than a cohort. I guess that my character would be ripped away into oblivion as soon as the other character died, wether of violence or old age. And that kind of makes his primary motivation, the obsession for immortality, pointless. These items would serve to achor the ghost to a specific location, not by magical compulsion but by a practical need to protect his ethereal equipment. The location of his grave would have to be somehow protected or hidden. Having his grave-site as a de-facto anchor would also give him a way to make use of his new-found magical equipment. By returning to his grave and, with some sort of burial-ritual, placing the new equipment in the grave he would create an ethereal copy of the equipment that he could use. Otherwise the wealth-levels in the party would soon become severely unbalanced. [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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