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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Serpenteye" data-source="post: 1760253" data-attributes="member: 1492"><p>Yes, that's pretty much his primary motivation.</p><p></p><p></p><p></p><p>True, true. But the myth about the tragicness and insanity of ghosts is based on the belief that the afterlife is someting positive, a paradise, and that the ghost would be much happier if he was truly dead.</p><p> The Planescape afterlife is no such thing. When a person dies they are transformed into petitioners, in the plane of their alignment or deity. Petitiones are mindless slaves who retain no memory of their previous lives and retain none of the qualities, besides their alignment, they had in life. They are effectively recycled life-forms, and no matter the plane they end up in their only duty and responsibility is serving their all important alignment. They are still mindless drones with no free will. Though some of them are elevated to higher forms they are still slaves if their alignment is Good or LN and that goes, for a lesser degree for all alignments. Slaadi are bubbling idiots and fiends, though free willed, are trapped in a destructive system and in their own evil. When they eventually die yet again they are consumed by their plane and utterly destroyed.</p><p> And that is a fate worse than un-death, in my character's opinion.</p><p></p><p></p><p></p><p>Kind of, but that would depend on what kind of creatures he posessed. Evil people are generally a lot more interesting than good ones, perhaps he prefers peeking into their heads. </p><p></p><p></p><p></p><p>Then the "it" has to be something that makes sence, like the refusal to die.</p><p></p><p></p><p></p><p>What would happen if the item was destroyed? Could he find another token as an anchor, or would he simply fade away?</p><p></p><p></p><p></p><p>That's something I'm willing to accept, to a degree, as long as it wasn't an unavoidable magical compulsion but a practical consideration. He would look after his grave as an act of his own free will.</p><p>I imagine most adventurers have something they leave behind when they go out adventuring, something they might want to protect, something they will check up on every now and then. It will be the same way for my character, but instead of friends and family it's his grave.</p><p></p><p></p><p></p><p></p><p>He would have to go back to his grave to be able to use his new equipment, but that doesn't mean that he would let the other characters go with him, and it's better than getting no new equipment at all. There's not many items made specifically for ghosts, are there? As a Sorcerer he has limited use for Ghost Touch weapons.</p><p></p><p></p><p></p><p>I would like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I think that if we made an item his anchor he would have to spend most of his time posessing someone to carry it, and that would really not be using his abilities to their fullest potential.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1760253, member: 1492"] Yes, that's pretty much his primary motivation. True, true. But the myth about the tragicness and insanity of ghosts is based on the belief that the afterlife is someting positive, a paradise, and that the ghost would be much happier if he was truly dead. The Planescape afterlife is no such thing. When a person dies they are transformed into petitioners, in the plane of their alignment or deity. Petitiones are mindless slaves who retain no memory of their previous lives and retain none of the qualities, besides their alignment, they had in life. They are effectively recycled life-forms, and no matter the plane they end up in their only duty and responsibility is serving their all important alignment. They are still mindless drones with no free will. Though some of them are elevated to higher forms they are still slaves if their alignment is Good or LN and that goes, for a lesser degree for all alignments. Slaadi are bubbling idiots and fiends, though free willed, are trapped in a destructive system and in their own evil. When they eventually die yet again they are consumed by their plane and utterly destroyed. And that is a fate worse than un-death, in my character's opinion. Kind of, but that would depend on what kind of creatures he posessed. Evil people are generally a lot more interesting than good ones, perhaps he prefers peeking into their heads. Then the "it" has to be something that makes sence, like the refusal to die. What would happen if the item was destroyed? Could he find another token as an anchor, or would he simply fade away? That's something I'm willing to accept, to a degree, as long as it wasn't an unavoidable magical compulsion but a practical consideration. He would look after his grave as an act of his own free will. I imagine most adventurers have something they leave behind when they go out adventuring, something they might want to protect, something they will check up on every now and then. It will be the same way for my character, but instead of friends and family it's his grave. He would have to go back to his grave to be able to use his new equipment, but that doesn't mean that he would let the other characters go with him, and it's better than getting no new equipment at all. There's not many items made specifically for ghosts, are there? As a Sorcerer he has limited use for Ghost Touch weapons. I would like that :). I think that if we made an item his anchor he would have to spend most of his time posessing someone to carry it, and that would really not be using his abilities to their fullest potential. [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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