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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Serpenteye" data-source="post: 1760883" data-attributes="member: 1492"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> No, not much help... But I guess I'll adapt. A Ghost can be very powerful if it's played well. </p><p>I wonder if Sorcerer is the right path to take for him, though. He'll be able to make a much greater impact with Telekinesis and Malevolence than with 3rd level spells, but as a Sorcerer he will get a good synergy with his Charisma. Paladin offers some good possibilities, but it would be pretty weird on a Ghost. Ranger gives good skills and two-weapon fighting, something that would be very useful with some of the ghost's special abilities, and the reduced HD is of no consequence so it's much better than the other fighting classes. The animal companion could be interesting rp-wise but of little practical use and very limited durability. Weapon proficiencies will be useful when he's posessing our fiendish enemies.</p><p>The Rogue gains almost as much, and fits the theme better. I guess I'll have to look closer at my strategies...</p><p> </p><p></p><p>Do any of you know any good charisma-based fighting-feats?</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1760883, member: 1492"] :( No, not much help... But I guess I'll adapt. A Ghost can be very powerful if it's played well. I wonder if Sorcerer is the right path to take for him, though. He'll be able to make a much greater impact with Telekinesis and Malevolence than with 3rd level spells, but as a Sorcerer he will get a good synergy with his Charisma. Paladin offers some good possibilities, but it would be pretty weird on a Ghost. Ranger gives good skills and two-weapon fighting, something that would be very useful with some of the ghost's special abilities, and the reduced HD is of no consequence so it's much better than the other fighting classes. The animal companion could be interesting rp-wise but of little practical use and very limited durability. Weapon proficiencies will be useful when he's posessing our fiendish enemies. The Rogue gains almost as much, and fits the theme better. I guess I'll have to look closer at my strategies... Do any of you know any good charisma-based fighting-feats? [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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