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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1760976" data-attributes="member: 4796"><p>I can't say I'm exactly thrilled with the way the 'Afterlife' is set up in PS, and it all seems so... I dunno, bleah (particularly the petitioners)... but unless I want to re-write the cosmology <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> we're stuck with it. Besides, I can understand the reluctance of the game designers not to have adventurers traipsing around 'paradise.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (I mean, if it's paradise, why adventure? Why not just enjoy it?)</p><p></p><p></p><p></p><p>Yeah, but two evils still don't make a right. Possessing unwilling evil people (or creatures) is no less evil than possessing willing good people. :\ We just might not feel as sorry for them....</p><p></p><p>Do you have BoVD? There's a whole set of rules in there for possession (it's also in Ghostwalk), which I guess we'll be needing for your character.</p><p></p><p></p><p></p><p>He'd be able to find another anchor, but if it's not done with within a certain time frame, he'd start having to make saves to remain. At least that's how I see it.</p><p></p><p></p><p></p><p>Some adventurers do, but many don't. "Orphan" seems to be a popular background choice for many adventurers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> and for a lot of them, it seems that the party is their family.</p><p></p><p></p><p></p><p>Ehr, no. On the other hand, there's very little a ghost needs really. It doesn't eat, drink, or breath. It cannot feel cold or hot. It's got a slew of undead immunities and great mobility. I guess you would primarily need protective items, and some utility items. Healing might be concern, since good clerics won't be able to heal you without memorizing <em>inflict</em> spells.</p><p></p><p></p><p></p><p>Hmmm... why would you assume he'd be possessing them to carry it? Couldn't he simply persuade them to carry it of their own free will? It's not like he'd be asking them to carry something huge and unwieldly.</p><p></p><p></p><p></p><p>Unfortunately, no. :\ Charisma seems to be a dump stat for most warriors, excepting paladins, for whom Divine Might is a nifty feat. But that also requires an ability to turn undead.</p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1760976, member: 4796"] I can't say I'm exactly thrilled with the way the 'Afterlife' is set up in PS, and it all seems so... I dunno, bleah (particularly the petitioners)... but unless I want to re-write the cosmology :heh: we're stuck with it. Besides, I can understand the reluctance of the game designers not to have adventurers traipsing around 'paradise.' :p (I mean, if it's paradise, why adventure? Why not just enjoy it?) Yeah, but two evils still don't make a right. Possessing unwilling evil people (or creatures) is no less evil than possessing willing good people. :\ We just might not feel as sorry for them.... Do you have BoVD? There's a whole set of rules in there for possession (it's also in Ghostwalk), which I guess we'll be needing for your character. He'd be able to find another anchor, but if it's not done with within a certain time frame, he'd start having to make saves to remain. At least that's how I see it. Some adventurers do, but many don't. "Orphan" seems to be a popular background choice for many adventurers :p and for a lot of them, it seems that the party is their family. Ehr, no. On the other hand, there's very little a ghost needs really. It doesn't eat, drink, or breath. It cannot feel cold or hot. It's got a slew of undead immunities and great mobility. I guess you would primarily need protective items, and some utility items. Healing might be concern, since good clerics won't be able to heal you without memorizing [i]inflict[/i] spells. Hmmm... why would you assume he'd be possessing them to carry it? Couldn't he simply persuade them to carry it of their own free will? It's not like he'd be asking them to carry something huge and unwieldly. Unfortunately, no. :\ Charisma seems to be a dump stat for most warriors, excepting paladins, for whom Divine Might is a nifty feat. But that also requires an ability to turn undead. [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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