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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1769390" data-attributes="member: 4796"><p>I'm assuming you mean weapons and armor with special powers, not the enhancement bonuses themselves. Well, those would be subject to the magical conditions like spells themselves. So if you had a sword that could cast <em>cure light wounds</em> three times a day and you were on Carceri, the effect of the healing spell would be halved just as if your cleric had cast the spell without a spell key. Magical conditions would also apply to spells and effects cast from items. I was just going to leave weapon and armor bonuses untouched for this campaign though. As deadestdai said, the adventure is pretty tough and I didn't want to handicap the party with subpar equipment.</p><p></p><p>This is meant to make the game a little more interesting, not to cripple the party in terms of spell power (which is why I'm <strong>not</strong> thinking about instituting the rule where clerics lose caster levels the further away they are from the home plane of their patron deity). Occassionally, these magic conditions may result in an inconvenience for you (or maybe even a boon depending on the circumstance), but it shouldn't be a major disadvantage. And I will take them into consideration when calculating CR for monsters and awarding XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>No, no need for apology. You didn't miss anything... my idea for starting is that results from your last adventure sort of lead into the current adventure (You'll see what I mean when I post the In Character thread). But I thought I wouldn't be giving much away prematurely by saying it took place in Carceri. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1769390, member: 4796"] I'm assuming you mean weapons and armor with special powers, not the enhancement bonuses themselves. Well, those would be subject to the magical conditions like spells themselves. So if you had a sword that could cast [i]cure light wounds[/i] three times a day and you were on Carceri, the effect of the healing spell would be halved just as if your cleric had cast the spell without a spell key. Magical conditions would also apply to spells and effects cast from items. I was just going to leave weapon and armor bonuses untouched for this campaign though. As deadestdai said, the adventure is pretty tough and I didn't want to handicap the party with subpar equipment. This is meant to make the game a little more interesting, not to cripple the party in terms of spell power (which is why I'm [b]not[/b] thinking about instituting the rule where clerics lose caster levels the further away they are from the home plane of their patron deity). Occassionally, these magic conditions may result in an inconvenience for you (or maybe even a boon depending on the circumstance), but it shouldn't be a major disadvantage. And I will take them into consideration when calculating CR for monsters and awarding XP. ;) No, no need for apology. You didn't miss anything... my idea for starting is that results from your last adventure sort of lead into the current adventure (You'll see what I mean when I post the In Character thread). But I thought I wouldn't be giving much away prematurely by saying it took place in Carceri. :o [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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