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[Planescape] Squaring the Circle Redux - OOC (Full)
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<blockquote data-quote="Sephiroth no Miko" data-source="post: 1796663" data-attributes="member: 4796"><p>Since Isida's seems to be a tad busy right now, and I have a bit of free time, I'm doing the tweaking for her. You are, of course, welcome to do your own tweaking as you see fit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Burrow</strong></p><p><strong>Male Earth Melfling Druid 11</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Patron Deity:</strong> Obad-Hai and Fharlanghn</p><p><strong>Home Plane:</strong> Elemental Plane of Earth</p><p><strong>Height:</strong> 3' 0''</p><p><strong>Weight:</strong> 39 lbs.</p><p><strong>Skin:</strong> Gray-Brown with clay-like texture</p><p><strong>Eyes:</strong> Obsidian Black</p><p><strong>Age:</strong> 68</p><p><strong>XP:</strong> 65,000 (-3,000 XP buy-off at 3rd)</p><p></p><p><strong>Str:</strong> 14 (+2) [4 points, +2 racial] </p><p><strong>Dex:</strong> 10 (+0) [4 points, -2 racial]</p><p><strong>Con:</strong> 18 (+4) [6 points, +4 belt] </p><p><strong>Int:</strong> 10 (+0) [4 points, -2 racial] </p><p><strong>Wis:</strong> 20 (+5) [10 points, +2 levels, +2 pearl] </p><p><strong>Cha:</strong> 14 (+1) [4 points, +2 racial] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>+2 Str, -2 Dex, +2 Cha, -2 Int, extraplanar humanoid, breath weapon (15 ft. cone of rock shards and pebbles, deals 1d8 points of bludgeoning damage, Ref save DC 19 for half, 3 times per day, with 1d4 round between uses), casts earth spells at +1 caster level. Animal companion, nature sense, wild empathy (+14), woodland stride, trackless step, resist nature’s lure, wild shape 4/day (Tiny, Small, Medium, Large), venom immunity, spells.</p><p></p><p>Has +4 bonus on checks to avoid being bull rushed or tripped while standing on the ground. Also has +1 bonus on weapon damage rolls if both he and his foe touch the ground. (Due to Earth Heritage feat). Also has acid resistance 5 (due to Improved Elemental Heritage feat).</p><p></p><p><strong>Hit Dice:</strong> 11d8 + 44</p><p><strong>HP:</strong> 100</p><p><strong>AC:</strong> 16 (+0 Dex, +5 armor, +1 size)</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 30 ft., burrow 10 ft. (20 ft. in armor)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +11 [+7 base, +4 Con]</p><p>Reflex +3 [+3 base, +0 Dex]</p><p>Will +12 [+7 base, +5 Wis]</p><p></p><p><strong>BAB:</strong> +9/+4 (base +8/+3, +1 for being Small)</p><p><strong>Melee Atk:</strong> +13/+8 (1d4+5+1d6 sonic/x2/B, Avalanche, <em>+2 thundering club</em> wielded two-handed) </p><p><strong>Ranged Atk:</strong> +9/+4 (1d3+2/x2/50 ft./B, sling)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +9 [5 ranks, +4 Con]</p><p>Handle Animal +12 [10 ranks, +2 Cha]</p><p>Knowledge (nature) +12 [10 ranks, +0 Int, +2 nature sense]</p><p>Listen +11 [6 ranks, +5 Wis]</p><p>Ride +12 [10 ranks, +0 Dex, +2 synergy from Handle Animal]</p><p>Spot +10 [5 ranks, +5 Wis]</p><p>Survival +17 [10 ranks, +5 Wis, +2 nature sense]</p><p></p><p><strong>Feats:</strong></p><p>Earth Heritage (1st level)</p><p>Improve Elemental Heritage (3rd level)</p><p>Endurance (6th level)</p><p>Diehard (9th level)</p><p></p><p><strong>Languages:</strong> Common, Druidic</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC +5</p><p>0th - <em>create water, cure minor wounds, detect magic, detect poison, know direction, purify food and drink.</em></p><p>1st - <em>cure light wounds x2, entangle, goodberry, magic stone x2, speak with animals.</em></p><p>2nd - <em>barkskin, reduce animal, soften earth and stone* x2, warp wood.</em></p><p>3rd - <em>cure moderate wounds x2, greater magic fang, meld into stone*, stone shape*.</em></p><p>4th - <em>planar tolerance x2, spike stones* x2.</em></p><p>5th - <em>stoneskin, transmute mud to rock*, transmute rock to mud*.</em></p><p>6th - <em>wall of stone*.</em></p><p>* - Earth spell, is cast at +1 caster level</p><p></p><p><strong>Equipment:</strong></p><p><strong><em>Belt of Health +4</em></strong> 16,000gp</p><p><strong><em>Pearl of Wisdom +2</em></strong> 4,000gp (worn as headband)</p><p><strong>Hide of Stone Beast (as <em>wild</em> rhino hide armor)</strong> 26,165gp</p><p><strong>Avalanche (<em>+2 thundering club</em>)</strong> 18,300gp</p><p><strong>Hare’s Luck (as <em>cloak of resistance +3</em>)</strong> 9,000gp</p><p><strong><em>necklace of adaptation</em></strong> 9,000gp</p><p><strong>Sling</strong> 0gp</p><p><strong>20 sling bullets</strong> 2sp</p><p><em><strong>Heward's Handy Haversack</strong></em> 2,000gp</p><p>~<strong>Five doses of granite and diamond dust for <em>stoneskin</em> spell</strong> 1,250</p><p>~<strong>Scroll of <em>heal</em></strong> 1,650gp</p><p>~<strong>Bedroll</strong> 5sp</p><p>~<strong>Everburning torch</strong> 110gp</p><p>~<strong>Sunrods (5)</strong> 10gp</p><p>~<strong>Waterskin</strong> 1gp</p><p>~<strong>50 ft. silk rope</strong> 10gp</p><p>~<strong>Trail rations (20 days worth)</strong> 10gp</p><p>~<strong>Belt pouch</strong> 1gp</p><p>~<strong>Cold weather outfit</strong> 8gp</p><p></p><p><strong>Money</strong></p><p>484gp, 3sp</p><p></p><p><strong>Claw, dire badger animal companion:</strong> Medium animal; HD 7d8+35+3; hp 69; Init +4; Spd 30 ft., burrow 10 ft.; AC 21 (+4 Dex, +7 natural), touch 14, flat-footed 17; Base Atk +5; Grp +8; Atk +8 melee (1d6+3, claw); Full Atk +8 melee (1d6+3, 2 claws) and +3 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA rage; SQ low-light vision, scent, link, share spells, evasion, devotion; AL NG; SV Fort +9, Ref +9, Will +3; Str 16, Dex 19, Con 20, Int 2, Wis 12, Cha 10.</p><p></p><p><em>Skills and Feats:</em> Listen +8, Spot +8; Alertness, Improved Natural Attack (claw), Toughness, Track.</p><p></p><p><em>Rage (Ex):</em> A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Str, +4 Con, and –2 AC. The badger cannot end its rage voluntarily. </p><p></p><p><em>Rage Statistics:</em> hp 83; AC 19 (touch 12, flat-footed 15); Grp +10; Atk +10 melee (1d6+5, claw); Full Atk +10 melee (1d6+5, 2 claws) and +5 melee (1d6+2, bite); SV Fort +11, Ref +9, Will +3; Str 20, Dex 19, Con 24, Int 2, Wis 12, Cha 10</p><p></p><p><em>Tricks Known:</em> Attack, Come, Defend, Down, Guard, Heel, Track, Stay, Seek.</p><p></p><p style="text-align: center">**********</p><p></p><p>Tweak notes:</p><p>--Corrected all the numbers.</p><p>--Removed the two extra ability points from Int and Cha.</p><p>--Left Burrow with the <em>wild</em> rhino armor and took off the permanent spell on Claw since he can't afford the spell as is. Bumped Burrow's XP back up to 68,000 as a result.</p><p>--Since Burrow no longer needs the XP for the <em>permanency</em>, I then had him buy off his +1 LA at 3rd using the UA rules, like Flaust did. This means he follows the normal XP progression and will raise to 12th level at 66,000 XP.</p><p>--Dropped Claw back to a Medium creature and cleaned up a lot of the numbers.</p><p>--Add Claw's +1 ability score at 4HD to Con (Isida had it in Wis, I think) to give him a few more hit points.</p><p>--Shifted Claw's Improved Natural Attack feat from bite to claw, since Claw gets 2 claw attacks (as opposed to his 1 bite) and also, it's his primary attack.</p></blockquote><p></p>
[QUOTE="Sephiroth no Miko, post: 1796663, member: 4796"] Since Isida's seems to be a tad busy right now, and I have a bit of free time, I'm doing the tweaking for her. You are, of course, welcome to do your own tweaking as you see fit. ;) [b]Burrow Male Earth Melfling Druid 11[/b] [b]Alignment:[/b] Neutral Good [b]Patron Deity:[/b] Obad-Hai and Fharlanghn [b]Home Plane:[/b] Elemental Plane of Earth [b]Height:[/b] 3' 0'' [b]Weight:[/b] 39 lbs. [b]Skin:[/b] Gray-Brown with clay-like texture [b]Eyes:[/b] Obsidian Black [b]Age:[/b] 68 [b]XP:[/b] 65,000 (-3,000 XP buy-off at 3rd) [b]Str:[/b] 14 (+2) [4 points, +2 racial] [b]Dex:[/b] 10 (+0) [4 points, -2 racial] [b]Con:[/b] 18 (+4) [6 points, +4 belt] [b]Int:[/b] 10 (+0) [4 points, -2 racial] [b]Wis:[/b] 20 (+5) [10 points, +2 levels, +2 pearl] [b]Cha:[/b] 14 (+1) [4 points, +2 racial] [b]Class and Racial Abilities:[/b] +2 Str, -2 Dex, +2 Cha, -2 Int, extraplanar humanoid, breath weapon (15 ft. cone of rock shards and pebbles, deals 1d8 points of bludgeoning damage, Ref save DC 19 for half, 3 times per day, with 1d4 round between uses), casts earth spells at +1 caster level. Animal companion, nature sense, wild empathy (+14), woodland stride, trackless step, resist nature’s lure, wild shape 4/day (Tiny, Small, Medium, Large), venom immunity, spells. Has +4 bonus on checks to avoid being bull rushed or tripped while standing on the ground. Also has +1 bonus on weapon damage rolls if both he and his foe touch the ground. (Due to Earth Heritage feat). Also has acid resistance 5 (due to Improved Elemental Heritage feat). [b]Hit Dice:[/b] 11d8 + 44 [b]HP:[/b] 100 [b]AC:[/b] 16 (+0 Dex, +5 armor, +1 size) [b]ACP:[/b] -1 [b]Init:[/b] +0 (+0 Dex) [b]Speed:[/b] 30 ft., burrow 10 ft. (20 ft. in armor) [b]Saves:[/b] Fortitude +11 [+7 base, +4 Con] Reflex +3 [+3 base, +0 Dex] Will +12 [+7 base, +5 Wis] [b]BAB:[/b] +9/+4 (base +8/+3, +1 for being Small) [b]Melee Atk:[/b] +13/+8 (1d4+5+1d6 sonic/x2/B, Avalanche, [i]+2 thundering club[/i] wielded two-handed) [b]Ranged Atk:[/b] +9/+4 (1d3+2/x2/50 ft./B, sling) [b]Skills:[/b] Concentration +9 [5 ranks, +4 Con] Handle Animal +12 [10 ranks, +2 Cha] Knowledge (nature) +12 [10 ranks, +0 Int, +2 nature sense] Listen +11 [6 ranks, +5 Wis] Ride +12 [10 ranks, +0 Dex, +2 synergy from Handle Animal] Spot +10 [5 ranks, +5 Wis] Survival +17 [10 ranks, +5 Wis, +2 nature sense] [b]Feats:[/b] Earth Heritage (1st level) Improve Elemental Heritage (3rd level) Endurance (6th level) Diehard (9th level) [b]Languages:[/b] Common, Druidic [b]Spells Prepared[/b] Save DC +5 0th - [i]create water, cure minor wounds, detect magic, detect poison, know direction, purify food and drink.[/i] 1st - [I]cure light wounds x2, entangle, goodberry, magic stone x2, speak with animals.[/I] 2nd - [I]barkskin, reduce animal, soften earth and stone* x2, warp wood.[/I] 3rd - [I]cure moderate wounds x2, greater magic fang, meld into stone*, stone shape*.[/I] 4th - [I]planar tolerance x2, spike stones* x2.[/I] 5th - [I]stoneskin, transmute mud to rock*, transmute rock to mud*.[/I] 6th - [I]wall of stone*.[/I] * - Earth spell, is cast at +1 caster level [b]Equipment:[/b] [b][I]Belt of Health +4[/I][/b] 16,000gp [b][I]Pearl of Wisdom +2[/I][/b] 4,000gp (worn as headband) [b]Hide of Stone Beast (as [I]wild[/I] rhino hide armor)[/b] 26,165gp [b]Avalanche ([I]+2 thundering club[/I])[/b] 18,300gp [b]Hare’s Luck (as [I]cloak of resistance +3[/I])[/b] 9,000gp [b][I]necklace of adaptation[/I][/b] 9,000gp [b]Sling[/b] 0gp [b]20 sling bullets[/b] 2sp [i][B]Heward's Handy Haversack[/B][/i] 2,000gp ~[b]Five doses of granite and diamond dust for [I]stoneskin[/I] spell[/b] 1,250 ~[b]Scroll of [I]heal[/I][/b] 1,650gp ~[b]Bedroll[/b] 5sp ~[b]Everburning torch[/b] 110gp ~[b]Sunrods (5)[/b] 10gp ~[b]Waterskin[/b] 1gp ~[b]50 ft. silk rope[/b] 10gp ~[b]Trail rations (20 days worth)[/b] 10gp ~[b]Belt pouch[/b] 1gp ~[b]Cold weather outfit[/b] 8gp [b]Money[/b] 484gp, 3sp [b]Claw, dire badger animal companion:[/b] Medium animal; HD 7d8+35+3; hp 69; Init +4; Spd 30 ft., burrow 10 ft.; AC 21 (+4 Dex, +7 natural), touch 14, flat-footed 17; Base Atk +5; Grp +8; Atk +8 melee (1d6+3, claw); Full Atk +8 melee (1d6+3, 2 claws) and +3 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA rage; SQ low-light vision, scent, link, share spells, evasion, devotion; AL NG; SV Fort +9, Ref +9, Will +3; Str 16, Dex 19, Con 20, Int 2, Wis 12, Cha 10. [i]Skills and Feats:[/i] Listen +8, Spot +8; Alertness, Improved Natural Attack (claw), Toughness, Track. [I]Rage (Ex):[/I] A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Str, +4 Con, and –2 AC. The badger cannot end its rage voluntarily. [I]Rage Statistics:[/I] hp 83; AC 19 (touch 12, flat-footed 15); Grp +10; Atk +10 melee (1d6+5, claw); Full Atk +10 melee (1d6+5, 2 claws) and +5 melee (1d6+2, bite); SV Fort +11, Ref +9, Will +3; Str 20, Dex 19, Con 24, Int 2, Wis 12, Cha 10 [I]Tricks Known:[/I] Attack, Come, Defend, Down, Guard, Heel, Track, Stay, Seek. [center]**********[/center] Tweak notes: --Corrected all the numbers. --Removed the two extra ability points from Int and Cha. --Left Burrow with the [i]wild[/i] rhino armor and took off the permanent spell on Claw since he can't afford the spell as is. Bumped Burrow's XP back up to 68,000 as a result. --Since Burrow no longer needs the XP for the [i]permanency[/i], I then had him buy off his +1 LA at 3rd using the UA rules, like Flaust did. This means he follows the normal XP progression and will raise to 12th level at 66,000 XP. --Dropped Claw back to a Medium creature and cleaned up a lot of the numbers. --Add Claw's +1 ability score at 4HD to Con (Isida had it in Wis, I think) to give him a few more hit points. --Shifted Claw's Improved Natural Attack feat from bite to claw, since Claw gets 2 claw attacks (as opposed to his 1 bite) and also, it's his primary attack. [/QUOTE]
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[Planescape] Squaring the Circle Redux - OOC (Full)
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