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Story Hour
Planescape/Star*Drive: Renaissance (Updated 15 December 2003)
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1236433" data-attributes="member: 9249"><p>Ever since the Star*Drive Campaign Setting came out, I've been tossing around the idea of running a massive crossover campaign between Planescape and Star*Drive, as I find the similarities and differences between these two settings fascinating, and there are a lot of elements in the two settings that can interact with each other in incredible ways.</p><p></p><p>With the shelving of the Planescape Campaign Setting and the entire Alternity game, I'd placed this project on a back burner. The release of the d20 Modern Menace Manual, with three of the original Alternity species detailed, kick-started my drive to get this thing going.</p><p></p><p>I'm running Planescape using D&D 3.5, with the campaign starting roughly in the middle of the Faction War, and the PCs laying low on a backwater, primitive Prime world that had been the original home of two of the characters. They've been in the service of a local baron for a couple weeks, gouging him out of his treasury and abusing the other members of his court.</p><p></p><p>I'm running the Star*Drive campaign with d20 Modern, with a couple small rules alterations to fit the setting. The PCs are a crew of mercenaries and part-time pirates, operating out of a stolen prison transport spacebus stolen by the Captain-- who was at the time headed for the Penates colony against his will. Their contact, Fat Tony, has just contacted them with a paying job, telling them they need to get to Grith in the Corrivale system as quickly as possible.</p><p></p><p>I wrote a campaign teaser-trailer on RPG.net, which can be viewed here:</p><p><a href="http://forum.rpg.net/showthread.php?s=&postid=1655125#post1655125" target="_blank">http://forum.rpg.net/showthread.php?s=&postid=1655125#post1655125</a></p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1236433, member: 9249"] Ever since the Star*Drive Campaign Setting came out, I've been tossing around the idea of running a massive crossover campaign between Planescape and Star*Drive, as I find the similarities and differences between these two settings fascinating, and there are a lot of elements in the two settings that can interact with each other in incredible ways. With the shelving of the Planescape Campaign Setting and the entire Alternity game, I'd placed this project on a back burner. The release of the d20 Modern Menace Manual, with three of the original Alternity species detailed, kick-started my drive to get this thing going. I'm running Planescape using D&D 3.5, with the campaign starting roughly in the middle of the Faction War, and the PCs laying low on a backwater, primitive Prime world that had been the original home of two of the characters. They've been in the service of a local baron for a couple weeks, gouging him out of his treasury and abusing the other members of his court. I'm running the Star*Drive campaign with d20 Modern, with a couple small rules alterations to fit the setting. The PCs are a crew of mercenaries and part-time pirates, operating out of a stolen prison transport spacebus stolen by the Captain-- who was at the time headed for the Penates colony against his will. Their contact, Fat Tony, has just contacted them with a paying job, telling them they need to get to Grith in the Corrivale system as quickly as possible. I wrote a campaign teaser-trailer on RPG.net, which can be viewed here: [url]http://forum.rpg.net/showthread.php?s=&postid=1655125#post1655125[/url] [/QUOTE]
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Planescape/Star*Drive: Renaissance (Updated 15 December 2003)
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