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Planescape-style - How do you run a planar adventure?
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<blockquote data-quote="ThirdWizard" data-source="post: 6225526" data-attributes="member: 12037"><p>There are lots of places to go that aren't going to kill you outright. The good planes, for one. Adventures in Elysium, Bytopia, of Mount Celestia. The Outlands is another good place, as you can pretty much do "normal" adventuring there. If you want something a bit more deadly, you could have a quick visit to the Beastlands or The Gray Wastes in a location that isn't too deadly. There are lots and lots of options.</p><p></p><p>One of my favorite early adventuring spot is Sigil itself. I love urban adventuring.</p><p></p><p>Try to keep low level Planescape adventures away from killing slogfests. They should be more about knowledge and building experience dealing with various disparate groups who make the planes their home. Perhaps the PCs must deliver a parcel to a githyanki stronghold in the Astral, but the portal to get there is deep in the Hall of Records. What do they do?</p><p></p><p></p><p></p><p>Planar locations definitely lend themselves to some settings you can't emulate in a non-planar world. For example, Acheron's cubes can give rise to adventures with cube jumping, cubes ramming into each other, armies readying themselves for when their cubes touch, etc. I always had great times with Mechanus, moving gears and modrons make for lots of possibilities. And, there's that feeling of being in the Abyss, Mount Celestia, the Plane of Fire, or wherever, that you can't get in your normal setting. When you find yourself in an ancient temple, flames licking around the sides, the sky on fire, and three orbs floating about protecting you from all that, your enemy in the middle of a ritual to destroy one of those orbs, it is going to be hard to replicate that kind of scenario anywhere else. The same with running a green steel black market under the nose of a baatezu general, freeing a rakshasa slave mining operation on a floating island in the plane of air, uncovering a plot to sneak a god into Sigil, or killing a demon general in his own stronghold. All of which are examples from my own games.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6225526, member: 12037"] There are lots of places to go that aren't going to kill you outright. The good planes, for one. Adventures in Elysium, Bytopia, of Mount Celestia. The Outlands is another good place, as you can pretty much do "normal" adventuring there. If you want something a bit more deadly, you could have a quick visit to the Beastlands or The Gray Wastes in a location that isn't too deadly. There are lots and lots of options. One of my favorite early adventuring spot is Sigil itself. I love urban adventuring. Try to keep low level Planescape adventures away from killing slogfests. They should be more about knowledge and building experience dealing with various disparate groups who make the planes their home. Perhaps the PCs must deliver a parcel to a githyanki stronghold in the Astral, but the portal to get there is deep in the Hall of Records. What do they do? Planar locations definitely lend themselves to some settings you can't emulate in a non-planar world. For example, Acheron's cubes can give rise to adventures with cube jumping, cubes ramming into each other, armies readying themselves for when their cubes touch, etc. I always had great times with Mechanus, moving gears and modrons make for lots of possibilities. And, there's that feeling of being in the Abyss, Mount Celestia, the Plane of Fire, or wherever, that you can't get in your normal setting. When you find yourself in an ancient temple, flames licking around the sides, the sky on fire, and three orbs floating about protecting you from all that, your enemy in the middle of a ritual to destroy one of those orbs, it is going to be hard to replicate that kind of scenario anywhere else. The same with running a green steel black market under the nose of a baatezu general, freeing a rakshasa slave mining operation on a floating island in the plane of air, uncovering a plot to sneak a god into Sigil, or killing a demon general in his own stronghold. All of which are examples from my own games. [/QUOTE]
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