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Planescape: Tale of the Clueless ~OOC
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<blockquote data-quote="Ambrus" data-source="post: 3065087" data-attributes="member: 17691"><p>Uh... the Outlands / Air / Astral because they're individually: diverse / hospitable / has giant floating dead god husks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Arcadia / Fire / Ethereal because they're individually: Silly and boring / not much more than just hot and fiery / a big empty fog <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I don't really care much for fiends and demons; there are just too many different kinds to keep track of and aside from being completely and utterly evil and malicious, they're fairly one-dimensional and uninteresting IMHO. Anything played well and that is interesting but that has limits to its power is good I think.</p><p>Pretty much anything that tries to help me is good. I like modrons (go figure) though I don't know if I'd care to have them as allies. Dabus are interesting. I think petitioners are underrated; the dead should have a bigger part to play out here.</p><p>Pretty much anything that tries to kill me and has a good chance of succeeding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I can't say that I've ever jumped onto the 'I love Gith' bandwagon. I don't know why githyanki are such a big deal; anti-social humans with pointy teeth and big swords... So?</p><p></p><p>All that being said, I've never really gotten to play Planescape, so my biases reflect more my impressions of locales and creatures as a DM and my level of interest in running such things. I'm certain that a creative DM could make even the things I don't care for exiciting and interesting if given the chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3065087, member: 17691"] Uh... the Outlands / Air / Astral because they're individually: diverse / hospitable / has giant floating dead god husks. :) Arcadia / Fire / Ethereal because they're individually: Silly and boring / not much more than just hot and fiery / a big empty fog :) I don't really care much for fiends and demons; there are just too many different kinds to keep track of and aside from being completely and utterly evil and malicious, they're fairly one-dimensional and uninteresting IMHO. Anything played well and that is interesting but that has limits to its power is good I think. Pretty much anything that tries to help me is good. I like modrons (go figure) though I don't know if I'd care to have them as allies. Dabus are interesting. I think petitioners are underrated; the dead should have a bigger part to play out here. Pretty much anything that tries to kill me and has a good chance of succeeding. ;) I can't say that I've ever jumped onto the 'I love Gith' bandwagon. I don't know why githyanki are such a big deal; anti-social humans with pointy teeth and big swords... So? All that being said, I've never really gotten to play Planescape, so my biases reflect more my impressions of locales and creatures as a DM and my level of interest in running such things. I'm certain that a creative DM could make even the things I don't care for exiciting and interesting if given the chance. :) [/QUOTE]
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