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Planescape to languish in purgatory?
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<blockquote data-quote="Kobold Avenger" data-source="post: 8129579" data-attributes="member: 779"><p>Rules Material from Planescape that could be updated as they aren't in the core rules would be for:</p><p>-Various monsters like Bladelings, Guardinals, Archons, Eladrin, Rilmani, Demons and Devils not already covered in other books and many more. </p><p>-PC races, new (Bariaur and Rogue Modron) and reprinted (Aasimar, Genasi, Githzerai, Githyanki). It's also been mentioned by Mearls that Planetouched Tieflings are different from PHB Tieflings but nothing substantial was ever presented.</p><p>-Mechanics for factions which I assume it would be similar to Ravnica's Guilds, and they dump the 2e bad ideas of roleplaying drawbacks for mechanical advantages and abilities. </p><p>-Environment/hazard rules of various planes (and I think they should dump most of the changes to magic rules on different planes such as losing effective spellcasting levels or +'s to magic weapons)</p><p>-Mechanics on portals</p><p></p><p>I'm in favour of a timeline advance where Faction War happened, but now many of the factions are back. Most of the unique cosmologies of various other campaign settings can be downplayed or handwaved away in that the Great Wheel is the peer-reviewed consensus among most planewalkers based in Sigil that mostly maps out everything but leaves a few holes.</p><p></p><p>Of changes I'd be ambivalent about but they'd probably do, I'd guess they'd try to de-emphasize real-world/historical pantheons in the setting, as Planescape was strangely enough the only campaign setting where the Greek (and Norse and Indian and Celtic and Babylonian and so on) Gods were a major thing, as basically every campaign setting has their own pantheons, but the real-world pantheons were always shown as being placeholder examples for homebrew settings. </p><p></p><p>They'd probably also de-emphasize the use of the Cant in the setting. As amusing as it is that the word "Berk" gets used a lot which is Cockney Rhyming Slang derived from "Berkshire Hunt" which rhymes with "naughty word", I feel that all of the Cant will be downplayed. There's also the differences in the word "Nick" which in PS means to cut or attack vs the modern English usage of "Nick" which means to steal or cheat.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8129579, member: 779"] Rules Material from Planescape that could be updated as they aren't in the core rules would be for: -Various monsters like Bladelings, Guardinals, Archons, Eladrin, Rilmani, Demons and Devils not already covered in other books and many more. -PC races, new (Bariaur and Rogue Modron) and reprinted (Aasimar, Genasi, Githzerai, Githyanki). It's also been mentioned by Mearls that Planetouched Tieflings are different from PHB Tieflings but nothing substantial was ever presented. -Mechanics for factions which I assume it would be similar to Ravnica's Guilds, and they dump the 2e bad ideas of roleplaying drawbacks for mechanical advantages and abilities. -Environment/hazard rules of various planes (and I think they should dump most of the changes to magic rules on different planes such as losing effective spellcasting levels or +'s to magic weapons) -Mechanics on portals I'm in favour of a timeline advance where Faction War happened, but now many of the factions are back. Most of the unique cosmologies of various other campaign settings can be downplayed or handwaved away in that the Great Wheel is the peer-reviewed consensus among most planewalkers based in Sigil that mostly maps out everything but leaves a few holes. Of changes I'd be ambivalent about but they'd probably do, I'd guess they'd try to de-emphasize real-world/historical pantheons in the setting, as Planescape was strangely enough the only campaign setting where the Greek (and Norse and Indian and Celtic and Babylonian and so on) Gods were a major thing, as basically every campaign setting has their own pantheons, but the real-world pantheons were always shown as being placeholder examples for homebrew settings. They'd probably also de-emphasize the use of the Cant in the setting. As amusing as it is that the word "Berk" gets used a lot which is Cockney Rhyming Slang derived from "Berkshire Hunt" which rhymes with "naughty word", I feel that all of the Cant will be downplayed. There's also the differences in the word "Nick" which in PS means to cut or attack vs the modern English usage of "Nick" which means to steal or cheat. [/QUOTE]
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