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Planescape: Torment Sequel - Set in Monte Cook's Numenera
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<blockquote data-quote="Keldryn" data-source="post: 6072401" data-attributes="member: 11999"><p>The <em>Final Fantasy</em> series of games has been doing exactly that since the beginning. Each game in the series exists in its own self-contained universe, using none of the characters or locations from previous games. The technology level of the setting changes from game to game, as well as the magic and character advancement systems. Games in the series share similar themes and game design elements, but that's about it. </p><p></p><p>Now, Square-Enix did start making direct sequels and side-story games in 2003 with <em>Final Fantasy X-2</em> (note that it wasn't called <em>FF XI</em>), but each of the primary games in the series (developed by their top-tier teams) make no references to characters, locations, or events in the previous games. </p><p></p><p>I don't think that the <em>Final Fantasy</em> series is anywhere near the same quality as <em>Planescape: Torment</em>, but it demonstrates how a series can work when each entry is related only in terms of game design and thematic elements. (The main games in the <em>Dragon Quest</em> and <em>Tales of ...</em> series are good examples as well)</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6072401, member: 11999"] The [I]Final Fantasy[/I] series of games has been doing exactly that since the beginning. Each game in the series exists in its own self-contained universe, using none of the characters or locations from previous games. The technology level of the setting changes from game to game, as well as the magic and character advancement systems. Games in the series share similar themes and game design elements, but that's about it. Now, Square-Enix did start making direct sequels and side-story games in 2003 with [I]Final Fantasy X-2[/I] (note that it wasn't called [I]FF XI[/I]), but each of the primary games in the series (developed by their top-tier teams) make no references to characters, locations, or events in the previous games. I don't think that the [I]Final Fantasy[/I] series is anywhere near the same quality as [I]Planescape: Torment[/I], but it demonstrates how a series can work when each entry is related only in terms of game design and thematic elements. (The main games in the [I]Dragon Quest[/I] and [I]Tales of ...[/I] series are good examples as well) [/QUOTE]
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Planescape: Torment Sequel - Set in Monte Cook's Numenera
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