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Planescape Torment - That Gith dude?
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<blockquote data-quote="Squire James" data-source="post: 126838" data-attributes="member: 548"><p>That's because the sword's made of Limbo stuff, and acts sort of like a mood ring. There is no simple 3e conversion for it.</p><p></p><p>I would treat it as a variation of a "levelled weapon" (there was a Dragon article about them several issues ago), except the exact form it morphs into would depend on how its wielder acted while he owned the weapon. If you don't have the article, you can roughly simulate it by starting the weapon with a simple +1 enchantment, and advance it by +1 per 2 levels its wielder gains (or 2 levels per +1 of bonus ability, so something like Holy would take 4 levels to kick in).</p><p></p><p>It is important that the DM chooses the weapon add-ons, not the player, and it probably should just gain enchantment bonuses unless the character's actions clearly indicate an ability that belongs on the weapon. In other words, the blade reacts to the character's actions, not his needs! A paladin with such a weapon, after doing something blantantly illegal, might be chagrined to discover his sword just went Chaotic! I'd cap it off at about +7 total enchantment, though theoretically it could go higher.</p><p></p><p>Dak'on himself would have probably ended up with something like a +4 Lawful Keen weapon if Torment actually ran with 3e rules. However, it should be noted that we're talking about a game that doesn't let its main character wear armor even though he's pretty clearly a medium-sized humanoid!</p></blockquote><p></p>
[QUOTE="Squire James, post: 126838, member: 548"] That's because the sword's made of Limbo stuff, and acts sort of like a mood ring. There is no simple 3e conversion for it. I would treat it as a variation of a "levelled weapon" (there was a Dragon article about them several issues ago), except the exact form it morphs into would depend on how its wielder acted while he owned the weapon. If you don't have the article, you can roughly simulate it by starting the weapon with a simple +1 enchantment, and advance it by +1 per 2 levels its wielder gains (or 2 levels per +1 of bonus ability, so something like Holy would take 4 levels to kick in). It is important that the DM chooses the weapon add-ons, not the player, and it probably should just gain enchantment bonuses unless the character's actions clearly indicate an ability that belongs on the weapon. In other words, the blade reacts to the character's actions, not his needs! A paladin with such a weapon, after doing something blantantly illegal, might be chagrined to discover his sword just went Chaotic! I'd cap it off at about +7 total enchantment, though theoretically it could go higher. Dak'on himself would have probably ended up with something like a +4 Lawful Keen weapon if Torment actually ran with 3e rules. However, it should be noted that we're talking about a game that doesn't let its main character wear armor even though he's pretty clearly a medium-sized humanoid! [/QUOTE]
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Planescape Torment - That Gith dude?
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