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Planescape Torment - That Gith dude?
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<blockquote data-quote="Tylias" data-source="post: 126959" data-attributes="member: 2214"><p>Dak'kon, using Planescape: Torment's 2e rules, was a fighter/mage.</p><p></p><p>However, in 3e I think he would be a PsyWarrior, and here's why:</p><p></p><p>-Dak'kon's reasonably good at fighting. PsyWarrior's BAB is roughly like a fighter/mage's.</p><p>-Dak'kon isn't, strictly speaking, a student of the arcane arts. Reason: He can't teach your character how to use magic, but he can help you 'refocus your mind, allowing you to use it as a weapon.' He also states that what he knows of magic is different from the way 'your' people understand magic. Plus, all his githzerai spells are based on meditation, understanding, karma, and emotion. Sounds vaguely psionic, so maybe in 3e you can make that leap.</p><p></p><p>The Zerth Blade reacted to the wielder's emotions and state of mind. It sharpened and became more deadly when Dak'kon's mind was focused and intense. When Dak'kon lost his focus, or becomes perturbed, it bubbles, rusts, grows thorns, etc. He also states that it would be pointless to give you the Zerth Blade because your mind would not be able to control it - it would collapse into a thrashing pool of liquid metal, or something to that effect. Hence, the Zerth Blade could possible be a Ferroplasm weapon (3e Psionics Handbook p.138).</p><p></p><p>Since the Zerth Blade becomes more powerful as Dak'kon levels up (gaining more PSP's, perhaps?) here's a possible form for Dak'kon's Zerth Blade, just off the top of my head, using the Psychic weapon characteristic (3e PsiHB, p.128)</p><p></p><p>Bastard Sword, Ferroplasm (user must have PSPs or weapon loses form)</p><p>User's PSPs:</p><p>1+ +1 weapon</p><p>5+ +1 weapon, Keen</p><p>15+ +2 weapon, Keen</p><p>30+ +2 weapon, Keen, Parrying</p><p>50+ +3 weapon, Keen, Parrying</p><p>80+ +3 weapon, Keen, Parrying, Power Storing</p><p>130+ +4 weapon, Keen, Parrying, Power Storing, Charged</p><p></p><p>or something to that effect. Note, this doesn't perfectly follow the rules, but it's hard to exactly emulate what it did in PS:T, and of course, it'll probably take more tinkering. But it's a possible start.</p></blockquote><p></p>
[QUOTE="Tylias, post: 126959, member: 2214"] Dak'kon, using Planescape: Torment's 2e rules, was a fighter/mage. However, in 3e I think he would be a PsyWarrior, and here's why: -Dak'kon's reasonably good at fighting. PsyWarrior's BAB is roughly like a fighter/mage's. -Dak'kon isn't, strictly speaking, a student of the arcane arts. Reason: He can't teach your character how to use magic, but he can help you 'refocus your mind, allowing you to use it as a weapon.' He also states that what he knows of magic is different from the way 'your' people understand magic. Plus, all his githzerai spells are based on meditation, understanding, karma, and emotion. Sounds vaguely psionic, so maybe in 3e you can make that leap. The Zerth Blade reacted to the wielder's emotions and state of mind. It sharpened and became more deadly when Dak'kon's mind was focused and intense. When Dak'kon lost his focus, or becomes perturbed, it bubbles, rusts, grows thorns, etc. He also states that it would be pointless to give you the Zerth Blade because your mind would not be able to control it - it would collapse into a thrashing pool of liquid metal, or something to that effect. Hence, the Zerth Blade could possible be a Ferroplasm weapon (3e Psionics Handbook p.138). Since the Zerth Blade becomes more powerful as Dak'kon levels up (gaining more PSP's, perhaps?) here's a possible form for Dak'kon's Zerth Blade, just off the top of my head, using the Psychic weapon characteristic (3e PsiHB, p.128) Bastard Sword, Ferroplasm (user must have PSPs or weapon loses form) User's PSPs: 1+ +1 weapon 5+ +1 weapon, Keen 15+ +2 weapon, Keen 30+ +2 weapon, Keen, Parrying 50+ +3 weapon, Keen, Parrying 80+ +3 weapon, Keen, Parrying, Power Storing 130+ +4 weapon, Keen, Parrying, Power Storing, Charged or something to that effect. Note, this doesn't perfectly follow the rules, but it's hard to exactly emulate what it did in PS:T, and of course, it'll probably take more tinkering. But it's a possible start. [/QUOTE]
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