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*Dungeons & Dragons
Planescape - what would you like to see?
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<blockquote data-quote="Tovec" data-source="post: 6321963" data-attributes="member: 95493"><p>Personally?</p><p></p><p>Less emphasis on Sigil and the Lady - this might disqualify me immediately as far as Planescape goes. I like the planar stuff the setting provides and even like Sigil but I feel that something like Planar Handbook wasn't that good of a read because it focused on the factions with a lingo I couldn't begin to appreciate unless I'm playing a Sigil game. So, I'm all for keeping the central city and all that goes with it I would like to not have to ever go there or interact with it too.</p><p></p><p>Secrets. I've been reading an excellent thread on the GiantITP forums (afroakuma's Planar Questions thread) and I would like to see the reintroduction and then hopefully explanation of secrets, lore, history. Basically things long dead that we get to unearth. I think the planes are lovely as an ancient battleground and world to explore and I want rich tapestries to explore as well. The interplay is one thing, but unearthing something gone for a million years is more exciting (to me). Double points if they explain old things that were never explained. Who created the Guardinals, what the ancient law outsiders were called, who the prisoner of elysium? is, what Asmodeus' previous name was (or is it his twin?). Stuff like that.</p><p></p><p>Ability to topple powers that be. Be they good or (especially) evil. I have no problems with HARD to do this, but I would like Asmodeus to be fallible and perhaps overconfident so that my players could conceive of toppling him. As I understand it may involve politics, subversion of the power hierarchy, maybe getting a temporary hold on the blood war, or what ever. I just hate nigh unstoppable forces I have to interact with on an every day basis in a setting.</p><p></p><p>Better explanation of the planes. How they work. Why they're not WAY bigger/more populated. Maybe how alternate cosmologies tie in. What the higher powers are doing on their daily lives. I don't mind if this stuff is contradictory but well though out stuff can always be modified and reorganized.</p><p></p><p>I would personally like a new planar race, or maybe recent humanoid turned planar race. Or some kind of massive invasion. Something like the Mind Flayers who had a sizable empire in the material plane for a time, so large it threatened the fiends and paused the blood war. I'd like to see the rumblings of that kind of thing again. Or really, if I can't have that (I know that good planar races are hard to make) then a fully humanoid one from the material that is expanding. I'd be okay with an interstellar race of hobgoblins - again if well written.</p><p></p><p>New objectives and organizations. New classes. New things to do in the planes. Absolutely not a meta-plot or whatever, but tools to enable my players modify, create, shatter, remake the planes in some respect.</p><p></p><p>Good epic and deity rules, hopefully looking very little like the 3e counterparts.</p><p></p><p>More involvement with the inner planes. I don't really like them from experience but I would love to see something turn me around on them. At this point in my home game I've basically cut them entirely from existence with little to no side effects and that is a shame.</p><p></p><p>That's all I've got for now.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6321963, member: 95493"] Personally? Less emphasis on Sigil and the Lady - this might disqualify me immediately as far as Planescape goes. I like the planar stuff the setting provides and even like Sigil but I feel that something like Planar Handbook wasn't that good of a read because it focused on the factions with a lingo I couldn't begin to appreciate unless I'm playing a Sigil game. So, I'm all for keeping the central city and all that goes with it I would like to not have to ever go there or interact with it too. Secrets. I've been reading an excellent thread on the GiantITP forums (afroakuma's Planar Questions thread) and I would like to see the reintroduction and then hopefully explanation of secrets, lore, history. Basically things long dead that we get to unearth. I think the planes are lovely as an ancient battleground and world to explore and I want rich tapestries to explore as well. The interplay is one thing, but unearthing something gone for a million years is more exciting (to me). Double points if they explain old things that were never explained. Who created the Guardinals, what the ancient law outsiders were called, who the prisoner of elysium? is, what Asmodeus' previous name was (or is it his twin?). Stuff like that. Ability to topple powers that be. Be they good or (especially) evil. I have no problems with HARD to do this, but I would like Asmodeus to be fallible and perhaps overconfident so that my players could conceive of toppling him. As I understand it may involve politics, subversion of the power hierarchy, maybe getting a temporary hold on the blood war, or what ever. I just hate nigh unstoppable forces I have to interact with on an every day basis in a setting. Better explanation of the planes. How they work. Why they're not WAY bigger/more populated. Maybe how alternate cosmologies tie in. What the higher powers are doing on their daily lives. I don't mind if this stuff is contradictory but well though out stuff can always be modified and reorganized. I would personally like a new planar race, or maybe recent humanoid turned planar race. Or some kind of massive invasion. Something like the Mind Flayers who had a sizable empire in the material plane for a time, so large it threatened the fiends and paused the blood war. I'd like to see the rumblings of that kind of thing again. Or really, if I can't have that (I know that good planar races are hard to make) then a fully humanoid one from the material that is expanding. I'd be okay with an interstellar race of hobgoblins - again if well written. New objectives and organizations. New classes. New things to do in the planes. Absolutely not a meta-plot or whatever, but tools to enable my players modify, create, shatter, remake the planes in some respect. Good epic and deity rules, hopefully looking very little like the 3e counterparts. More involvement with the inner planes. I don't really like them from experience but I would love to see something turn me around on them. At this point in my home game I've basically cut them entirely from existence with little to no side effects and that is a shame. That's all I've got for now. [/QUOTE]
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