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Planescape - what would you like to see?
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<blockquote data-quote="Shemeska" data-source="post: 6322737" data-attributes="member: 11697"><p>Of course you can have your PCs topple the Lady, roll initiative versus her, anything you want really. It's your game and you're the DM, go right ahead. But on some level I think going that route misses the intended point of the Lady in the setting to an extent. She isn't an NPC so much as myth and atmosphere for Sigil, with it being an open question if Her Serenity is even real or just a manifestation of Sigil, an illusion of the dabus, a prisoner more than a protector, etc. She isn't really there to be fought or even meaningfully interacted with directly - that destroys the mystery - and I don't think that was the intent of having her there. The setting as a whole moved very much away from earlier approaches to using the planes that tended to treat them as high level dungeon crawls with stronger, stranger monsters. It's the same sort of approach that had a quote in the box set that said something along the lines of 'if your players are low level and in Gehenna with yugoloths howling for their blood, something has gone wrong'. It intended a different approach to interacting with the planes, and the Lady as not exactly an NPC is one of those conceits.</p><p></p><p>The Lady doesn't need to be a focus of a campaign set in Sigil itself, or even necessarily something that needs to even show up. In five or six years, over the course of two campaigns, both of which spent around half the time in Sigil and heavily involved politics within the city during that time, I had the Lady of Pain show up all of twice. Never interacted with the PCs. Never said a word. Atmosphere and background.</p><p></p><p>But again, you don't have to use this in your own games. Break it, bend it, treat it however you want. Lord knows I went crazy in some directions with the setting in my home games. But a 5e Planescape I think should preserve the approach intended by the original design team in the 2e materials (supplemented by added material from 3e, and potentially 4e material on Sigil where it doesn't contradict the previous sources given the forced adherence in 4e to a radically different cosmology).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6322737, member: 11697"] Of course you can have your PCs topple the Lady, roll initiative versus her, anything you want really. It's your game and you're the DM, go right ahead. But on some level I think going that route misses the intended point of the Lady in the setting to an extent. She isn't an NPC so much as myth and atmosphere for Sigil, with it being an open question if Her Serenity is even real or just a manifestation of Sigil, an illusion of the dabus, a prisoner more than a protector, etc. She isn't really there to be fought or even meaningfully interacted with directly - that destroys the mystery - and I don't think that was the intent of having her there. The setting as a whole moved very much away from earlier approaches to using the planes that tended to treat them as high level dungeon crawls with stronger, stranger monsters. It's the same sort of approach that had a quote in the box set that said something along the lines of 'if your players are low level and in Gehenna with yugoloths howling for their blood, something has gone wrong'. It intended a different approach to interacting with the planes, and the Lady as not exactly an NPC is one of those conceits. The Lady doesn't need to be a focus of a campaign set in Sigil itself, or even necessarily something that needs to even show up. In five or six years, over the course of two campaigns, both of which spent around half the time in Sigil and heavily involved politics within the city during that time, I had the Lady of Pain show up all of twice. Never interacted with the PCs. Never said a word. Atmosphere and background. But again, you don't have to use this in your own games. Break it, bend it, treat it however you want. Lord knows I went crazy in some directions with the setting in my home games. But a 5e Planescape I think should preserve the approach intended by the original design team in the 2e materials (supplemented by added material from 3e, and potentially 4e material on Sigil where it doesn't contradict the previous sources given the forced adherence in 4e to a radically different cosmology). [/QUOTE]
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