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Planescape - what would you like to see?
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<blockquote data-quote="I'm A Banana" data-source="post: 6323198" data-attributes="member: 2067"><p>Yeah, that sounds entirely likely. While I like intro stories as much as the next guy, I think that I've been burned by playing a lot of "one session campaigns" that never get much past that, and so don't get onto the interesting things that I have in store for the party. So I tend to just say "We're starting almost <em>in media res</em>, how you get to that point is up to you, but that's the point we're at." I find that folks tend to like the convenience of getting right to the action. And the action unique to PS is all about what your characters and the NPCs believe and how they act on those beliefs. Since "Surprise! You're in the Abyss!" doesn't highlight that unique action, it's not as appealing to me. </p><p></p><p>Which isn't to say that adventure doesn't happen, just that it doesn't leverage the unique aspects of PS. Any campaign has adventures or sessions that don't touch on the larger themes in much of a way, but I'm into having a focus, at least, on those unique themes, so that they get brought to bear more often, so that what is awesome about playing in PS (as opposed to any other setting) is shown bright and strong, and people know that if they want that awesomeness, they can play PS. </p><p></p><p>FWIW, I think of Spelljammer and Ravenloft, also trans-setting settings, much the same way. Same with Eberron or FR or Greyhawk or DL or Dark Sun. I don't want an Eberron setting to sell the fact that you can have dungeon crawls in it, or a Dark Sun setting to sell the fact that you can kill bandits. Those are things that might happen in those worlds, but they aren't what makes those worlds special.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6323198, member: 2067"] Yeah, that sounds entirely likely. While I like intro stories as much as the next guy, I think that I've been burned by playing a lot of "one session campaigns" that never get much past that, and so don't get onto the interesting things that I have in store for the party. So I tend to just say "We're starting almost [I]in media res[/I], how you get to that point is up to you, but that's the point we're at." I find that folks tend to like the convenience of getting right to the action. And the action unique to PS is all about what your characters and the NPCs believe and how they act on those beliefs. Since "Surprise! You're in the Abyss!" doesn't highlight that unique action, it's not as appealing to me. Which isn't to say that adventure doesn't happen, just that it doesn't leverage the unique aspects of PS. Any campaign has adventures or sessions that don't touch on the larger themes in much of a way, but I'm into having a focus, at least, on those unique themes, so that they get brought to bear more often, so that what is awesome about playing in PS (as opposed to any other setting) is shown bright and strong, and people know that if they want that awesomeness, they can play PS. FWIW, I think of Spelljammer and Ravenloft, also trans-setting settings, much the same way. Same with Eberron or FR or Greyhawk or DL or Dark Sun. I don't want an Eberron setting to sell the fact that you can have dungeon crawls in it, or a Dark Sun setting to sell the fact that you can kill bandits. Those are things that might happen in those worlds, but they aren't what makes those worlds special. [/QUOTE]
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Planescape - what would you like to see?
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