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Planescape - what would you like to see?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6324159" data-attributes="member: 40398"><p>Haha, true enough.</p><p></p><p></p><p>No, I think that's legitimate. What I meant by a DM 'dragging a character into the campaign' is feeling like s/he has to create all kinds of specific hooks <em>just for that character</em> whose player says 'My character has no reason to participate in this adventure/campagn.'</p><p></p><p>Including a couple of widely-applicable hooks in every adventure is the DM's responsibility; in a typical D&D game, those hooks are usually gold, glory, and/or Being a Hero. A DM might also include character-specific hooks, but that's going above and beyond, IMO. Anyhow, a <em>player's</em> responsibility is to create a character who will get hooked by one of those widely-applicable hooks. A PS character should be ready to be hooked by exploration, intrigue, and/or the War of Ideas; even if the player can't be bothered to read up on the PS setting.</p><p></p><p>I think it was Monte Cook who wrote a Dungeon column a few years back, saying "If a player says that his character has no reason to go adventuring, the proper response is 'Well, we'll see you when we return then.'" And that's all I was getting at with my 'dragging PCs into the campaign' comment.</p><p></p><p></p><p>No, nothing so literate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> My experiences have probably been similar to yours; lots of beer n' pretzel players who don't put much thought into their characters' stories.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6324159, member: 40398"] Haha, true enough. No, I think that's legitimate. What I meant by a DM 'dragging a character into the campaign' is feeling like s/he has to create all kinds of specific hooks [I]just for that character[/I] whose player says 'My character has no reason to participate in this adventure/campagn.' Including a couple of widely-applicable hooks in every adventure is the DM's responsibility; in a typical D&D game, those hooks are usually gold, glory, and/or Being a Hero. A DM might also include character-specific hooks, but that's going above and beyond, IMO. Anyhow, a [I]player's[/I] responsibility is to create a character who will get hooked by one of those widely-applicable hooks. A PS character should be ready to be hooked by exploration, intrigue, and/or the War of Ideas; even if the player can't be bothered to read up on the PS setting. I think it was Monte Cook who wrote a Dungeon column a few years back, saying "If a player says that his character has no reason to go adventuring, the proper response is 'Well, we'll see you when we return then.'" And that's all I was getting at with my 'dragging PCs into the campaign' comment. No, nothing so literate. ;) My experiences have probably been similar to yours; lots of beer n' pretzel players who don't put much thought into their characters' stories. [/QUOTE]
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