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Planescape - what would you like to see?
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<blockquote data-quote="I'm A Banana" data-source="post: 6324658" data-attributes="member: 2067"><p>SO! I'm watching the 5e adventure session and seeing Greg toss out Inspiration points for characters who play to their flaws. And I think this could have some interesting applications.</p><p></p><p>Inspiration gives you Advantage when you spend it. But what if your basic faction/belief abilites were powered by Inspiration? </p><p></p><p>That is, if you're a member of Harmonium, you can spend Inspiration to cast Charm Person. If you're a member of the Fated, perhaps you spend it to gain temporary proficiency in something you aren't proficient in. Or whatever other things might be "equal to, but more flavorful and interesting than just Advantage."</p><p></p><p>This could play into the idea of your belief having drawbacks as well quite nicely. So, your Harmonium member gets inspiration when they persaude someone to work with the group, your Fated mmeber gets inspiration when she tries to do something without help, etc....when your belief causes you some hardship, but you stick to it, you get Inspiration, and you can spend it in this special way. And, at the same time, if you don't have any hardship, you don't get any Inspiration, and your belief isn't quite as supernaturally useful to you. So an Athar member who never confronts a cleric and lives a comfortable life in isolation doesn't get the powerful belief-fueled abilities that the Athar can get. But one that's adventurous and working to advance her philosophy will get all sorts of harships, all sorts of Inspiration, and so will be a living demonstration of the power of belief, tested and strong. </p><p></p><p>It might get a bit saucy in figuring out what's "equal to Advantage," and I don't know that this will work for some of the higher-ranked belief powers, but I'm kind of fond of it for a start.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6324658, member: 2067"] SO! I'm watching the 5e adventure session and seeing Greg toss out Inspiration points for characters who play to their flaws. And I think this could have some interesting applications. Inspiration gives you Advantage when you spend it. But what if your basic faction/belief abilites were powered by Inspiration? That is, if you're a member of Harmonium, you can spend Inspiration to cast Charm Person. If you're a member of the Fated, perhaps you spend it to gain temporary proficiency in something you aren't proficient in. Or whatever other things might be "equal to, but more flavorful and interesting than just Advantage." This could play into the idea of your belief having drawbacks as well quite nicely. So, your Harmonium member gets inspiration when they persaude someone to work with the group, your Fated mmeber gets inspiration when she tries to do something without help, etc....when your belief causes you some hardship, but you stick to it, you get Inspiration, and you can spend it in this special way. And, at the same time, if you don't have any hardship, you don't get any Inspiration, and your belief isn't quite as supernaturally useful to you. So an Athar member who never confronts a cleric and lives a comfortable life in isolation doesn't get the powerful belief-fueled abilities that the Athar can get. But one that's adventurous and working to advance her philosophy will get all sorts of harships, all sorts of Inspiration, and so will be a living demonstration of the power of belief, tested and strong. It might get a bit saucy in figuring out what's "equal to Advantage," and I don't know that this will work for some of the higher-ranked belief powers, but I'm kind of fond of it for a start. [/QUOTE]
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