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Planescape - what would you like to see?
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<blockquote data-quote="Quickleaf" data-source="post: 6324712" data-attributes="member: 20323"><p>[MENTION=2067]Kamikaze Midget[/MENTION] I think it would work great for the basic non-static faction abilities. Actually I had something similar in my 4e conversion of Planewalker Handbook's belief points, even ways PCs could actually tip the balance of planar sites close to sliding to another plane! </p><p></p><p>A lot of the more potent stuff required your level to be between 3 and 7 in Factol's Manifesto, and I'd be tempted to turn those into feats. For example, take the Doomguard...</p><p></p><p><strong>Background Trait - Always Armed</strong></p><p>In addition to having proficiency with all military blades, you may spend 1 Inspiration point to draw upon the powers of entropy and manifest a weapon or implement from thin air.</p><p></p><p><strong>Feat - Entropic Champion</strong></p><p>Prerequisite: member of the Doomguard</p><p>You studied with a Doomlord at one of the Four Doomguard Citadels bordering the Negative Energy Plane where, as part of a secret rite, you forged a doomblade from a portion of your own flesh stripped away. Entropy was pleased with your sacrifice, your eyes growing dark and smoky having witnessed the end of all things, reborn as an elite operative against the forces of creation and stasis.</p><ul> <li data-xf-list-type="ul">While wielding your doomblade treat it as a +1 magic weapon. Alternately, if you imbued an existing magic weapon as your doomblade increase its plus by 1.</li> <li data-xf-list-type="ul">Gain the ability to <em>Sift</em> thru crumbles destroyed material and get a sense of what caused the devastation. By spending 1 Inspiration point you can relive up to five minutes of whatever caused the disaster.</li> <li data-xf-list-type="ul">Gain the ability to deliver an <em>Entropic Blow</em> against a creature of opposing alignment by spending 1 Inspiration point. If your attack hits, roll an extra damage die and the target is weakened fora round.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6324712, member: 20323"] [MENTION=2067]Kamikaze Midget[/MENTION] I think it would work great for the basic non-static faction abilities. Actually I had something similar in my 4e conversion of Planewalker Handbook's belief points, even ways PCs could actually tip the balance of planar sites close to sliding to another plane! A lot of the more potent stuff required your level to be between 3 and 7 in Factol's Manifesto, and I'd be tempted to turn those into feats. For example, take the Doomguard... [B]Background Trait - Always Armed[/b] In addition to having proficiency with all military blades, you may spend 1 Inspiration point to draw upon the powers of entropy and manifest a weapon or implement from thin air. [B]Feat - Entropic Champion[/b] Prerequisite: member of the Doomguard You studied with a Doomlord at one of the Four Doomguard Citadels bordering the Negative Energy Plane where, as part of a secret rite, you forged a doomblade from a portion of your own flesh stripped away. Entropy was pleased with your sacrifice, your eyes growing dark and smoky having witnessed the end of all things, reborn as an elite operative against the forces of creation and stasis. [list][*]While wielding your doomblade treat it as a +1 magic weapon. Alternately, if you imbued an existing magic weapon as your doomblade increase its plus by 1. [*]Gain the ability to [i]Sift[/i] thru crumbles destroyed material and get a sense of what caused the devastation. By spending 1 Inspiration point you can relive up to five minutes of whatever caused the disaster. [*]Gain the ability to deliver an [i]Entropic Blow[/i] against a creature of opposing alignment by spending 1 Inspiration point. If your attack hits, roll an extra damage die and the target is weakened fora round. [/list] [/QUOTE]
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