Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape - what would you like to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6326834" data-attributes="member: 20323"><p>Gearing up for running a 5e Planescape game, and I've begun working on converting the setting...</p><p></p><p>[sblock=Musings]I decided that a straight conversion was a bit limited, so I'm taking artistic license. All the familiar stuff will be there, but I am tweaking the factions with an eye toward playability. I am also thinking of accepting the established continuity (yes, even Faction War), but keeping the focus off the past and instead focus on the wonders of the planes, on the PCs, and what lies thru the next portal (rather than an obsession with meta-plot or a sys-admin view of Planescape).</p><p></p><p>The factions will be in Sigil, there will be a lot of them (more than 15), but they won't be the top-dogs there, rather they'll be more like secret societies; for example the Fraternity of Order will have members who've infiltrated (or openly serve) the City Courts, but the City Courts aren't "theirs" exclusively. So you might have judges from competing factions conflicting with each other, judges conflicting with dabus judges, accused citizens claiming their judge is a Guvner to discredit him, and so on. Turns out the Lady of Pain's decree in Faction War meant the factions couldn't have their headquarters in Sigil nor control it's government, not that they were totally outlawed. Still they operate more in the shadows than out in the open because of this, so the kriegstanz is on in a major way, and the entire planes are their battleground.</p><p></p><p>Here are some of my brainstorming notes...</p><p></p><p>Divide races into "classic" and "strange". Classic races would include aasimar, bariaur, genasi, githyanki, githzerai, rogue modron, nathri, and tiefling, along with planar half-elves and humans. Strange races would include bladeling, foo dog, reave, and tso from Monstrous Compendiums, along with new races I'll design: Fused being, godling, mimir (sentient), petitioner (exceptional), planar shadow, and Yggdrasil spirit. I think that covers all the archetypes and allows for more weirdness/diversity that players enjoy and heightens the feel of it being Planescape. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm really excited to share my write-ups for those new races...there's some delightfully strange "abstract made tangible" themes I'm playing with there!</p><p></p><p>Factions designed as backgrounds with an extra feature (2 instead of 1) that also includes a hindrance. In addition, each faction will have an associated feat inspired by Factol's Manifesto. Sometimes I'll deviate from the cannon abilities however if they don't make sense or if there's a better option. Thinking that the Basic D&D/PHB backgrounds will be for Clueless PCs. Will be changing a few factions, notably Fated to Fateless (who deny predestination, cheat the Fates, and make their own way), a more sympathetic Harmonium, a Free League that really stands for the principles of freedom/free market, </p><p></p><p>Reinterpreting Inspiration as Belief, and awarding it for adhering to an Ideal despite great personal cost or suffering. Also providing more uses for Inspiration, such as attuning to a planar touchstone, eschewing spell components, gaining an intuitive clue, or (most importantly) re-shaping the planes am contemplating some uses of re-shaping the planes requiring multiple applications of Inspiration, whether over time or thru multiple PCs working in concert. For example, Inspiration (x5) to shift a gatetown on the brink across the border from or into the Outlands.</p><p></p><p>In addition to faction feats, adding 2 new feats: Portal Feel & Planar Sense, which will be adaptations of the proficiencies in Planewalker's Handbook.</p><p></p><p>Magic item conversions from Factol's Manifesto, Planewalker's Handbook, and that old Dragonarticle for 3.5e.</p><p></p><p>New spells selected from Planewalker's Handbook, with an eye toward cutting down their number to just the essentially unique ones.</p><p></p><p>That's it on the player side... Hah! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Quite a lot of converting/updating actually! Once I've got the basics hammered out, I'll post it to the boards.[/sblock]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6326834, member: 20323"] Gearing up for running a 5e Planescape game, and I've begun working on converting the setting... [sblock=Musings]I decided that a straight conversion was a bit limited, so I'm taking artistic license. All the familiar stuff will be there, but I am tweaking the factions with an eye toward playability. I am also thinking of accepting the established continuity (yes, even Faction War), but keeping the focus off the past and instead focus on the wonders of the planes, on the PCs, and what lies thru the next portal (rather than an obsession with meta-plot or a sys-admin view of Planescape). The factions will be in Sigil, there will be a lot of them (more than 15), but they won't be the top-dogs there, rather they'll be more like secret societies; for example the Fraternity of Order will have members who've infiltrated (or openly serve) the City Courts, but the City Courts aren't "theirs" exclusively. So you might have judges from competing factions conflicting with each other, judges conflicting with dabus judges, accused citizens claiming their judge is a Guvner to discredit him, and so on. Turns out the Lady of Pain's decree in Faction War meant the factions couldn't have their headquarters in Sigil nor control it's government, not that they were totally outlawed. Still they operate more in the shadows than out in the open because of this, so the kriegstanz is on in a major way, and the entire planes are their battleground. Here are some of my brainstorming notes... Divide races into "classic" and "strange". Classic races would include aasimar, bariaur, genasi, githyanki, githzerai, rogue modron, nathri, and tiefling, along with planar half-elves and humans. Strange races would include bladeling, foo dog, reave, and tso from Monstrous Compendiums, along with new races I'll design: Fused being, godling, mimir (sentient), petitioner (exceptional), planar shadow, and Yggdrasil spirit. I think that covers all the archetypes and allows for more weirdness/diversity that players enjoy and heightens the feel of it being Planescape. :) I'm really excited to share my write-ups for those new races...there's some delightfully strange "abstract made tangible" themes I'm playing with there! Factions designed as backgrounds with an extra feature (2 instead of 1) that also includes a hindrance. In addition, each faction will have an associated feat inspired by Factol's Manifesto. Sometimes I'll deviate from the cannon abilities however if they don't make sense or if there's a better option. Thinking that the Basic D&D/PHB backgrounds will be for Clueless PCs. Will be changing a few factions, notably Fated to Fateless (who deny predestination, cheat the Fates, and make their own way), a more sympathetic Harmonium, a Free League that really stands for the principles of freedom/free market, Reinterpreting Inspiration as Belief, and awarding it for adhering to an Ideal despite great personal cost or suffering. Also providing more uses for Inspiration, such as attuning to a planar touchstone, eschewing spell components, gaining an intuitive clue, or (most importantly) re-shaping the planes am contemplating some uses of re-shaping the planes requiring multiple applications of Inspiration, whether over time or thru multiple PCs working in concert. For example, Inspiration (x5) to shift a gatetown on the brink across the border from or into the Outlands. In addition to faction feats, adding 2 new feats: Portal Feel & Planar Sense, which will be adaptations of the proficiencies in Planewalker's Handbook. Magic item conversions from Factol's Manifesto, Planewalker's Handbook, and that old Dragonarticle for 3.5e. New spells selected from Planewalker's Handbook, with an eye toward cutting down their number to just the essentially unique ones. That's it on the player side... Hah! :) Quite a lot of converting/updating actually! Once I've got the basics hammered out, I'll post it to the boards.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape - what would you like to see?
Top