Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape - what would you like to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Avenger" data-source="post: 6329678" data-attributes="member: 779"><p>Re-establishing the iconic baseline of setting of Sigil again. Even though I'm fine with a post-faction war setting, they should probably move back or forward in the timeline to where it was before Faction War, and then discuss possible things that could have happened, much like how they handled Dark Sun in 4e.</p><p></p><p>The focus should primarily be on Sigil. Backgrounds shouldn't be factions or sects as I think those should be covered in another optional mechanic, but rather backgrounds in PS should be things like Hiver (slightly modified criminal background perhaps), Prime Material Refugee, Gatehouse Barmy, Sheltered Upper Planar, and others that have flavour related to Sigil. Ideas like how to use for example a possible DMG module on stronghold building, into something about "owning" a strange property in Sigil.</p><p></p><p>Detail about the many locations and personalities around Sigil, but not too detailed that everything is mapped out. There should always be room to dump something in, like perhaps you want a part of Sigil that's like Venice and should come as no problem for a DM to put that in.</p><p></p><p>Beyond that a bit of a tour of the more unusual places around the planes. There needs to needs to be a bunch of interesting ideas and hooks to mine for campaigns.</p><p>Some of the old concepts introduced back in 2e given a new light like: Neth the Demiplane That Lives, and the implications of having a (star?) Warlock pact to it, or the implications of those Celestials as arms dealers fueling the misery that is the Blood War.</p><p></p><p>And then throw in a bunch of newer ideas too, such as ones involving those planes that weren't even mentioned back in 2e that are now part of the cosmology.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 6329678, member: 779"] Re-establishing the iconic baseline of setting of Sigil again. Even though I'm fine with a post-faction war setting, they should probably move back or forward in the timeline to where it was before Faction War, and then discuss possible things that could have happened, much like how they handled Dark Sun in 4e. The focus should primarily be on Sigil. Backgrounds shouldn't be factions or sects as I think those should be covered in another optional mechanic, but rather backgrounds in PS should be things like Hiver (slightly modified criminal background perhaps), Prime Material Refugee, Gatehouse Barmy, Sheltered Upper Planar, and others that have flavour related to Sigil. Ideas like how to use for example a possible DMG module on stronghold building, into something about "owning" a strange property in Sigil. Detail about the many locations and personalities around Sigil, but not too detailed that everything is mapped out. There should always be room to dump something in, like perhaps you want a part of Sigil that's like Venice and should come as no problem for a DM to put that in. Beyond that a bit of a tour of the more unusual places around the planes. There needs to needs to be a bunch of interesting ideas and hooks to mine for campaigns. Some of the old concepts introduced back in 2e given a new light like: Neth the Demiplane That Lives, and the implications of having a (star?) Warlock pact to it, or the implications of those Celestials as arms dealers fueling the misery that is the Blood War. And then throw in a bunch of newer ideas too, such as ones involving those planes that weren't even mentioned back in 2e that are now part of the cosmology. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Planescape - what would you like to see?
Top