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General Tabletop Discussion
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Planescape - what would you like to see?
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<blockquote data-quote="Abstruse" data-source="post: 6330393" data-attributes="member: 6669048"><p>I never got into Planescape until it was long out of print and mostly unused. I may be off base since I am only passingly familiar with the setting, but I'd like to see this.</p><p></p><p></p><ol> <li data-xf-list-type="ol"><strong>Strong Starting Point</strong> Either starting with just Sigil and work out from there, or start broad with an overview of the cosmology in general then focusing in. Either way, it should be both interesting to long-time fans while still being a strong entry point for new players so they're not lost.</li> <li data-xf-list-type="ol"><strong>Mystery </strong>Things should never be defined 100%. The human mind does a poor job with coping with concepts like "infinity" and I'd like to see that represented in a way that gets the feeling across of "I've kinda got this, but that only tells me how much I don't got this."</li> <li data-xf-list-type="ol"><strong>Lady of Pain</strong> <em>DO NOT STAT THE LADY OF PAIN!! </em>The Lady of Pain is a force of nature, like the Powers from Ravenloft. They and she should not be defined in any core mechanic sense outside of how much they can screw up your day, week, month, year, millennium.</li> <li data-xf-list-type="ol"><strong>Interconnection </strong>I want strong connections to the rest of the setting worlds (yes, including Eberron) to create a sense of a strongly bound multiverse. There should also be options to satisfy those who do not want them connected in this way, such as a way to completely ignore the Planescape setting and lose nothing in their own games, whether published adventures/settings or not.</li> </ol><p></p><p>So that's what I'd like to see.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 6330393, member: 6669048"] I never got into Planescape until it was long out of print and mostly unused. I may be off base since I am only passingly familiar with the setting, but I'd like to see this. [LIST=1] [*][B]Strong Starting Point[/B] Either starting with just Sigil and work out from there, or start broad with an overview of the cosmology in general then focusing in. Either way, it should be both interesting to long-time fans while still being a strong entry point for new players so they're not lost. [*][B]Mystery [/B]Things should never be defined 100%. The human mind does a poor job with coping with concepts like "infinity" and I'd like to see that represented in a way that gets the feeling across of "I've kinda got this, but that only tells me how much I don't got this." [*][B]Lady of Pain[/B] [I]DO NOT STAT THE LADY OF PAIN!! [/I]The Lady of Pain is a force of nature, like the Powers from Ravenloft. They and she should not be defined in any core mechanic sense outside of how much they can screw up your day, week, month, year, millennium. [*][B]Interconnection [/B]I want strong connections to the rest of the setting worlds (yes, including Eberron) to create a sense of a strongly bound multiverse. There should also be options to satisfy those who do not want them connected in this way, such as a way to completely ignore the Planescape setting and lose nothing in their own games, whether published adventures/settings or not. [/LIST] So that's what I'd like to see. [/QUOTE]
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