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General Tabletop Discussion
*Pathfinder & Starfinder
[Planescape] What would you want to see in a Mega-Adventure / Campaign?
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<blockquote data-quote="Quickleaf" data-source="post: 6378708" data-attributes="member: 20323"><p>Here are the latest poll results as of Sept 8th. </p><p></p><p>Note that Piazza doesn't reveal total # of voters so I had to infer that from the selection option with the highest number of votes. </p><p></p><p>So far, a small sample of about 74 people have voted, revealing that the most important things are the Planescape feel, non-linear sandbox-ish adventures, and compelling villain(s).</p><p></p><p>_________________________________________</p><p></p><p><strong>ENWorld</strong> (33 votes) 25 - It needs to capture that elusive Planescape feel. 24 - It needs to be more of a sandbox than a railroad. 11 - It needs to include a compelling BBEG. 9 - It needs to be a boxed set.</p><p></p><p>Other considerations: <ul> <li data-xf-list-type="ul">Should raise a compelling question or revelation.</li> </ul><p></p><p><strong>RPG.net</strong> (37 votes) 33 - It needs to capture that elusive Planescape feel. 18 - It needs to be more of a sandbox than a railroad. 14 - It needs to include a compelling BBEG. 11 - It needs to have digital support.</p><p></p><p>Other considerations: <ul> <li data-xf-list-type="ul">Should tie into Planescape: Torment, particularly NPC cameos.</li> <li data-xf-list-type="ul">Opinions against Faction War</li> </ul><p></p><p><strong>Piazza</strong> (~4 votes) 4 - It needs to capture the elusive Planescape feel. 3 - It needs to be more of a sandbox than a railroad. 3 - It needs to cover a full spectrum of play.</p><p></p><p>Other considerations: <ul> <li data-xf-list-type="ul">Should have distinct Planescape aesthetics, both visual and in writing.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6378708, member: 20323"] Here are the latest poll results as of Sept 8th. Note that Piazza doesn't reveal total # of voters so I had to infer that from the selection option with the highest number of votes. So far, a small sample of about 74 people have voted, revealing that the most important things are the Planescape feel, non-linear sandbox-ish adventures, and compelling villain(s). _________________________________________ [b]ENWorld[/b] (33 votes) 25 - It needs to capture that elusive Planescape feel. 24 - It needs to be more of a sandbox than a railroad. 11 - It needs to include a compelling BBEG. 9 - It needs to be a boxed set. Other considerations:[list] [*]Should raise a compelling question or revelation.[/list] [b]RPG.net[/b] (37 votes) 33 - It needs to capture that elusive Planescape feel. 18 - It needs to be more of a sandbox than a railroad. 14 - It needs to include a compelling BBEG. 11 - It needs to have digital support. Other considerations: [list] [*]Should tie into Planescape: Torment, particularly NPC cameos. [*]Opinions against Faction War[/list] [b]Piazza[/b] (~4 votes) 4 - It needs to capture the elusive Planescape feel. 3 - It needs to be more of a sandbox than a railroad. 3 - It needs to cover a full spectrum of play. Other considerations:[list] [*]Should have distinct Planescape aesthetics, both visual and in writing.[/list] [/QUOTE]
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[Planescape] What would you want to see in a Mega-Adventure / Campaign?
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