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[Planescape] What would you want to see in a Mega-Adventure / Campaign?
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<blockquote data-quote="Oryan77" data-source="post: 6378970" data-attributes="member: 18701"><p>Sorry, my reply wasn't in regards to your poll options. I don't have a problem with the poll itself. My reply was in regards to the results of those poll options.</p><p></p><p>Of course people are going to want a PS adventure to have a PS feel. So it is natural that that option would be high in the polls. My last reply though was a long-winded suggestion that you determine what a PS feel <strong>is</strong> to people. Like we both said, you don't want it to be a planar adventure, you want it to be a Planescape adventure. But what I was saying in particular is, a lot of people, including PS fans, might not get that distinction. So I was suggesting that for your benefit, run another poll later on to figure out what are the most important aspects of PS that makes it stand out as more than just a planar game. Cause even both of us, as experienced PS DMs, may overlook parts of the setting that make it a PS setting. And knowing those things might help you make the adventure have more of a PS feel to it.</p><p></p><p>For example, one common theme I see a lot even from PS fans is about the use of planar cant. I for one love it. But you may not. It may not even occur to you that while writing NPC dialogue in your adventure, not using the cant might cause a DM like myself to think, "Yeah, so I think I read one bit of an NPC monologue where he used the word "berk", and that's about it. The NPCs didn't really feel PS-like because of the lack of cant used when compared to the 2e setting material." That may be a bad example of what I'm trying to explain, but hopefully I'm getting my point across. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>As far as the sandbox option, it's two things. One, I can't believe that so many people voted for it when I find that to be an <strong>extremely</strong> weak point to care about when it comes to a pre-written adventure. And two, I don't even see how that relates to writing an adventure to begin with. I guess I am saying that I have a problem with that being an option. But not as a bad thing. I'm just not sure how that relates to you writing an adventure. Are you asking if your adventure should just have main plot points like Dead Gods had, and then the DMs fill in all the in-between stuff and scenario details? Even if that is the case, I don't see why so many people would prefer that over other options. I have a feeling that the people voting for that option are not the people running pre-written adventures anyway. I personally run pre-written adventures so that I don't have to do as much prep-work and adventure creation. I like to add my own stuff here and there, but my biggest complaint about Dead Gods was how much work I had to add in on top of an already gigantic pre-written adventure.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6378970, member: 18701"] Sorry, my reply wasn't in regards to your poll options. I don't have a problem with the poll itself. My reply was in regards to the results of those poll options. Of course people are going to want a PS adventure to have a PS feel. So it is natural that that option would be high in the polls. My last reply though was a long-winded suggestion that you determine what a PS feel [B]is[/B] to people. Like we both said, you don't want it to be a planar adventure, you want it to be a Planescape adventure. But what I was saying in particular is, a lot of people, including PS fans, might not get that distinction. So I was suggesting that for your benefit, run another poll later on to figure out what are the most important aspects of PS that makes it stand out as more than just a planar game. Cause even both of us, as experienced PS DMs, may overlook parts of the setting that make it a PS setting. And knowing those things might help you make the adventure have more of a PS feel to it. For example, one common theme I see a lot even from PS fans is about the use of planar cant. I for one love it. But you may not. It may not even occur to you that while writing NPC dialogue in your adventure, not using the cant might cause a DM like myself to think, "Yeah, so I think I read one bit of an NPC monologue where he used the word "berk", and that's about it. The NPCs didn't really feel PS-like because of the lack of cant used when compared to the 2e setting material." That may be a bad example of what I'm trying to explain, but hopefully I'm getting my point across. :D As far as the sandbox option, it's two things. One, I can't believe that so many people voted for it when I find that to be an [B]extremely[/B] weak point to care about when it comes to a pre-written adventure. And two, I don't even see how that relates to writing an adventure to begin with. I guess I am saying that I have a problem with that being an option. But not as a bad thing. I'm just not sure how that relates to you writing an adventure. Are you asking if your adventure should just have main plot points like Dead Gods had, and then the DMs fill in all the in-between stuff and scenario details? Even if that is the case, I don't see why so many people would prefer that over other options. I have a feeling that the people voting for that option are not the people running pre-written adventures anyway. I personally run pre-written adventures so that I don't have to do as much prep-work and adventure creation. I like to add my own stuff here and there, but my biggest complaint about Dead Gods was how much work I had to add in on top of an already gigantic pre-written adventure. [/QUOTE]
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[Planescape] What would you want to see in a Mega-Adventure / Campaign?
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