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*Pathfinder & Starfinder
[Planescape] What would you want to see in a Mega-Adventure / Campaign?
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<blockquote data-quote="Quickleaf" data-source="post: 6380091" data-attributes="member: 20323"><p>I agree that, while I think I have a solid grasp of how to evoke the Planescape feel in an adventure, there may be differing perspectives on what exactly that feel is. And running a follow up poll is a good idea.</p><p></p><p>OTOH, if your first sentence were so obvious, you'd expect something like 100% of voters to have selected "it needs to have the elusive Planescape feel." Instead, only 70% of voters selected than option so far. That seems to indicate there's a sizable minority of folks on ENWorld (where Planescape ranked as the #1 fan favorite setting in a poll of 500+ users last year!) who don't care about Planescape's feel and just want planar adventures instead.</p><p></p><p></p><p>Agreed! Though by "encounters appropriate to the character levels of the adventure", I assume you mean main quest-critical encounters that can clearly be resolved by combat only? For example, several Planescape adventures had PCs negotiating with much more powerful beings with combat as a non-option (or at least a really bad one). Also, sandbox-ish play generally encourages letting players get in over their heads if they so choose and multiple ways to solve a challenge...so while "level appropriate" still has meaning in a sandbox, it's a much broader looser meaning. Even. More so if I use 5e to write the adventure, what with its bounded accuracy.</p><p></p><p></p><p>The planar special conditions appendix is a neat idea...I'll see if it's feasible given page counts.</p><p></p><p>Also, for anyone interested, here's a rough table of contents and guesstimated page counts if the mega-adventure were one book...</p><p>[SBLOCK]</p><p><strong>Planescape Mega-Adventure Book</strong></p><p>1-4 Title, Credits/Legal/Thanks, Contents, Preface</p><p>5-9 Introduction*</p><p> Synopsis by Tier, Planescape, Heroic Bonds, Rift Marks, Adapting the Campaign, (NPC Abbreviation), (Website)</p><p>10-20 Sigil, City of Doors*</p><p> Overview, Lady's Ward, Lower Ward, Hive Ward, Clerk's Ward, Guildhall and Market Wards, (The Factions)</p><p>21-77 Chapter I: Mystery of the Mark (~56)*</p><p> 1-2. Mountain Specters</p><p> 2-3. Canary in the Cage</p><p> 4. Two Faced Sibyl</p><p>78-162 Chapter II: The Lady's Key (~84)*</p><p> 5-6. Saint of Keys</p><p> 6-7. Between a Cog and a Hard Place</p><p> 8-9. Secrets of the Fading Palace</p><p> 9-10. A Mirror Darkly</p><p>163-247 Chapter III: Blood of Aoskar (~84)*</p><p> 11-12. The Leafless Tree</p><p> 12-13. Shattered Portals</p><p> 14-15. Aoskar's Maze</p><p> 15-16. </p><p>256-304 Chapter IV: A Conspiracy of Doors (~56)*</p><p> 17-18.</p><p> 18-19.</p><p> 20.</p><p>305-306 Appendix A: Portals & Pathways</p><p>307-310 Appendix B: Rift Marks</p><p> The Alchemist, The Astral Guardian, The Conduit, The Dreamer, The Etherfarer, The Gatecrasher, The Plane Seer, The Portal Key</p><p>311-312 Appendix C: Spells</p><p> Gate Ward, Warp Sense</p><p>313-316 Appendix D: Magic Items & Artifacts</p><p> Mimir, Portal Trap, Sensory Stone, Hwyrr the Clarion Harp, Codex of the Infinite Planes</p><p>317 Appendix E: Glossary & Cant</p><p>318 Index of NPCs</p><p>319 Index of Planar Sites</p><p>320 Playtest Quotes & Website Link (Player's Primer, Pregen PCs, Handouts/Maps)</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6380091, member: 20323"] I agree that, while I think I have a solid grasp of how to evoke the Planescape feel in an adventure, there may be differing perspectives on what exactly that feel is. And running a follow up poll is a good idea. OTOH, if your first sentence were so obvious, you'd expect something like 100% of voters to have selected "it needs to have the elusive Planescape feel." Instead, only 70% of voters selected than option so far. That seems to indicate there's a sizable minority of folks on ENWorld (where Planescape ranked as the #1 fan favorite setting in a poll of 500+ users last year!) who don't care about Planescape's feel and just want planar adventures instead. Agreed! Though by "encounters appropriate to the character levels of the adventure", I assume you mean main quest-critical encounters that can clearly be resolved by combat only? For example, several Planescape adventures had PCs negotiating with much more powerful beings with combat as a non-option (or at least a really bad one). Also, sandbox-ish play generally encourages letting players get in over their heads if they so choose and multiple ways to solve a challenge...so while "level appropriate" still has meaning in a sandbox, it's a much broader looser meaning. Even. More so if I use 5e to write the adventure, what with its bounded accuracy. The planar special conditions appendix is a neat idea...I'll see if it's feasible given page counts. Also, for anyone interested, here's a rough table of contents and guesstimated page counts if the mega-adventure were one book... [SBLOCK] [b]Planescape Mega-Adventure Book[/b] 1-4 Title, Credits/Legal/Thanks, Contents, Preface 5-9 Introduction* Synopsis by Tier, Planescape, Heroic Bonds, Rift Marks, Adapting the Campaign, (NPC Abbreviation), (Website) 10-20 Sigil, City of Doors* Overview, Lady's Ward, Lower Ward, Hive Ward, Clerk's Ward, Guildhall and Market Wards, (The Factions) 21-77 Chapter I: Mystery of the Mark (~56)* 1-2. Mountain Specters 2-3. Canary in the Cage 4. Two Faced Sibyl 78-162 Chapter II: The Lady's Key (~84)* 5-6. Saint of Keys 6-7. Between a Cog and a Hard Place 8-9. Secrets of the Fading Palace 9-10. A Mirror Darkly 163-247 Chapter III: Blood of Aoskar (~84)* 11-12. The Leafless Tree 12-13. Shattered Portals 14-15. Aoskar's Maze 15-16. 256-304 Chapter IV: A Conspiracy of Doors (~56)* 17-18. 18-19. 20. 305-306 Appendix A: Portals & Pathways 307-310 Appendix B: Rift Marks The Alchemist, The Astral Guardian, The Conduit, The Dreamer, The Etherfarer, The Gatecrasher, The Plane Seer, The Portal Key 311-312 Appendix C: Spells Gate Ward, Warp Sense 313-316 Appendix D: Magic Items & Artifacts Mimir, Portal Trap, Sensory Stone, Hwyrr the Clarion Harp, Codex of the Infinite Planes 317 Appendix E: Glossary & Cant 318 Index of NPCs 319 Index of Planar Sites 320 Playtest Quotes & Website Link (Player's Primer, Pregen PCs, Handouts/Maps) [/SBLOCK] [/QUOTE]
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[Planescape] What would you want to see in a Mega-Adventure / Campaign?
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