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<blockquote data-quote="Jimlock" data-source="post: 5590206" data-attributes="member: 6674931"><p>....as a kid, I would never put my playmobil sheriff talk to the huge dinosaur, </p><p>nor would i allow my western playmobil sheriff to interact with my playmobil knight, </p><p>...or my playmobil astronaut. These were are different setting to me, as they were different toys.</p><p></p><p>I could have stabbed friends of mine that would make the astronaut "pay a visit" to the sheriff on the moon...(!!!!!)</p><p></p><p>That same setting-consistency-mania was carried over to my roleplaying carrier... </p><p></p><p>When I play in a Medieval-fantasy setting, I want to do just that...</p><p></p><p>Medieval times and Dark ages is all I want and allow in my game...</p><p></p><p>Sure there are wizards orcs and wild magic, ...but in the end it all boils down to one aesthetically-consistent setting.</p><p></p><p>No Ninjas, No Robots, No zeppelins, no laser guns... no japanese designed elves, and not WOW looking swords twice the size of the wielder...</p><p></p><p>You want to bring just ONE of the above in my game? You are out of my game!!!</p><p></p><p>Spelljammer?</p><p></p><p>A guy with 2nd world war helmet holding a laser gun upon a zeppelin while a mind flayer hunts him down?</p><p></p><p>GET OUT OF HERE!!!!!!</p><p></p><p>.....</p><p></p><p></p><p>Classic fantasy settings such as Greyhawk, Forgotten Realms and Dragonlance, were always cool because they respected, ...more or less, the "time period" the were supposed to imitate. They were Medieval/LOTR-Consistent (Evidently i did NOT have the same respect for ALL the supplements of those settings...but in general, those setting were pretty consistent..)</p><p></p><p>Ravenloft? Gothic/Late Medieval/Early Renaissance-Consistent... I loved/love all those!</p><p></p><p></p><p>As the years went by and all the more companies begun publishing their own settings, I was growing all the more conservative.</p><p></p><p>To me it looked like those companies, so as to innovate, begun mixing things up, in a desperate attempt to get the attention.</p><p></p><p>With the exception of White-Wolf, I looked at most of the new "innovations" with great disdain.</p><p></p><p>At the time I was preaching on how it was pathetic to even try and create a setting by mixing different elements, from different/opposing genres, and from different time periods.</p><p></p><p>I had no belief whatsoever that a brand new setting could be innovative in any way!</p><p></p><p>Up until then, the only setting that held my respect, a setting that did not relate clearly to an actual time period, a setting that was innovative by it's own right... was Dark Sun. But even that was old enough, that I had taken it for granted.</p><p></p><p>Just before Planescape came out, one could find ANYTHING on the shelves of any hobby store.</p><p></p><p>Zombies and spaceships? you got it...</p><p>Orcs with modern mechanical chainsaws? you got it...</p><p>Ninjas VS Aliens? You got it...</p><p>Knights in full plate with machine guns? you got it...</p><p>..........</p><p>....</p><p>..</p><p></p><p>I was disgusted....</p><p></p><p>And then.... One day a new boxed set and books made their appearance on the shelves...</p><p></p><p>Boy was there consistency!!!!</p><p></p><p>To my eyes, Planescape made the impossible possible!!!</p><p>Planescape does not relate to Medieval times, does not Relate to Renaissance,</p><p>...does not relate to ancient japan... , does not relate to ANYTHING!.... yet its such a concrete world </p><p>on all levels... as if it had always been there!!</p><p></p><p>From art, to fluff... from Factions to Monsters, from Mood to theme... Planescape was Planescape.</p><p></p><p>A beautiful Consistent world that seemed liked it bloomed out of nowhere.</p><p></p><p>It did not try to impress by providing extreme contrasts between time periods and genres,</p><p></p><p>It did not pick on anything before it...</p><p></p><p>It was/is great...</p><p></p><p>It was/is Planescape.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5590206, member: 6674931"] ....as a kid, I would never put my playmobil sheriff talk to the huge dinosaur, nor would i allow my western playmobil sheriff to interact with my playmobil knight, ...or my playmobil astronaut. These were are different setting to me, as they were different toys. I could have stabbed friends of mine that would make the astronaut "pay a visit" to the sheriff on the moon...(!!!!!) That same setting-consistency-mania was carried over to my roleplaying carrier... When I play in a Medieval-fantasy setting, I want to do just that... Medieval times and Dark ages is all I want and allow in my game... Sure there are wizards orcs and wild magic, ...but in the end it all boils down to one aesthetically-consistent setting. No Ninjas, No Robots, No zeppelins, no laser guns... no japanese designed elves, and not WOW looking swords twice the size of the wielder... You want to bring just ONE of the above in my game? You are out of my game!!! Spelljammer? A guy with 2nd world war helmet holding a laser gun upon a zeppelin while a mind flayer hunts him down? GET OUT OF HERE!!!!!! ..... Classic fantasy settings such as Greyhawk, Forgotten Realms and Dragonlance, were always cool because they respected, ...more or less, the "time period" the were supposed to imitate. They were Medieval/LOTR-Consistent (Evidently i did NOT have the same respect for ALL the supplements of those settings...but in general, those setting were pretty consistent..) Ravenloft? Gothic/Late Medieval/Early Renaissance-Consistent... I loved/love all those! As the years went by and all the more companies begun publishing their own settings, I was growing all the more conservative. To me it looked like those companies, so as to innovate, begun mixing things up, in a desperate attempt to get the attention. With the exception of White-Wolf, I looked at most of the new "innovations" with great disdain. At the time I was preaching on how it was pathetic to even try and create a setting by mixing different elements, from different/opposing genres, and from different time periods. I had no belief whatsoever that a brand new setting could be innovative in any way! Up until then, the only setting that held my respect, a setting that did not relate clearly to an actual time period, a setting that was innovative by it's own right... was Dark Sun. But even that was old enough, that I had taken it for granted. Just before Planescape came out, one could find ANYTHING on the shelves of any hobby store. Zombies and spaceships? you got it... Orcs with modern mechanical chainsaws? you got it... Ninjas VS Aliens? You got it... Knights in full plate with machine guns? you got it... .......... .... .. I was disgusted.... And then.... One day a new boxed set and books made their appearance on the shelves... Boy was there consistency!!!! To my eyes, Planescape made the impossible possible!!! Planescape does not relate to Medieval times, does not Relate to Renaissance, ...does not relate to ancient japan... , does not relate to ANYTHING!.... yet its such a concrete world on all levels... as if it had always been there!! From art, to fluff... from Factions to Monsters, from Mood to theme... Planescape was Planescape. A beautiful Consistent world that seemed liked it bloomed out of nowhere. It did not try to impress by providing extreme contrasts between time periods and genres, It did not pick on anything before it... It was/is great... It was/is Planescape. [/QUOTE]
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