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<blockquote data-quote="WizWrm" data-source="post: 1236843" data-attributes="member: 13568"><p>Here's the bariaur stats from PS3e if you're still having trouble with it.</p><p></p><p>BARIAUR RACIAL TRAITS <ul> <li data-xf-list-type="ul"> +4 Strength, +2 Constitution, -2 Charisma: Bariaur are stronger than average humans, but their carefree nature often makes them poor leaders.</li> <li data-xf-list-type="ul"> Large-size monstrous humanoid. As large creatures, bariaur receive a -1 penalty to Armor Class and attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, and lifting and carrying limits are double that of Medium creatures.</li> <li data-xf-list-type="ul"> Space/Reach: 10 feet/10 feet.</li> <li data-xf-list-type="ul"> Bariaur base speed is 40 feet.</li> <li data-xf-list-type="ul"> Spell resistance 11 + class level.</li> <li data-xf-list-type="ul"> +2 racial bonus to Will saves against spells and spell-like abilities.</li> <li data-xf-list-type="ul"> Quadruped: As quadrupeds, bariaurs gain a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1 ½ times greater than normal for their Strength. They must wear barding instead of normal armor and cannot wear boots designed for humanoids.</li> <li data-xf-list-type="ul"> Powerful Charge (Ex): A bariaur often begins a battle by charging at an opponent, lowering its head to smash its rams’ horns against a foe. In addition to the normal benefits and hazards of a charge, this allows the bariaur to make a single gore attack that deals 2d6 + Strength modifier points of bludgeoning damage. </li> <li data-xf-list-type="ul"> Darkvision up to 60 feet.</li> <li data-xf-list-type="ul"> +2 racial bonus to Spot and Listen checks.</li> <li data-xf-list-type="ul"> Automatic Languages: Bariaur, Planar Trade, home region. Bonus Languages: Elven, Giant, Sylvan.</li> <li data-xf-list-type="ul"> Plane of Origin: Often Arborea or Ysgard.</li> <li data-xf-list-type="ul"> Favored Class: Ranger.</li> <li data-xf-list-type="ul"> Monster Hit Dice: Bariaur have 3d8 + Con modifier hit points in addition to class levels. From these Hit Dice, they have a BAB +3 and base saves of Fortitude +1, Reflex +3, and Will +3. They also have (2 + Int modifier) x 6 skill points. Their class skills for these skill points are Handle Animal, Hide, Jump, Listen, Knowledge (the planes), Move Silently, Sense Motive, Spot, and Wilderness Lore. They also have 2 feats and proficiency with all simple weapons.</li> <li data-xf-list-type="ul"> Level Adjustment +2. With their 3 Hit Dice, bariaur have an ECL of 5, so a 1st level bariaur ranger will have 4 Hit Dice (3 from race, 1 from class) and be equivalent to a 5th level character.</li> </ul></blockquote><p></p>
[QUOTE="WizWrm, post: 1236843, member: 13568"] Here's the bariaur stats from PS3e if you're still having trouble with it. BARIAUR RACIAL TRAITS[list] [*] +4 Strength, +2 Constitution, -2 Charisma: Bariaur are stronger than average humans, but their carefree nature often makes them poor leaders. [*] Large-size monstrous humanoid. As large creatures, bariaur receive a -1 penalty to Armor Class and attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, and lifting and carrying limits are double that of Medium creatures. [*] Space/Reach: 10 feet/10 feet. [*] Bariaur base speed is 40 feet. [*] Spell resistance 11 + class level. [*] +2 racial bonus to Will saves against spells and spell-like abilities. [*] Quadruped: As quadrupeds, bariaurs gain a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1 ½ times greater than normal for their Strength. They must wear barding instead of normal armor and cannot wear boots designed for humanoids. [*] Powerful Charge (Ex): A bariaur often begins a battle by charging at an opponent, lowering its head to smash its rams’ horns against a foe. In addition to the normal benefits and hazards of a charge, this allows the bariaur to make a single gore attack that deals 2d6 + Strength modifier points of bludgeoning damage. [*] Darkvision up to 60 feet. [*] +2 racial bonus to Spot and Listen checks. [*] Automatic Languages: Bariaur, Planar Trade, home region. Bonus Languages: Elven, Giant, Sylvan. [*] Plane of Origin: Often Arborea or Ysgard. [*] Favored Class: Ranger. [*] Monster Hit Dice: Bariaur have 3d8 + Con modifier hit points in addition to class levels. From these Hit Dice, they have a BAB +3 and base saves of Fortitude +1, Reflex +3, and Will +3. They also have (2 + Int modifier) x 6 skill points. Their class skills for these skill points are Handle Animal, Hide, Jump, Listen, Knowledge (the planes), Move Silently, Sense Motive, Spot, and Wilderness Lore. They also have 2 feats and proficiency with all simple weapons. [*] Level Adjustment +2. With their 3 Hit Dice, bariaur have an ECL of 5, so a 1st level bariaur ranger will have 4 Hit Dice (3 from race, 1 from class) and be equivalent to a 5th level character.[/list] [/QUOTE]
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