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<blockquote data-quote="Frostmarrow" data-source="post: 1630853" data-attributes="member: 1122"><p>I was thinking. A league of wizards first built the Orb in order to explore the multitudes of the planes. They hadn’t counted on the fact that they don’t get along when shoved into a tight space together or the fact that once they were done they could travel the planes far more easily when left to their own devices. So that’s why the Orb was left to someone else who came up with the idea of letting a team of adventurers inherit the Orb and have them do the exploring. Of course a few of the creators are still out there and one or two of them still covet the Orb for use to promote their own agenda.</p><p></p><p>The Orb is big enough to accommodate eight people comfortably or even twelve uncomfortably. However, only four are needed to operate the Orb at full capacity. Even fewer are needed to make it perform single tasks. The Orb is furnitured as per the Mordenkainen’s mansion-spell. It looks like the interior of the Nautilus (as in LXG) more than a regular manse, though.</p><p></p><p>The Orb is spherical and it flies (60 avg.). It is designed to be able to travel on all planes that allow such and at least sustain it self and it’s crew on planes that does not. I.e. on an elemental plane of earth it can’t move but it can survive the intense pressure of millions of tonnes of dirt. Maybe it’s even egg-shaped? On board you will find the gear you might imagine on a spaceship. I.e. there would have to be a sickbay and a cargo hold. Also there might be gun turrets of some sort, perhaps in the shape of wands of magic missiles that can be retracted in to the Orb’s shell.</p><p></p><p>Oh, I’ve forgotten the most important part: The Orb is capable of plane-shifting it self and it’s crew. This ability needs to be limited in some way. Perhaps the Orb requires gems as fuel? That would get those pesky adventurers moving! The Orb is self-sufficient when it comes to internal light (Everburning torches) and food for the crew.</p><p></p><p>The schtick is that the adventurers (including horses, animals, and cohorts) use the Orb to go to distant planes. They leave the Orb, to explore the surroundings and come across different civilizations. Those civs are always on the brink of destruction and only the adventurers can save them. In the last episode they go to hell. Neat.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1630853, member: 1122"] I was thinking. A league of wizards first built the Orb in order to explore the multitudes of the planes. They hadn’t counted on the fact that they don’t get along when shoved into a tight space together or the fact that once they were done they could travel the planes far more easily when left to their own devices. So that’s why the Orb was left to someone else who came up with the idea of letting a team of adventurers inherit the Orb and have them do the exploring. Of course a few of the creators are still out there and one or two of them still covet the Orb for use to promote their own agenda. The Orb is big enough to accommodate eight people comfortably or even twelve uncomfortably. However, only four are needed to operate the Orb at full capacity. Even fewer are needed to make it perform single tasks. The Orb is furnitured as per the Mordenkainen’s mansion-spell. It looks like the interior of the Nautilus (as in LXG) more than a regular manse, though. The Orb is spherical and it flies (60 avg.). It is designed to be able to travel on all planes that allow such and at least sustain it self and it’s crew on planes that does not. I.e. on an elemental plane of earth it can’t move but it can survive the intense pressure of millions of tonnes of dirt. Maybe it’s even egg-shaped? On board you will find the gear you might imagine on a spaceship. I.e. there would have to be a sickbay and a cargo hold. Also there might be gun turrets of some sort, perhaps in the shape of wands of magic missiles that can be retracted in to the Orb’s shell. Oh, I’ve forgotten the most important part: The Orb is capable of plane-shifting it self and it’s crew. This ability needs to be limited in some way. Perhaps the Orb requires gems as fuel? That would get those pesky adventurers moving! The Orb is self-sufficient when it comes to internal light (Everburning torches) and food for the crew. The schtick is that the adventurers (including horses, animals, and cohorts) use the Orb to go to distant planes. They leave the Orb, to explore the surroundings and come across different civilizations. Those civs are always on the brink of destruction and only the adventurers can save them. In the last episode they go to hell. Neat. [/QUOTE]
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