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<blockquote data-quote="Ambrus" data-source="post: 2125904" data-attributes="member: 17691"><p>The main settings; Greyhawk, Dragonlance and Forgotten Realms were all detailed in planetary terms during the second edition so that they could be used in conjunction with the Spelljammer setting which was in full production at the time. It simply hasn't been changed or updated since then. The planetary status of other settings for that period; such as Dark Sun and Ravenloft were likewise clarified to clear up how they did or didn't match up with the Spelljammer setting: Athas (Dark Sun) had no portals through which Spelljamming vessels could pass to enter its crystal sphere while Ravenloft didn't actually have any space in which a spelljammer could fly (that was clarified in a Sage Advice IIRC: if you flew high enough above the ground in Ravenloft you'd eventually encounter the mists and come out somewhere else in the Domain). I suspect the last two clarifications were made to help preserve the flavour of the two settings and to help keep them distinct from other Campaign Settings. They didn't want PCs trying to set up an intestellar iron trade on Athas or PCs escaping the Domains of Dread by Spelljammer.</p><p></p><p>The big exception to the campaign setting = planet rule is, of course, Ravenloft. The Domains of Dread are all part of a demiplane rather than a planet. It's unclear what the sun, the moon and the stars in the skies of Ravenloft actually are though it seems likely that they aren't celestial bodies in the sense we're used to thinking of them. Perhaps they are the homes of the Dark Powers or the Dark Powers themselves or simply illusions created by the Dark Powers. Who knows?</p><p></p><p>I suspect the reason that designers usually make campaing settings on planets is because it's easier for them to imagine them the way we're all used to thinking of worlds. That, and because some PCs would innevitably try to attack and kill the giant turtle supporting the world on its back if they could find it. Imagine the XP... *drools* <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2125904, member: 17691"] The main settings; Greyhawk, Dragonlance and Forgotten Realms were all detailed in planetary terms during the second edition so that they could be used in conjunction with the Spelljammer setting which was in full production at the time. It simply hasn't been changed or updated since then. The planetary status of other settings for that period; such as Dark Sun and Ravenloft were likewise clarified to clear up how they did or didn't match up with the Spelljammer setting: Athas (Dark Sun) had no portals through which Spelljamming vessels could pass to enter its crystal sphere while Ravenloft didn't actually have any space in which a spelljammer could fly (that was clarified in a Sage Advice IIRC: if you flew high enough above the ground in Ravenloft you'd eventually encounter the mists and come out somewhere else in the Domain). I suspect the last two clarifications were made to help preserve the flavour of the two settings and to help keep them distinct from other Campaign Settings. They didn't want PCs trying to set up an intestellar iron trade on Athas or PCs escaping the Domains of Dread by Spelljammer. The big exception to the campaign setting = planet rule is, of course, Ravenloft. The Domains of Dread are all part of a demiplane rather than a planet. It's unclear what the sun, the moon and the stars in the skies of Ravenloft actually are though it seems likely that they aren't celestial bodies in the sense we're used to thinking of them. Perhaps they are the homes of the Dark Powers or the Dark Powers themselves or simply illusions created by the Dark Powers. Who knows? I suspect the reason that designers usually make campaing settings on planets is because it's easier for them to imagine them the way we're all used to thinking of worlds. That, and because some PCs would innevitably try to attack and kill the giant turtle supporting the world on its back if they could find it. Imagine the XP... *drools* :] [/QUOTE]
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