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<blockquote data-quote="fusangite" data-source="post: 2126597" data-attributes="member: 7240"><p>Living in a world that isn't round isn't jarring like a pink sky or unrecognizeable foliage; it's totally consistent with many pre-modern people's lived experience of <em>this</em> world. Ancient Hebrews imagined the world to be a flat disc. Ancient Chinese also imagined a flat world, etc. The day to day experience of living on a flat world is not different than this one, provided you have an alternate explanation for the horizon. To many pre-modern people, the flat earth was a self-evident truth that described and explained their day to day lived experience. </p><p></p><p>Even pre-moderns who understood the world to be round (most Europeans, North Africans and West Asians before the 16th century) didn't see it as a planet. The day to day experience of living on a round world that is not a planet is absolutely indistinguishable from from the lived experience of being on a round world that is a planet. </p><p></p><p>So I just don't buy that it would be hard to figure out how to act in a world that is just like this one in terms of all day to day experience that doesn't involve space travel or complex kinematics equations (which I hope are not mainstays of any standard D&D campaign using a setting like Greyhawk). What would be different?You can have all that without the world being a planet. And you can have all but one of those things without the world being round.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2126597, member: 7240"] Living in a world that isn't round isn't jarring like a pink sky or unrecognizeable foliage; it's totally consistent with many pre-modern people's lived experience of [i]this[/i] world. Ancient Hebrews imagined the world to be a flat disc. Ancient Chinese also imagined a flat world, etc. The day to day experience of living on a flat world is not different than this one, provided you have an alternate explanation for the horizon. To many pre-modern people, the flat earth was a self-evident truth that described and explained their day to day lived experience. Even pre-moderns who understood the world to be round (most Europeans, North Africans and West Asians before the 16th century) didn't see it as a planet. The day to day experience of living on a round world that is not a planet is absolutely indistinguishable from from the lived experience of being on a round world that is a planet. So I just don't buy that it would be hard to figure out how to act in a world that is just like this one in terms of all day to day experience that doesn't involve space travel or complex kinematics equations (which I hope are not mainstays of any standard D&D campaign using a setting like Greyhawk). What would be different?You can have all that without the world being a planet. And you can have all but one of those things without the world being round. [/QUOTE]
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