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<blockquote data-quote="F5" data-source="post: 2721462" data-attributes="member: 4607"><p>I ran this campaign once...sort of...</p><p></p><p>I had a similar set-up as you describe, with very hands-on deities and everyone having some small degree of Clerical power. Had the players make characters accordingly, but warned them there was going to be a twist.</p><p></p><p>The first thing that happened was the world ending in a fiery ball of holy retribution, and the survivors crawling out from under the rubble.</p><p></p><p>The whole idea was supposed to be to look at what would happen to a world that relied completely on divine magic when that magic went away. For a number of reasons it didn't work out, but here are some of the conclusions that we worked from:</p><p></p><p>-People come to depend on magic. If everyone can Cure Light Wounds, there's no reason to learn medicine. If everyone can cast Resist Elements and Create Food and Water, there's little reason to learn survival skills. Plant Growth makes farming methods obsolete. Actual skill is for second-class citizens...those too dense (low wis) to hear the Word of the Gods.</p><p></p><p>-Life is easy. Basic needs are met by spellcasting. The lowliest peasant has almost everything they need to survive, even to thrive. It becomes much harder to oppress the masses. In the lands influenced by good gods, rulers are genuinely beneficent and noble. In evil lands, a tyrant has to be seriously bad-arsed to rule by force.</p><p></p><p>-The world is seen in black-and-white. It's simple to determine Good from Evil with a single spell. The moral question becomes not "Is this right?" but "Do I care?" </p><p></p><p>-By the rules, if you play it that everyone has a level of cleric, this means everyone starts out with d8 hit points, and can use full armor and shields. No more lowly Commoners to get pushed around. A better option might be that everyone has a level of Adept...still a bit of Divine power, but no Domains or armor proficiencies. </p><p></p><p>-Arcane magic is no longer strange and mysterious...it's kind of superfluous. Why study in musty old libraries for years to learn to cast magic, when the kid digging out the stable can do it naturally? Wizards and Sorcerers are even more marginal in society than normal. "You put all this effort into learning magic, rather than sharing in the will of the Gods? There must be some reason why...are you stupid, or a Heratic?"</p></blockquote><p></p>
[QUOTE="F5, post: 2721462, member: 4607"] I ran this campaign once...sort of... I had a similar set-up as you describe, with very hands-on deities and everyone having some small degree of Clerical power. Had the players make characters accordingly, but warned them there was going to be a twist. The first thing that happened was the world ending in a fiery ball of holy retribution, and the survivors crawling out from under the rubble. The whole idea was supposed to be to look at what would happen to a world that relied completely on divine magic when that magic went away. For a number of reasons it didn't work out, but here are some of the conclusions that we worked from: -People come to depend on magic. If everyone can Cure Light Wounds, there's no reason to learn medicine. If everyone can cast Resist Elements and Create Food and Water, there's little reason to learn survival skills. Plant Growth makes farming methods obsolete. Actual skill is for second-class citizens...those too dense (low wis) to hear the Word of the Gods. -Life is easy. Basic needs are met by spellcasting. The lowliest peasant has almost everything they need to survive, even to thrive. It becomes much harder to oppress the masses. In the lands influenced by good gods, rulers are genuinely beneficent and noble. In evil lands, a tyrant has to be seriously bad-arsed to rule by force. -The world is seen in black-and-white. It's simple to determine Good from Evil with a single spell. The moral question becomes not "Is this right?" but "Do I care?" -By the rules, if you play it that everyone has a level of cleric, this means everyone starts out with d8 hit points, and can use full armor and shields. No more lowly Commoners to get pushed around. A better option might be that everyone has a level of Adept...still a bit of Divine power, but no Domains or armor proficiencies. -Arcane magic is no longer strange and mysterious...it's kind of superfluous. Why study in musty old libraries for years to learn to cast magic, when the kid digging out the stable can do it naturally? Wizards and Sorcerers are even more marginal in society than normal. "You put all this effort into learning magic, rather than sharing in the will of the Gods? There must be some reason why...are you stupid, or a Heratic?" [/QUOTE]
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