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<blockquote data-quote="painandgreed" data-source="post: 2722607" data-attributes="member: 24969"><p>Undead and even humanoids would be in short supply. Having a general population that is capable of wearing armor, using weapons and casting heals is going to make for a mean population (unless all humanoids and monsters have level in their gods clerics).</p><p></p><p>I doubt if there would be any changes socially. A pantheist religions with lots of little gods to go around, everybody is more like a family than anything. Especailly if you have a typical husband/wife that rule all the gods with all the others picking various domains. Everybody would probably just pick the gods that goes with their occupation. Farmers worship the god of farming. Farmer's wives worship the goddess of the hearth. Craftsmen worship the god of craftsmen, etc. It could be that there are so many different gods that nobody can keep track of them all because of all the local deities (much like it was in RL). Evil gods may just represent part of the natural order that sometimes must be worshiped if just to placate, so they may be tolerated.</p><p></p><p>There's lots of heals and stuff with the magic, but honestly, would that really affect the typical D&D world? When was the last time anybody got a broken leg or caught the flu in your typical D&D game? </p><p></p><p>Still, with just a little more than half of the world ending up as clerics, there will be a big social divide between the haves and the have nots. Even then there would be lots of multi-classing since most of the population will never be able to cast 2nd level spells until they get old even if they can cast spells. So you'll still have fighters, wizards, and rogues. Even then, clerics might make passable fighters or wizards but they still won't make good rogues.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2722607, member: 24969"] Undead and even humanoids would be in short supply. Having a general population that is capable of wearing armor, using weapons and casting heals is going to make for a mean population (unless all humanoids and monsters have level in their gods clerics). I doubt if there would be any changes socially. A pantheist religions with lots of little gods to go around, everybody is more like a family than anything. Especailly if you have a typical husband/wife that rule all the gods with all the others picking various domains. Everybody would probably just pick the gods that goes with their occupation. Farmers worship the god of farming. Farmer's wives worship the goddess of the hearth. Craftsmen worship the god of craftsmen, etc. It could be that there are so many different gods that nobody can keep track of them all because of all the local deities (much like it was in RL). Evil gods may just represent part of the natural order that sometimes must be worshiped if just to placate, so they may be tolerated. There's lots of heals and stuff with the magic, but honestly, would that really affect the typical D&D world? When was the last time anybody got a broken leg or caught the flu in your typical D&D game? Still, with just a little more than half of the world ending up as clerics, there will be a big social divide between the haves and the have nots. Even then there would be lots of multi-classing since most of the population will never be able to cast 2nd level spells until they get old even if they can cast spells. So you'll still have fighters, wizards, and rogues. Even then, clerics might make passable fighters or wizards but they still won't make good rogues. [/QUOTE]
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