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General Tabletop Discussion
*TTRPGs General
Planetary Physics: Two orbitally locked moons
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<blockquote data-quote="SpiralBound" data-source="post: 2376208" data-attributes="member: 8396"><p>Here's an odd thought... What if one of the two moons was a "ghost" moon, from a moon that was destroyed(?) aeons ago by some terrible sorcery gone awry... It could even be that the ghost moon is actually partially in the ethereal/shadow/"whatever equivalent you use" plane and thus technically exists, but can only be seen as a ghostly image of its former self.</p><p></p><p>With such a scenario, all the varying proposed planetary gymnastics above won't be needed. You just use the same setup as Earth currently has. The ghost moon isn't physically there anymore and thus doesn't have any standard gravitational effects. What "ethereal gravational" effects it may or may not have are likely right up there with how many angels can dance on the head of a pin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This would allow the "night moon" to be REALLY spooky. It's a ghost moon!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>You could even have an epic campaign event where the ghost moon is threatening to "drift" out of its ghostly state and revert to its previous "unghostly" condition. This of course would now cause catastrophic destruction as a second moon "popped" into existance in orbit around the planet. <em>(one can only imagine how bad it was when the moon first left! Perhaps that's why that event marks the beginning of a dark age, with little or no knowledge surviving of what was before then...)</em> Of course, it would be the PC's mission to prevent this! Now if only anyone were around who had any clue what magical accident it was that made the moon disappear in the first place... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2376208, member: 8396"] Here's an odd thought... What if one of the two moons was a "ghost" moon, from a moon that was destroyed(?) aeons ago by some terrible sorcery gone awry... It could even be that the ghost moon is actually partially in the ethereal/shadow/"whatever equivalent you use" plane and thus technically exists, but can only be seen as a ghostly image of its former self. With such a scenario, all the varying proposed planetary gymnastics above won't be needed. You just use the same setup as Earth currently has. The ghost moon isn't physically there anymore and thus doesn't have any standard gravitational effects. What "ethereal gravational" effects it may or may not have are likely right up there with how many angels can dance on the head of a pin. ;) This would allow the "night moon" to be REALLY spooky. It's a ghost moon!! :eek: You could even have an epic campaign event where the ghost moon is threatening to "drift" out of its ghostly state and revert to its previous "unghostly" condition. This of course would now cause catastrophic destruction as a second moon "popped" into existance in orbit around the planet. [i](one can only imagine how bad it was when the moon first left! Perhaps that's why that event marks the beginning of a dark age, with little or no knowledge surviving of what was before then...)[/i] Of course, it would be the PC's mission to prevent this! Now if only anyone were around who had any clue what magical accident it was that made the moon disappear in the first place... :lol: [/QUOTE]
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